Alessandro Famร 's Avatar

Alessandro Famร 

@alessandrofama.bsky.social

๐Ÿ”Š Field Application Engineer @Audiokinetic ๐Ÿ“ Utrecht, Netherlands he/him

237 Followers  |  493 Following  |  9 Posts  |  Joined: 24.11.2024  |  1.8852

Latest posts by alessandrofama.bsky.social on Bluesky

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#UEFest is on in Stockholm next week, and Iโ€™d love to fill up my dance card as much as possible ahead of it! I have much to share about how the #Hazelight audio team merges #Reaper, #Wwise and #UnrealEngine, and of โ€SoundDefsโ€ - our custom audio implementation sandbox in UE.

See you!
#gameaudio

17.09.2025 09:17 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thought Iโ€™d make a post to describe some of the custom DSP effects weโ€™ve built for #wwise use at #Hazelight. More thoughts at the end of ๐Ÿงต

#audiokinetic
#gameaudio
#gamedev

15.08.2025 08:41 โ€” ๐Ÿ‘ 35    ๐Ÿ” 8    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Wwise 2025.1 Beta

Wwise 2025.1 Beta

Big news! ๐ŸŽ‰ The #Wwise 2025.1 Beta is live and available to install from the Audiokinetic Launcher! ๐ŸŽ‰

๐Ÿ‘‰ Read all about the newest features and specifics: hubs.ly/Q03wx6rc0

#GameAudio #GameDev

09.07.2025 19:31 โ€” ๐Ÿ‘ 35    ๐Ÿ” 8    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 2
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Finally out! Pick a Wwise course and the Launcher will install all relevant items for you - Wwise project, game sample, etc. Even pre-selects the relevant plugins in the Wwise installation ๐Ÿ™Œ๐Ÿ˜Œ

21.05.2025 19:32 โ€” ๐Ÿ‘ 25    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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A Look at the #Wwise Web of Marvelโ€™s Spider-Man 2 ๐Ÿ•ท๏ธ

Go behind the scenes with Blake Johnson & Ben Pantelis as they break down the gameโ€™s bussing structure, #DolbyAtmos, performance optimization strategies, how NYCโ€™s ambience was brought to life, and more!

๐Ÿ“บ Watch now: hubs.ly/Q03dZQNB0

#GameAudio

22.04.2025 17:23 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Wwise

Wwise

If you'd like to try-out @audiokinetic.bsky.social's Wwise audio production suite in your Ludum Dare game, you can request access here:

www.audiokinetic.com/en/community...

(I'm not sure if we need to manually approve requests, but feel free to poke @distraction.engineer if you're in limbo) #LDJam

04.04.2025 21:40 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

For these kinds of changes, the release notes are a very good source of information: www.audiokinetic.com/en/library/e...

31.03.2025 10:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

In 24.1, AkSoundEngine has been replaced by AkUnitySoundEngine. You can still use AkSoundEngine for now, but the deprecation warning is a heads-up that it will be removed in the future. It's best to start using the new name :)

31.03.2025 10:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Congrats on the release! Excited to see what's new!

03.03.2025 19:43 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

one step away from accidentally recording a squirrel sfx library

22.02.2025 21:22 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Incredible example of audio-driven visuals using a custom Wwise plugin. Great work. Love this!

21.02.2025 23:00 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

When the time comes, feel free to join the Discord linked in the article for questions or to share your work. Cheers!

21.01.2025 20:33 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hi Igor, thanks for asking! I maintain and update the integration as part of my work at Audiokinetic, and it's currently available as a community integration on GitHub. If that changes, we'll update the website! Have you had the chance to try the new version yet? โ˜บ๏ธ

21.01.2025 19:21 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿค– Check out what's new in the latest release of the Wwise integration for @godotengine.org. #gameaudio #godotengine

20.01.2025 18:01 โ€” ๐Ÿ‘ 17    ๐Ÿ” 2    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Hello, #gameaudio World!

24.11.2024 17:35 โ€” ๐Ÿ‘ 37    ๐Ÿ” 0    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 0

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