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Robindigo

@robindigo.bsky.social

Call me Robin or Indigo, either's fine! I'm 28, he/him, friend to ya Artist, photographer, creative, and all around chill dragon dude, happy to chat and stuff!

27 Followers  |  13 Following  |  54 Posts  |  Joined: 15.06.2024  |  1.673

Latest posts by robindigo.bsky.social on Bluesky

Spoilers.

So UDG was... interesting. The mechanics were fine in concept but in execution... Not great. Hitboxes had many areas of fault, drawing your gun could force the camera in weird directions away from the enemy and many times cheap shots could hurt the flow of the game.

The puzzle rooms were debatably the best part of the gameplay, especially since Boss fights were jank and poorly telegraphed in areas. Your window of opportunity to dodge and attackk being quite variable depending on the Boss. 

Really, playing as Toko made the game less intolerable as let's face it, the game itself was... flawed. Very flawed.

But the story... well, aside from the obvious controversies surrounding a certain immoral adult and the poorly handled portrayal of a character who was a victim CSA and other trauma based responses. 

In some ways, it's brilliant. The trauma really felt... impactful and like this was a genuine result of abuse and hardship. Which I can respect. But you don't just throw in aspects like crazy and call it progressive.

Danganronpa is a crazy game, I recognise that. It lives off of shock value. But UDG really could have handled some sensitivities better. Danganronpa can tell some great and risky stories. But it should pick its fights carefully.

The music was good, if a bit redundant. I've heard the menu theme way too much. Visually it's presentable, but please stop showing me awful angles of Kotoko and others. It's disgusting. I don't care if she's technically an adult, the implication is there and it's not acceptable.

In essence. This is a game for people with tolerance for the insane, it simultaneously manages to be mature and immature at the same time with its themes. If you can take some things with a grain of salt, go ahead. But if you have sensitivities for your own or others experiences, this game can make a mockery of it at times.

But I will say, Komaru and Toko are fantastic characters and develop well. There was some good, just a lot of risk.

Spoilers. So UDG was... interesting. The mechanics were fine in concept but in execution... Not great. Hitboxes had many areas of fault, drawing your gun could force the camera in weird directions away from the enemy and many times cheap shots could hurt the flow of the game. The puzzle rooms were debatably the best part of the gameplay, especially since Boss fights were jank and poorly telegraphed in areas. Your window of opportunity to dodge and attackk being quite variable depending on the Boss. Really, playing as Toko made the game less intolerable as let's face it, the game itself was... flawed. Very flawed. But the story... well, aside from the obvious controversies surrounding a certain immoral adult and the poorly handled portrayal of a character who was a victim CSA and other trauma based responses. In some ways, it's brilliant. The trauma really felt... impactful and like this was a genuine result of abuse and hardship. Which I can respect. But you don't just throw in aspects like crazy and call it progressive. Danganronpa is a crazy game, I recognise that. It lives off of shock value. But UDG really could have handled some sensitivities better. Danganronpa can tell some great and risky stories. But it should pick its fights carefully. The music was good, if a bit redundant. I've heard the menu theme way too much. Visually it's presentable, but please stop showing me awful angles of Kotoko and others. It's disgusting. I don't care if she's technically an adult, the implication is there and it's not acceptable. In essence. This is a game for people with tolerance for the insane, it simultaneously manages to be mature and immature at the same time with its themes. If you can take some things with a grain of salt, go ahead. But if you have sensitivities for your own or others experiences, this game can make a mockery of it at times. But I will say, Komaru and Toko are fantastic characters and develop well. There was some good, just a lot of risk.

4. Danganronpa Another Episode: Ultra Despair Girls

Well... There's a lot to be said about this one and not all of it is good. It's certainly deserving of its controversial title for some. I can't honestly say I enjoyed it fully, it had its highs but, it's... very mixy.

