Nikola Damjanov

Nikola Damjanov

@damjanmx.bsky.social

Game Artist by day, procedural tinkerer by night. Principal Technical Artist @ Nordeus https://www.artstation.com/nikoladamjanov

286 Followers 431 Following 39 Posts Joined Sep 2023
3 days ago
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Procedural animation inspired by the artists of the internet, made with Houdini and COPs.

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1 week ago
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Inspired by www, made in Houdini COPs.

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1 month ago
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Continuing that Necro book, trying out procedural inner pages - everything done in COPs:

- python expression in Font COP, to load a text from an online cookbook and break it into 20lines per page

- per "frame" randomization - discoloration, edge breakup, edge decoration, center decoration...etc

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1 month ago

Yup - the usual - mesh and bones.

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1 month ago
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Fun new wip/exercise:

- full procedural modeling
- procedural pages system and book opening
- procedural skeleton and eye animation
- minimal manual keyframes and chops for secondary motion

#houdini #procedural #wip #necronomicon

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2 months ago
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Inspired by New Year
Created with Houdini and COPs

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2 months ago
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Inspired by internet, made procedurally with Houdini and COPs

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3 months ago

Merriam-Webster’s human editors have chosen ‘slop’ as the 2025 Word of the Year.

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3 months ago

It's roughly 4 years since I started to work on the 3D sparse fluid solver for what will ultimately become EmberGen 2.0.

A quick look at the current performance state of the solver.

A previous retrospective thread from a couple years ago on that other place: x.com/vassvik/stat...

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4 months ago
YouTube
EPC2025 | Creative Ember from Nodevember to December | Nikola Damjanov YouTube video by Everything Procedural

EPC is one of those niche conferences where you can just go and nerd out with the peers.

If you are curious about my personal projects, the talk is live 😎
youtu.be/_kbqxXpBNwI?...

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5 months ago
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Experimenting with NPR clouds in Houdini COPs.

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5 months ago
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Loose the Goose - amuse or abuse, just refuse the blues.
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Dark times jiggle me to make goofy things.

Procedural loop - Houdini SOPs for base geo, COPs for texturing/displacement/compositing and post effects. Kinefx for neck wrenching :D

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5 months ago
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More breakdowns! This time - pure Houdini COPs 🪵

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6 months ago
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Procedural breakdown with Houdini and COPs

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6 months ago
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I'm getting engaged with personal projects again.

#procedural #houdini #loop

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6 months ago
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Daily #procedural #houdini doodle with COPs and displacement.

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6 months ago
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Procedural all the way #houdini

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6 months ago
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Houdini 21 is out and I fell in love with work from The Line Studio // here is a small inspired piece.

Stay hopeful.

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9 months ago

More than we will ever know, and they would ever care.

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9 months ago

This is just pointless.

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10 months ago
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1 year ago
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Dive into Nodevember's creative challenges and procedural modelling insights with Nikola Damjanov (@damjanmx.bsky.social) at #EPC2025!

Got your ticket yet? everythingprocedural.com

#everythingproc #ProcGen #Houdini #GameDev

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1 year ago

Sure! Everything is based on Vray Toon shader - objects have custom line width which is varied with a noise float parameter. Crosshatch has a tri-planar map and is only mixed in the shadows. Most of the linework is from the toon shader itself but the main building has some lines painted in texture

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1 year ago
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1 year ago
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Working on something new with obvious inspiration.
#houdini #vray

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1 year ago
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Odgovaraćete!

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1 year ago

I accept your compensation!

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1 year ago

A speaker announcement in disguise..

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1 year ago
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Viewport vs Render

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1 year ago
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Getting ready for #everythingproc conference.

#houdini #octane

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