Alessandro FamΓ 

Alessandro FamΓ 

@alessandrofama.bsky.social

πŸ”Š Field Application Engineer @Audiokinetic πŸ“ Utrecht, Netherlands he/him

249 Followers 495 Following 9 Posts Joined Nov 2024
2 months ago
Preview
Transmission Loss - Practical Application In Unreal | Audiokinetic Blog Learn key differences between Geometric Transmission Loss (GTL) & Room Transmission Loss (RTL) in Wwise, and how they interact in Nested Room scenarios.

Learn key differences between Geometric Transmission Loss (GTL) & Room Transmission Loss (RTL) in #Wwise, and how they interact in Nested Room scenarios!

πŸ”— Dive into the deep end with Xuanpeng Meng in this week's blog: hubs.ly/Q03-25HT0

#GameAudio #Unreal

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4 months ago
YouTube
Why does Satisfactory sound like that? YouTube video by Coffee Stain Studios

We released a video on the Coffee Stain channel about some of the audio systems in Satisfactory! πŸ”ˆ πŸ”‰ πŸ”Š

We've had great responses from the community! Going over our reverb system and occlusion with @audiokinetic.bsky.social #Wwise

#gameaudio #mixing #satisfactory #wwise

youtu.be/mYB5dR7Pl_s?...

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5 months ago
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#UEFest is on in Stockholm next week, and I’d love to fill up my dance card as much as possible ahead of it! I have much to share about how the #Hazelight audio team merges #Reaper, #Wwise and #UnrealEngine, and of ”SoundDefs” - our custom audio implementation sandbox in UE.

See you!
#gameaudio

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6 months ago

Thought I’d make a post to describe some of the custom DSP effects we’ve built for #wwise use at #Hazelight. More thoughts at the end of 🧡

#audiokinetic
#gameaudio
#gamedev

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8 months ago
Wwise 2025.1 Beta

Big news! πŸŽ‰ The #Wwise 2025.1 Beta is live and available to install from the Audiokinetic Launcher! πŸŽ‰

πŸ‘‰ Read all about the newest features and specifics: hubs.ly/Q03wx6rc0

#GameAudio #GameDev

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9 months ago
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Finally out! Pick a Wwise course and the Launcher will install all relevant items for you - Wwise project, game sample, etc. Even pre-selects the relevant plugins in the Wwise installation πŸ™ŒπŸ˜Œ

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10 months ago
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A Look at the #Wwise Web of Marvel’s Spider-Man 2 πŸ•·οΈ

Go behind the scenes with Blake Johnson & Ben Pantelis as they break down the game’s bussing structure, #DolbyAtmos, performance optimization strategies, how NYC’s ambience was brought to life, and more!

πŸ“Ί Watch now: hubs.ly/Q03dZQNB0

#GameAudio

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11 months ago
Wwise

If you'd like to try-out @audiokinetic.bsky.social's Wwise audio production suite in your Ludum Dare game, you can request access here:

www.audiokinetic.com/en/community...

(I'm not sure if we need to manually approve requests, but feel free to poke @distraction.engineer if you're in limbo) #LDJam

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11 months ago

For these kinds of changes, the release notes are a very good source of information: www.audiokinetic.com/en/library/e...

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11 months ago

In 24.1, AkSoundEngine has been replaced by AkUnitySoundEngine. You can still use AkSoundEngine for now, but the deprecation warning is a heads-up that it will be removed in the future. It's best to start using the new name :)

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1 year ago

Congrats on the release! Excited to see what's new!

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1 year ago

one step away from accidentally recording a squirrel sfx library

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1 year ago

Incredible example of audio-driven visuals using a custom Wwise plugin. Great work. Love this!

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1 year ago

When the time comes, feel free to join the Discord linked in the article for questions or to share your work. Cheers!

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1 year ago

Hi Igor, thanks for asking! I maintain and update the integration as part of my work at Audiokinetic, and it's currently available as a community integration on GitHub. If that changes, we'll update the website! Have you had the chance to try the new version yet? ☺️

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1 year ago

πŸ€– Check out what's new in the latest release of the Wwise integration for @godotengine.org. #gameaudio #godotengine

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1 year ago

Hello, #gameaudio World!

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