Deets in Alt Text

02.06.2025 00:59 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Still praying to Celestria for a Dragon Quest 9 remake for Switch 2 πŸ™πŸ™πŸ™

23.05.2025 16:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

How so? Nintendo has patents for like... everything. Even 3rd person cameras. Why haven't they enforced it on every game since, especially with their greed? It must be reserved for direct takers

Whether it's justified or not is case by case, but there does seem to be reason within the actions

2/2

12.05.2025 14:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thinking back to the Palworld Pokemon controversy... I mean, I think it's obvious Nintendo wasn't suing them over a throwing ball mechanic, but if the case were made that "the models overlap near perfectly" I doubt the law would take em seriously. The mechanics patent is likely just a cover up.

1/2

12.05.2025 14:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I mean they could yet turn it around, but for what reason would you want a PS5 Pro when the system barely has anything on offer :v

03.05.2025 18:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Sony's gaming legacy is actually quite funny

The PS2 (weaker hardware) having a massive catalog of games
The PS3 and PS4 mocked for "no games" but they proved that wrong
The PS5 mocked for having no games, yet instead of answering that problem, they put out the PS5 Pro (better hardware)

03.05.2025 18:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Sure it can be done badly (Sonic Colours) but in a long lasting RPG format it's a kindness

17.04.2025 11:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I feel like people get too upset when games recap things, especially in Japanese games.

I think this is a kindness to those whose attention is fractionated or if you come back after a while and have forgot the plot.

Most people can't seem to realise the recap maybe isn't for them, specifically

17.04.2025 11:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Man, I don't give a FUCK what UK rulings say, if you're trans, you TELL me your gender and I'll respect it

Nobody but you gets to decide who you are.

16.04.2025 23:06 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

And moreover, you are NOT A NUMBER. Don't think that one less contribution won't matter.

A penny saved is a penny earned. Resist consumerism.

16.04.2025 15:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It really bothers me when people know they're supporting a transphobe like JK and still do it.

Cause even if you're a hardcore Harry Potter fan, you should hold off, but at *LEAST* you have a reason to find it hard.

Regardless, don't consume blindly! Consider where and who your money goes to!

16.04.2025 15:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Clearing out old shite and wondering why ever was I given 1000 piece puzzles. i never liked em even as a kid and when I actually *wanted* to do em my parents would say no because of how easily pieces get lost

so like why did you buy me it

12.04.2025 10:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

100%!!

10.04.2025 14:08 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

But then the Splatoon community doesn't understand characters or stories very well at all

Callie apparently joined DJ Octavio of her own volition to get back at Marie or something, totally explains the brainwashing shades and story that suggested they had no ill will towards each other

09.04.2025 18:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I feel like Marina Splatoon is probs the perfect example of fandoms not understanding a character

She's often portrayed as the sterotypical sassy black woman by fans, but her character is actually oblivious socially and nerdly obsessed with tech and music

She's... an otaku, not a sass master

09.04.2025 18:33 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

*pout*

Final Fantasy 9 gets a remake but DRAGON QUEST 9 doesn't smfh

09.04.2025 02:18 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

My main hope here is that Nintendo do more sales or drop their game prices when they're no longer relevant. Cause let's face it. it's still a big money ask.

I'll even say it, I hate the *need* to advance gaming. Let it sit at a comfortable HD with amenities and pricing. But that's another topic.

07.04.2025 14:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I saw an article talk about how this is the common argument against 'cartoony' games whereas people relax on realism.

Ironically, the more animated style requires more consideration of colour theory, placement and fictional fantasy vibes. Realism... is just realism.

07.04.2025 14:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'm not CRAZY about the switch 2 but is anyone *really* surprised the prices went up?

Oh yeah, games with lifetimes of content, replayability and compression went up in price, how dare nintendo

Meanwhile CoD inflates sizes to discourage uninstallation while upping the price of games that die fast

07.04.2025 14:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
So I'd like to start by saying that I'm SO GLAD they handled death much better here than in Shadowbringers. Character loss had impact due to its thematic approaches and variable experience in understanding life values in pride, desire to live and desire to die. Even within the fruitlessness of life.

