The .NET team managed to create a prototype running C# on the Web. Thereโs still a lot of work and testing to do, but we are getting there! #godotengine
godotengine.org/article/live...
@deepdeltaplay.bsky.social
artefactos y no-vjs en http://deepdeltaplay.itch.io textos en https://deepdeltaplay.substack.com/
The .NET team managed to create a prototype running C# on the Web. Thereโs still a lot of work and testing to do, but we are getting there! #godotengine
godotengine.org/article/live...
#Blender3D #Blender #lowpoly #Godot #gamedev
15.04.2025 08:31 โ ๐ 30 ๐ 9 ๐ฌ 2 ๐ 0One more #MicroSistemas #MS51 is back to life!
Joint work of CABA& Cรณrdoba.
how would you communicate "hey this is too heavy/big you can't put it in your pockets" the Xs don't work. #GodotEngine #Gamedev #indiedev
29.01.2025 13:34 โ ๐ 16 ๐ 6 ๐ฌ 4 ๐ 1bocetos
31.01.2025 23:06 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0ford sierra
28.01.2025 17:51 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0en ruderal podรฉs recrear el baldรญo de tu vida sin consecuencias, bajatelo en deepdeltaplay.itch.io/ruderal
23.01.2025 13:38 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0ponele
22.01.2025 11:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0arquitectura hostil
21.01.2025 23:44 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0tendrรญa que conseguirme una cรกmara (o un celular menos de indigente)
21.01.2025 20:25 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0day 2 making a city builder: resource selection, parsing of block type-specific instructions with effects on neighbours
14.11.2024 14:20 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0