#UEFest is on in Stockholm next week, and Iโd love to fill up my dance card as much as possible ahead of it! I have much to share about how the #Hazelight audio team merges #Reaper, #Wwise and #UnrealEngine, and of โSoundDefsโ - our custom audio implementation sandbox in UE.
See you!
#gameaudio
17.09.2025 09:17 โ ๐ 16 ๐ 3 ๐ฌ 1 ๐ 0
Thought Iโd make a post to describe some of the custom DSP effects weโve built for #wwise use at #Hazelight. More thoughts at the end of ๐งต
#audiokinetic
#gameaudio
#gamedev
15.08.2025 08:41 โ ๐ 35 ๐ 8 ๐ฌ 2 ๐ 0
Wwise 2025.1 Beta
Big news! ๐ The #Wwise 2025.1 Beta is live and available to install from the Audiokinetic Launcher! ๐
๐ Read all about the newest features and specifics: hubs.ly/Q03wx6rc0
#GameAudio #GameDev
09.07.2025 19:31 โ ๐ 35 ๐ 8 ๐ฌ 3 ๐ 2
Finally out! Pick a Wwise course and the Launcher will install all relevant items for you - Wwise project, game sample, etc. Even pre-selects the relevant plugins in the Wwise installation ๐๐
21.05.2025 19:32 โ ๐ 25 ๐ 4 ๐ฌ 1 ๐ 1
A Look at the #Wwise Web of Marvelโs Spider-Man 2 ๐ท๏ธ
Go behind the scenes with Blake Johnson & Ben Pantelis as they break down the gameโs bussing structure, #DolbyAtmos, performance optimization strategies, how NYCโs ambience was brought to life, and more!
๐บ Watch now: hubs.ly/Q03dZQNB0
#GameAudio
22.04.2025 17:23 โ ๐ 12 ๐ 3 ๐ฌ 0 ๐ 0
Wwise
If you'd like to try-out @audiokinetic.bsky.social's Wwise audio production suite in your Ludum Dare game, you can request access here:
www.audiokinetic.com/en/community...
(I'm not sure if we need to manually approve requests, but feel free to poke @distraction.engineer if you're in limbo) #LDJam
04.04.2025 21:40 โ ๐ 15 ๐ 3 ๐ฌ 0 ๐ 0
For these kinds of changes, the release notes are a very good source of information: www.audiokinetic.com/en/library/e...
31.03.2025 10:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
In 24.1, AkSoundEngine has been replaced by AkUnitySoundEngine. You can still use AkSoundEngine for now, but the deprecation warning is a heads-up that it will be removed in the future. It's best to start using the new name :)
31.03.2025 10:00 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Congrats on the release! Excited to see what's new!
03.03.2025 19:43 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
one step away from accidentally recording a squirrel sfx library
22.02.2025 21:22 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Incredible example of audio-driven visuals using a custom Wwise plugin. Great work. Love this!
21.02.2025 23:00 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0
When the time comes, feel free to join the Discord linked in the article for questions or to share your work. Cheers!
21.01.2025 20:33 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Hi Igor, thanks for asking! I maintain and update the integration as part of my work at Audiokinetic, and it's currently available as a community integration on GitHub. If that changes, we'll update the website! Have you had the chance to try the new version yet? โบ๏ธ
21.01.2025 19:21 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0
๐ค Check out what's new in the latest release of the Wwise integration for @godotengine.org. #gameaudio #godotengine
20.01.2025 18:01 โ ๐ 17 ๐ 2 ๐ฌ 3 ๐ 0
Hello, #gameaudio World!
24.11.2024 17:35 โ ๐ 37 ๐ 0 ๐ฌ 9 ๐ 0
Audio Director @ Owlcat games.
Pathfinder: KM & WotR, WH40k: RT, The Expanse: Osiris Reborn
Also did some music for Everlasting Summer.
composer & audio designer
ex @liquidswords @doublemoose
soundcloud.com/ananastasov
ananastasov.com
Senior Technical Sound Designer
Supporting Audio Lead @ Hazelight
Stockholm, Sweden
๐ code & music for games โจ she/they
๐ worker-owner at @veryevildemons.com
Audio Director โ Sound Guy โ Lore-significant NPC โ Generally just an enjoyer of things โ Mississippi
๐ Freelance Game Audio | Sound Designer & Composer @ Tiny Roar
๐ฅ๏ธ gidonwolff.de
๐โโ๏ธ he / him
Sound Designer at Mushroom Sound \\ 24yo ๐ฎ๐น
www.christiandervishi.com
Creative Programmer and VR junkie.
Personal Account. Technical Director @ FP ex Adobe / Mm / Sony / Climax among others
foley artist | sound designer | composer โจ
I nibble the carrots & bend the pitch. she/her
Technical Sound Designer, topic hopping hobby junkie, absolutely no taste, queermo from outer space
Audio Test Engineer @ Remedy Entertainment // Ex QA at Rockstar games.
field recording
sound art
sfx libraries
www.soundofessen.com
๐ฎ freelance game sound designer & technical implementation ๐
๐ค working on Ascend and X-Gravity ๐พ
๐ฆ making a pigeon tamagotchi like game ๐น๏ธ
๐ they/them ๐
๐ง www.ashleywills.co.uk ๐ฅ๏ธ
Software Engineer on Audio Tools and Technology at Electronic Arts (EA). Based in Madrid, Spain.
Background in games development, professional audio, broadcast, R&D and music.
Opinions are my own.
Short bio https://pastebin.com/raw/asiBLTZk
Dialogue Designer at Remedy, Sound Designer, Voice Actor.
The Interactive Audio Special Interest Group (IASIG) is a member-driven organization in partnership with @igda.org & The MIDI Association.
#interactiveaudio #gameaudio
https://linktr.ee/iasig
Sound Designer @StillaliveStudios , Audio programmer, Neurodivergent. Worked on: Squingle, Kandria. Neurodiversity Speaker