It was also nice to see some characters get resolutions like Urianger with Moenbryda's parents as well as moments of bonding that have felt incredibly scarce in 14's life. All the characters enjoying life amidst the stress, sharing a meal, relaxed in the past with the Elpis flowers. Seeing former villains and enigmas in a new light added some much needed humanisation.

I think that's best how I'd describe Endwalker. It was... humanising. Not all the characters had the best treatment as some remain flat as cardboard. But those who did truly felt more alive. The Scions often stand only on business, internal struggles or external love had been severely lacking and while I still think there's a ways to go, this was a great step forward.

One as well I did not expect was how impactful aspects of the gameplay and moments would really be on a personal level. When your body is stolen from you and you're put in a position of stress and disempowerment - That was incredible. The use of stealth and weakening this hailed "godlike" hero to a position of weakness was great. Only, I kind of wish the scions weren't plot psychic to have realised that wasn't you so quickly. It seemed unnatural.

But the uses of stealth in other areas were also enjoyable, not too overstayed, but maybe a little overdone and could have used some new ideas.

Another that struck me was the feeling of loneliness. Though I knew the scions weren't dead near the end of the story, being without them was a great tool for that void of desire. Only... It should have lasted longer. Had more of a build up. That may have had an even greater effect upon the impact.

So I'd like to start by saying that I'm SO GLAD they handled death much better here than in Shadowbringers. Character loss had impact due to its thematic approaches and variable experience in understanding life values in pride, desire to live and desire to die. Even within the fruitlessness of life. It was also nice to see some characters get resolutions like Urianger with Moenbryda's parents as well as moments of bonding that have felt incredibly scarce in 14's life. All the characters enjoying life amidst the stress, sharing a meal, relaxed in the past with the Elpis flowers. Seeing former villains and enigmas in a new light added some much needed humanisation. I think that's best how I'd describe Endwalker. It was... humanising. Not all the characters had the best treatment as some remain flat as cardboard. But those who did truly felt more alive. The Scions often stand only on business, internal struggles or external love had been severely lacking and while I still think there's a ways to go, this was a great step forward. One as well I did not expect was how impactful aspects of the gameplay and moments would really be on a personal level. When your body is stolen from you and you're put in a position of stress and disempowerment - That was incredible. The use of stealth and weakening this hailed "godlike" hero to a position of weakness was great. Only, I kind of wish the scions weren't plot psychic to have realised that wasn't you so quickly. It seemed unnatural. But the uses of stealth in other areas were also enjoyable, not too overstayed, but maybe a little overdone and could have used some new ideas. Another that struck me was the feeling of loneliness. Though I knew the scions weren't dead near the end of the story, being without them was a great tool for that void of desire. Only... It should have lasted longer. Had more of a build up. That may have had an even greater effect upon the impact.

Continued! Part 2!

Likewise with the bout at the end of Endwalker, the pacing was my only other major gripe with the story. it seemed to cram a lot into one which... was a lot. 

After the events in Garlemald, the game seems to race ahead. One minute you've seen the barriers to Zodiark fall away, the next you're on the moon. Then you rush to stop Zenos from destroying the last seal and oop, already too late! Now, fight Zodiark. Right after, the end is set in motion. Now meet the Loporits and wander through a surprisingly barren area for lore on something a little drawn out. 

The drawn outness of Garlemald was only fair as it lent itself to a feeling. But the rapid pace of the Moon events was... chaotic, to say the least.

Now I've not touched on Thavnir or Sharlayan. Those places... Were neat. They certainly added spice to the cultural flow of Etherys. However... Can I just say the writing is stagnating in that regard? I miss when there were special dialects for different places. Ul'dahns would say "Thal's Balls!" or so. Some of the Limsans would have pirate speak. During the early Ninja questline, the Yanxians didn't fully understand Eorzean bow customs. 

But for a while, aside from full accent, I can't say there's much difference between the cultures in terms of dialects. What separates them in speech modalities? Nidhana felt like she could be anyone, Thavnirian or otherwise with nothing to prove her culture. The Sharlayans are studious, but what terminologies do they have that set them apart?

