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@jamkis.bsky.social

9 Followers  |  3 Following  |  8 Posts  |  Joined: 16.06.2025  |  1.5953

Latest posts by jamkis.bsky.social on Bluesky

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The door! It opens! This project was super fun and it realllyyyyy showed me what could be done/animated in the sequencer. I've been working on putting together some cool camera moves (and an environment that isn't a plain black box) to add some story to this little guy

10.08.2025 02:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Technically... I have a BFA in animation. Practically-- I've animated like 10 times everπŸ₯². Today I cracked open Unreal to get started on 11, and I got the motion of the big metal bug locked in! Now to make it even cooler with effects, glowing paths, blend shapes, and of course-- sound effects

03.08.2025 02:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Jumping away from Unreal and back into Maya this week for some modelling. This has always been my least favorite part of the pipeline, but it's very important to get right. I had this idea for a door that's "locked" by the outstretched wings of a bug. Can't wait to animate this guy.

26.07.2025 20:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Getting to finally learn and mess around with blueprinting has become one of my favorite parts of unreal engine! It's so cool to see the logic behind different parts of a game. I've got some tests in, and I've been implementing them into a personal project that I can't wait to show y'all!

13.07.2025 05:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The environment is finally done! I had a lot of fun playing with the particle systems and lighting the overall scene. I'm very happy with how this came out and I learned a lot in the process

04.07.2025 23:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Made a good bit of progress with set-dressing the environment this week! I've managed to fill out a lot of the empty space, and I've been having a lot of fun with Unreal Engine's foliage tools. Now to focus on the lighting---

30.06.2025 05:06 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image Post image 22.06.2025 01:28 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Did a rough block-out of an environment I'm building in unreal! I'm aiming for the final vibes to be magical, etherial, and a little foreboding. Now that I've got the focal point-- it's time to decide what I want to put in all the other nooks and crannies around the mapπŸ€”πŸ€”πŸ€”

22.06.2025 01:28 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 7    πŸ“Œ 0

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