Congrats!!!
21.11.2025 01:28 — 👍 7 🔁 0 💬 0 📌 0@leepetty.bsky.social
Artist, Art Director, and Project Lead working in video games. At Double Fine Productions, leading Keeper! Past: Art Director of Brütal Legend & Broken Age, Project Lead of Stacking, Headlander, and RAD. Worked on Psychonauts 2! https://leepetty.com/
Congrats!!!
21.11.2025 01:28 — 👍 7 🔁 0 💬 0 📌 0This Morph-of-the-Week is the growable platform - one of our earliest production morphs. Starting with the awesome concept by @leepetty.bsky.social the states were modelled by Nick. Once captured I set up the scene-graph and animated the morph. @lanethan.bsky.social added the cool foliage and fruit.
20.11.2025 20:21 — 👍 15 🔁 2 💬 1 📌 1Wow, thanks for playing and sharing your thoughs!
19.11.2025 19:10 — 👍 2 🔁 0 💬 1 📌 0A screenshot from Double Fine's latest game, Keeper.
I genuinely believe that Keeper is one of the game's industry most excellent and exciting achievements of the decade. A seemingly un-pitchable game that stands strong on its core tenets of emotional connection and teaching the player to let go of preconceived game notions. I thoroughly enjoyed it
19.11.2025 09:23 — 👍 169 🔁 22 💬 3 📌 1Thank you for the nice words!
19.11.2025 06:32 — 👍 2 🔁 0 💬 0 📌 0When you make a game about a walking lighthouse, you sometimes get really cool gifts.
19.11.2025 01:38 — 👍 25 🔁 2 💬 0 📌 0recreation of a dream I had
18.11.2025 20:43 — 👍 678 🔁 212 💬 22 📌 0I see more of this type of thing on Linked In...which still feels strange to me. There's a performative undertone of many things I see on Linked In, probably because it's a hiring site. But I've read some good stuff!
18.11.2025 19:27 — 👍 0 🔁 0 💬 1 📌 0Still waiting for VR headsets to look more like this.
18.11.2025 17:29 — 👍 17 🔁 2 💬 0 📌 1Have you watched "The Making of Keeper" yet?
Our newest documentary is available now, and it's a great journey through the game's development! Here's a clip of Lead Animator Zach Baharov talking about the challenge of bringing a lighthouse to life~
Full Documentary: youtu.be/1OOfRTfMnx0
The creative process is often painful.
16.11.2025 17:18 — 👍 3 🔁 0 💬 0 📌 0Sundays are for tripping balls.
16.11.2025 17:17 — 👍 35 🔁 2 💬 0 📌 0Deidre is the best! Thanks for playing!
15.11.2025 22:19 — 👍 8 🔁 0 💬 1 📌 0SOME DAY I'll finish this game.
15.11.2025 20:06 — 👍 17 🔁 2 💬 0 📌 0Still recharging!
15.11.2025 19:39 — 👍 0 🔁 0 💬 0 📌 0b
15.11.2025 06:09 — 👍 4 🔁 0 💬 0 📌 0I had to look that up! I've never seen those!
14.11.2025 17:58 — 👍 2 🔁 0 💬 1 📌 0Friday morning gouache sketchin
14.11.2025 17:13 — 👍 50 🔁 3 💬 2 📌 0So glad you enjoyed it!
13.11.2025 04:41 — 👍 0 🔁 0 💬 0 📌 0Check it out for some behind the scenes goodness!
12.11.2025 20:26 — 👍 27 🔁 6 💬 2 📌 0I'm really happy with the overall toolset and not baking does open up a wider range of possibilities. Thanks!
11.11.2025 16:45 — 👍 0 🔁 0 💬 0 📌 0I did a lot of lighting on Keeper and it was a joy to have a fully dynamic lighting system, which made shifts in areas like this easy to do. We also had custom Lumen-based lights that @p1xelcoder.bsky.social put together that helped us hit the painterly/stage lighting look we were after.
11.11.2025 16:17 — 👍 50 🔁 6 💬 2 📌 1Thanks for playing and sharing!
11.11.2025 06:21 — 👍 1 🔁 0 💬 0 📌 0Clearly, we should be hosting a Keeper-themed karaoke party.
11.11.2025 00:05 — 👍 11 🔁 0 💬 0 📌 0Behind this distance fields lies Oliver's madness, presented plain for all to see.
10.11.2025 23:05 — 👍 15 🔁 0 💬 1 📌 0Games should constantly evolve. When shooting a red barrel it should fart instead of exploding, for example.
10.11.2025 20:31 — 👍 31 🔁 2 💬 1 📌 0My advice is to add farting robot vacuum cleaners to your game.
10.11.2025 18:27 — 👍 32 🔁 3 💬 1 📌 2this game is purty
10.11.2025 05:06 — 👍 25 🔁 0 💬 0 📌 0If you like my art and would like to support me, here's my links for prints or general support. I have no income rn, every little thing helps.
Thank you for looking.
Prints: www.inprnt.com/gallery/kror...
General support:
www.patreon.com/c/Krormwrorm
ko-fi.com/kamonmccoy
venmo.com/u/Krormwrorm