I feel FF could learn from Dragon Quest in this respect. If everyone sounds as flat as Y'stola, the world itself falters into a sense of plainness and repetition. Dialogue should help highlight a culture, apply words within their native tongue, eccentricities, oddities, reverences to the Twelve. You have all these tools, use em!

Continued! Part 2! Likewise with the bout at the end of Endwalker, the pacing was my only other major gripe with the story. it seemed to cram a lot into one which... was a lot. After the events in Garlemald, the game seems to race ahead. One minute you've seen the barriers to Zodiark fall away, the next you're on the moon. Then you rush to stop Zenos from destroying the last seal and oop, already too late! Now, fight Zodiark. Right after, the end is set in motion. Now meet the Loporits and wander through a surprisingly barren area for lore on something a little drawn out. The drawn outness of Garlemald was only fair as it lent itself to a feeling. But the rapid pace of the Moon events was... chaotic, to say the least. Now I've not touched on Thavnir or Sharlayan. Those places... Were neat. They certainly added spice to the cultural flow of Etherys. However... Can I just say the writing is stagnating in that regard? I miss when there were special dialects for different places. Ul'dahns would say "Thal's Balls!" or so. Some of the Limsans would have pirate speak. During the early Ninja questline, the Yanxians didn't fully understand Eorzean bow customs. But for a while, aside from full accent, I can't say there's much difference between the cultures in terms of dialects. What separates them in speech modalities? Nidhana felt like she could be anyone, Thavnirian or otherwise with nothing to prove her culture. The Sharlayans are studious, but what terminologies do they have that set them apart? I feel FF could learn from Dragon Quest in this respect. If everyone sounds as flat as Y'stola, the world itself falters into a sense of plainness and repetition. Dialogue should help highlight a culture, apply words within their native tongue, eccentricities, oddities, reverences to the Twelve. You have all these tools, use em!

Finally, Meteion was a good character, as was Fandaniel. Their struggles were once again, very human. Fandaniel started as a rather generic psychopath at the start which made me concerned, but he certainly developed an identity and purpose for his behaviour.

Meteion was a beautiful case of yin-yang in hope and despair. Many do cry out for oblivion, many cry out for it beyond their own. Yet there is hope even within that despair, even when so many worlds fall, life is a fickle thing. And the message that the experiences of life, while not always up to us, are what we can use to give us hope and meaning, is an important message that impressively, only an MMO could have achieved. Especially one that has gone on for this long with the experiences to back it up.

It was even nice for Zenos to have a character by the end of it. He'd served as a force of nature, turned to a maligned rival of sorts. It was nice to finally have a perspective for him beyond just a beast. But that is a double edged sword.

Now. I have one final complaint. The dungeons here... sucked? No really, I think this game's lust for difficulty is getting out of hand. Now your ability to react in time is rather unfair. I understand you're supposed to observe the environment, but in many cases it left the game feeling a tad trial and error. I think the game could benefit from a better approach to difficulty that isn't just sensory overload and immediacy. 

So in a nutshell...

Pros
-Good story
-New mechanic approaches
-Great use of thematic storytelling
-Scions finally get some spotlight in development and leisure
-Impactful message about hope
-Exciting and interesting lore
-This is Thancred.

Cons
-Pacing is a tad odd
-Dungeons are kinda mental at times
-Odd start, gets better later on
-Some ham fisted plot points 
-Cultures feel undistinguished in dialogue
-Some Scions remain lacking

