Alessandro FamΓ 's Avatar

Alessandro FamΓ 

@alessandrofama.bsky.social

πŸ”Š Field Application Engineer @Audiokinetic πŸ“ Utrecht, Netherlands he/him

249 Followers  |  495 Following  |  9 Posts  |  Joined: 24.11.2024
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Posts by Alessandro FamΓ  (@alessandrofama.bsky.social)

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Transmission Loss - Practical Application In Unreal | Audiokinetic Blog Learn key differences between Geometric Transmission Loss (GTL) & Room Transmission Loss (RTL) in Wwise, and how they interact in Nested Room scenarios.

Learn key differences between Geometric Transmission Loss (GTL) & Room Transmission Loss (RTL) in #Wwise, and how they interact in Nested Room scenarios!

πŸ”— Dive into the deep end with Xuanpeng Meng in this week's blog: hubs.ly/Q03-25HT0

#GameAudio #Unreal

08.01.2026 16:25 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Why does Satisfactory sound like that?
YouTube video by Coffee Stain Studios Why does Satisfactory sound like that?

We released a video on the Coffee Stain channel about some of the audio systems in Satisfactory! πŸ”ˆ πŸ”‰ πŸ”Š

We've had great responses from the community! Going over our reverb system and occlusion with @audiokinetic.bsky.social #Wwise

#gameaudio #mixing #satisfactory #wwise

youtu.be/mYB5dR7Pl_s?...

11.11.2025 16:39 β€” πŸ‘ 19    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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#UEFest is on in Stockholm next week, and I’d love to fill up my dance card as much as possible ahead of it! I have much to share about how the #Hazelight audio team merges #Reaper, #Wwise and #UnrealEngine, and of ”SoundDefs” - our custom audio implementation sandbox in UE.

See you!
#gameaudio

17.09.2025 09:17 β€” πŸ‘ 16    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

Thought I’d make a post to describe some of the custom DSP effects we’ve built for #wwise use at #Hazelight. More thoughts at the end of 🧡

#audiokinetic
#gameaudio
#gamedev

15.08.2025 08:41 β€” πŸ‘ 36    πŸ” 8    πŸ’¬ 2    πŸ“Œ 0
Wwise 2025.1 Beta

Wwise 2025.1 Beta

Big news! πŸŽ‰ The #Wwise 2025.1 Beta is live and available to install from the Audiokinetic Launcher! πŸŽ‰

πŸ‘‰ Read all about the newest features and specifics: hubs.ly/Q03wx6rc0

#GameAudio #GameDev

09.07.2025 19:31 β€” πŸ‘ 35    πŸ” 8    πŸ’¬ 3    πŸ“Œ 2
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Finally out! Pick a Wwise course and the Launcher will install all relevant items for you - Wwise project, game sample, etc. Even pre-selects the relevant plugins in the Wwise installation πŸ™ŒπŸ˜Œ

21.05.2025 19:32 β€” πŸ‘ 25    πŸ” 4    πŸ’¬ 1    πŸ“Œ 1
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A Look at the #Wwise Web of Marvel’s Spider-Man 2 πŸ•·οΈ

Go behind the scenes with Blake Johnson & Ben Pantelis as they break down the game’s bussing structure, #DolbyAtmos, performance optimization strategies, how NYC’s ambience was brought to life, and more!

πŸ“Ί Watch now: hubs.ly/Q03dZQNB0

#GameAudio

22.04.2025 17:23 β€” πŸ‘ 12    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
Wwise

Wwise

If you'd like to try-out @audiokinetic.bsky.social's Wwise audio production suite in your Ludum Dare game, you can request access here:

www.audiokinetic.com/en/community...

(I'm not sure if we need to manually approve requests, but feel free to poke @distraction.engineer if you're in limbo) #LDJam

04.04.2025 21:40 β€” πŸ‘ 15    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

For these kinds of changes, the release notes are a very good source of information: www.audiokinetic.com/en/library/e...

31.03.2025 10:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

In 24.1, AkSoundEngine has been replaced by AkUnitySoundEngine. You can still use AkSoundEngine for now, but the deprecation warning is a heads-up that it will be removed in the future. It's best to start using the new name :)

31.03.2025 10:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Congrats on the release! Excited to see what's new!

03.03.2025 19:43 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

one step away from accidentally recording a squirrel sfx library

22.02.2025 21:22 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Incredible example of audio-driven visuals using a custom Wwise plugin. Great work. Love this!

21.02.2025 23:00 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

When the time comes, feel free to join the Discord linked in the article for questions or to share your work. Cheers!

21.01.2025 20:33 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hi Igor, thanks for asking! I maintain and update the integration as part of my work at Audiokinetic, and it's currently available as a community integration on GitHub. If that changes, we'll update the website! Have you had the chance to try the new version yet? ☺️

21.01.2025 19:21 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

πŸ€– Check out what's new in the latest release of the Wwise integration for @godotengine.org. #gameaudio #godotengine

20.01.2025 18:01 β€” πŸ‘ 17    πŸ” 2    πŸ’¬ 3    πŸ“Œ 0

Hello, #gameaudio World!

24.11.2024 17:35 β€” πŸ‘ 37    πŸ” 0    πŸ’¬ 9    πŸ“Œ 0