Finally, Meteion was a good character, as was Fandaniel. Their struggles were once again, very human. Fandaniel started as a rather generic psychopath at the start which made me concerned, but he certainly developed an identity and purpose for his behaviour. Meteion was a beautiful case of yin-yang in hope and despair. Many do cry out for oblivion, many cry out for it beyond their own. Yet there is hope even within that despair, even when so many worlds fall, life is a fickle thing. And the message that the experiences of life, while not always up to us, are what we can use to give us hope and meaning, is an important message that impressively, only an MMO could have achieved. Especially one that has gone on for this long with the experiences to back it up. It was even nice for Zenos to have a character by the end of it. He'd served as a force of nature, turned to a maligned rival of sorts. It was nice to finally have a perspective for him beyond just a beast. But that is a double edged sword. Now. I have one final complaint. The dungeons here... sucked? No really, I think this game's lust for difficulty is getting out of hand. Now your ability to react in time is rather unfair. I understand you're supposed to observe the environment, but in many cases it left the game feeling a tad trial and error. I think the game could benefit from a better approach to difficulty that isn't just sensory overload and immediacy. So in a nutshell... Pros -Good story -New mechanic approaches -Great use of thematic storytelling -Scions finally get some spotlight in development and leisure -Impactful message about hope -Exciting and interesting lore -This is Thancred. Cons -Pacing is a tad odd -Dungeons are kinda mental at times -Odd start, gets better later on -Some ham fisted plot points -Cultures feel undistinguished in dialogue -Some Scions remain lacking

3. FFXIV Endwalker.

All around great expansion, really touched on some interesting thematic concepts regarding life, death and above all - hope.

It added some much needed spice to the mechanics and thematic storytelling that was appreciated for the most part.

Further deets and spoils in Alt Text.

04.04.2025 13:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

A remake of Dragon Quest 9 with online co-op could fix me

25.02.2025 16:18 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
A review for a book. Claiming the book was just ok and criticising the use of the words "sat" and "stood" as incorrect in place of "sitting and standing." Claiming also to be sad they had paid for this book, while ignorantly unaware those are not incorrect, but a different form of English to what they're used to.

A review for a book. Claiming the book was just ok and criticising the use of the words "sat" and "stood" as incorrect in place of "sitting and standing." Claiming also to be sad they had paid for this book, while ignorantly unaware those are not incorrect, but a different form of English to what they're used to.

You read a book by a British author and get mad that they use British English, claiming it to be incorrect.

How unaware are some Americans to the use of British English? It's not a slang or trend, it's literally where you got it from

15.02.2025 17:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Sometimes I can't help but wonder how unaware many Americans are to the existence of British English

Some comments and reviews just irk the hell out of me

15.02.2025 17:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Imo, becoming nonverbal is similar to being horrified into silence sometimes.

Social pressures and harmful reprimands and comments from peers who don't respect you/your boundaries harms the ability to communicate in the moment.

It's as if a monster is looming, towering over you authoritatively

03.02.2025 14:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Final Fantasy XIV Shadowbringers logo.

Details on my thoughts.

Not gonna be too long on this, but...

This was a fantastic expansion all things considered. The locations we visited were unique, the situations we found ourselves in created stakes and tension while remaining relatively human. And the characters retained their charms, some growing in interesting ways. The new ones introduced were also fascinating to behold.

So, one at a time.

The environments were unique, creative, luscious and vibrant. Each area of the realm felt unique to explore and had a wealth of new characters, appearances and cultures. I only wish there were more fun to these worlds in the story as at the start, you get to see their weird food culture and the fairy's playful nature. XIV continually needs more of these fun, down to earth moments to balance out its intensity.

The new characters, especially that of Vauthry, Ryne and the Exarch are incredible characters. Their roles are great and the development, relation to other characters and backstories we see of them help elevate their characters in ways that serve to keep the plot engaging. 

Ryne elevates Thancred in a way his character did need. Vauthry is a great commentary on how upbringing affects outcome and perception in life, even if that can change. The Exarch, while obvious who it is, helps to elevate a nothing character to an immediate fan favourite. Even Emet Selch and Elidibus do add a uniqueness of approach to character and the weight of the burdens they share.

It was also so very heartfelt around the main end as we followed the changes and created a real connection. This is how you use the finite time of an expansion's story to really seal the deal of connection. Without that? It's just another blip off the map. The First is going to be remembered for its locales, characters and excellent writing and events. It's truly incredible.

Final Fantasy XIV Shadowbringers logo. Details on my thoughts. Not gonna be too long on this, but... This was a fantastic expansion all things considered. The locations we visited were unique, the situations we found ourselves in created stakes and tension while remaining relatively human. And the characters retained their charms, some growing in interesting ways. The new ones introduced were also fascinating to behold. So, one at a time. The environments were unique, creative, luscious and vibrant. Each area of the realm felt unique to explore and had a wealth of new characters, appearances and cultures. I only wish there were more fun to these worlds in the story as at the start, you get to see their weird food culture and the fairy's playful nature. XIV continually needs more of these fun, down to earth moments to balance out its intensity. The new characters, especially that of Vauthry, Ryne and the Exarch are incredible characters. Their roles are great and the development, relation to other characters and backstories we see of them help elevate their characters in ways that serve to keep the plot engaging. Ryne elevates Thancred in a way his character did need. Vauthry is a great commentary on how upbringing affects outcome and perception in life, even if that can change. The Exarch, while obvious who it is, helps to elevate a nothing character to an immediate fan favourite. Even Emet Selch and Elidibus do add a uniqueness of approach to character and the weight of the burdens they share. It was also so very heartfelt around the main end as we followed the changes and created a real connection. This is how you use the finite time of an expansion's story to really seal the deal of connection. Without that? It's just another blip off the map. The First is going to be remembered for its locales, characters and excellent writing and events. It's truly incredible.

Continued!

The music was also quite good. Still suffers from the issue of cool battle theme, but you'll never hear it beyond the start due to infrequency, but that doesn't matter. It's a fantastic score all around, areas, battles, even the main theme are bangers.

Gameplay (as a Ninja) was great, but I do worry going forward that skills are getting too crowded. Many skills aren't needed and in large part, the game could stand to maintain some less clutter to help soothe the gameplay. Windows for dodging and reading enemy attacks are getting shorter by the end, which is another bar of accessibility. As well, the flashier the attacks, the harder it is to grasp what's going on.

Now, onto my story related problems...

Death is handled very badly here. Up until this point, death has been handled very well. Even when it was a fake out, it was handled with care and timing. Here... Death feels like a joke. You can tell when a character will not actually be dead. Y'stola's 'death' is the most egregious example of this. She sacrifices herself over conflict with a pawn villain, and for what? To save some schmucks we don't really care about. Death in XIV until now always had a great sense of weight and meaning. There was no small death that didn't have a lasting knock on effect. Papalymo was great for Ida. Moenbryda was great for Urianger. Even Yotsuyu and Gosetsu, while a fakeout, was timed perfectly at the end of the main story. This one? It felt like nothing. A big main character bites the bullet for something this small? It was hard to buy, and rightly so. She's literally brought back in a few moments by the snap of some fingers, no suspension of disbelief can be created due to the immediacy of this.

Continued! The music was also quite good. Still suffers from the issue of cool battle theme, but you'll never hear it beyond the start due to infrequency, but that doesn't matter. It's a fantastic score all around, areas, battles, even the main theme are bangers. Gameplay (as a Ninja) was great, but I do worry going forward that skills are getting too crowded. Many skills aren't needed and in large part, the game could stand to maintain some less clutter to help soothe the gameplay. Windows for dodging and reading enemy attacks are getting shorter by the end, which is another bar of accessibility. As well, the flashier the attacks, the harder it is to grasp what's going on. Now, onto my story related problems... Death is handled very badly here. Up until this point, death has been handled very well. Even when it was a fake out, it was handled with care and timing. Here... Death feels like a joke. You can tell when a character will not actually be dead. Y'stola's 'death' is the most egregious example of this. She sacrifices herself over conflict with a pawn villain, and for what? To save some schmucks we don't really care about. Death in XIV until now always had a great sense of weight and meaning. There was no small death that didn't have a lasting knock on effect. Papalymo was great for Ida. Moenbryda was great for Urianger. Even Yotsuyu and Gosetsu, while a fakeout, was timed perfectly at the end of the main story. This one? It felt like nothing. A big main character bites the bullet for something this small? It was hard to buy, and rightly so. She's literally brought back in a few moments by the snap of some fingers, no suspension of disbelief can be created due to the immediacy of this.

Cont.

This also holds true for Graha. We finally learn his (obvious) identity and then surprise... He's... gonna sacrifice himself? It's not the worst timing, but it's harder to feel for a character you haven't had the chance to really catch up with or understand beyond an appointer of quests and a little chat. The logic here is, if he died, would it linger or do much? If the answer is no, the story failed to keep it convincing.

I mean let's be fair. The protag isn't going to die. You spend however long making your character and they're gonna die. The stakes don't work like that and it's the inherent flaw of an MMO. Death surrounds us, it's not our self-concern. 

In essence thought? All around an 8 or 9/10. Very good expansion, beyond worth it. Not sure if I like it more than Stormblood or not, but they're damn close.

Cont. This also holds true for Graha. We finally learn his (obvious) identity and then surprise... He's... gonna sacrifice himself? It's not the worst timing, but it's harder to feel for a character you haven't had the chance to really catch up with or understand beyond an appointer of quests and a little chat. The logic here is, if he died, would it linger or do much? If the answer is no, the story failed to keep it convincing. I mean let's be fair. The protag isn't going to die. You spend however long making your character and they're gonna die. The stakes don't work like that and it's the inherent flaw of an MMO. Death surrounds us, it's not our self-concern. In essence thought? All around an 8 or 9/10. Very good expansion, beyond worth it. Not sure if I like it more than Stormblood or not, but they're damn close.

2. Final Fantasy XIV: Shadowbringers

Fantastic expansion! Really added some much needed freshness to the experience and a unique set of trials and character arcs.

My only gripe was that they held death with such grandeur, yet wasn't always well executed.

Deets n spoilers in Alt Text

03.02.2025 13:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Dragon Quest 3 HD 2D Remake. Depicts the male hero overlooking a cliff to a castle.

Dragon Quest 3 HD 2D Remake. Depicts the male hero overlooking a cliff to a castle.

1. Dragon Quest 3 HD-2D Remake

Fantastic remake, especially for drawing in a new crowd. It was a brilliant idea to remake the classic Dragon Quests in this style as it worked like magic.

The new gameplay elements are interesting while not replacing the classics either! (9 remake next please?)

21.01.2025 20:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Y'know what I'm not active enough on this acc so I'm gonna restart something from my Twitter

A thread of games I've played/beaten and my thoughts on them from here on.

Enjoy!

21.01.2025 20:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 4    πŸ“Œ 0

Stiiiilll waiting on my DQ9 remake Square Enix. The classic Trilogy is nice, but get Level 5 on it already please

12.01.2025 22:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A chibi dragon sits upon a log, fishing into the water with a despondent look on his face. The background displays the sea and a foresty area.

A chibi dragon sits upon a log, fishing into the water with a despondent look on his face. The background displays the sea and a foresty area.

A chibi dragon sits upon a log, fishing into the water with a blissful look on his face. The background displays the sea and a foresty area.

A chibi dragon sits upon a log, fishing into the water with a blissful look on his face. The background displays the sea and a foresty area.

A chibi dragon sits upon a log, fishing into the water with a despondent look on his face. The background displays the sea and a foresty area. Black outlines.

A chibi dragon sits upon a log, fishing into the water with a despondent look on his face. The background displays the sea and a foresty area. Black outlines.

A chibi dragon sits upon a log, fishing into the water with a blissful look on his face. The background displays the sea and a foresty area. Black outlines.

A chibi dragon sits upon a log, fishing into the water with a blissful look on his face. The background displays the sea and a foresty area. Black outlines.

First art of the year, as per tradition, a new icon! Styled after a Webfishing screenshot this time for something unque.

#art #furry #furryart #webfishing #RobindigoArt #Robindigo

05.01.2025 14:14 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

1. Twitter is shit lmao.

2. I'm on here, Discord, Telegram... Uhh... I still HAVE my Twitter but, yeah.

05.01.2025 14:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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