Transmission Loss - Practical Application In Unreal | Audiokinetic Blog
Learn key differences between Geometric Transmission Loss (GTL) & Room Transmission Loss (RTL) in Wwise, and how they interact in Nested Room scenarios.
Learn key differences between Geometric Transmission Loss (GTL) & Room Transmission Loss (RTL) in #Wwise, and how they interact in Nested Room scenarios!
π Dive into the deep end with Xuanpeng Meng in this week's blog: hubs.ly/Q03-25HT0
#GameAudio #Unreal
08.01.2026 16:25 β
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YouTube video by Coffee Stain Studios
Why does Satisfactory sound like that?
We released a video on the Coffee Stain channel about some of the audio systems in Satisfactory! π π π
We've had great responses from the community! Going over our reverb system and occlusion with @audiokinetic.bsky.social #Wwise
#gameaudio #mixing #satisfactory #wwise
youtu.be/mYB5dR7Pl_s?...
11.11.2025 16:39 β
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#UEFest is on in Stockholm next week, and Iβd love to fill up my dance card as much as possible ahead of it! I have much to share about how the #Hazelight audio team merges #Reaper, #Wwise and #UnrealEngine, and of βSoundDefsβ - our custom audio implementation sandbox in UE.
See you!
#gameaudio
17.09.2025 09:17 β
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Thought Iβd make a post to describe some of the custom DSP effects weβve built for #wwise use at #Hazelight. More thoughts at the end of π§΅
#audiokinetic
#gameaudio
#gamedev
15.08.2025 08:41 β
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Wwise 2025.1 Beta
Big news! π The #Wwise 2025.1 Beta is live and available to install from the Audiokinetic Launcher! π
π Read all about the newest features and specifics: hubs.ly/Q03wx6rc0
#GameAudio #GameDev
09.07.2025 19:31 β
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Finally out! Pick a Wwise course and the Launcher will install all relevant items for you - Wwise project, game sample, etc. Even pre-selects the relevant plugins in the Wwise installation ππ
21.05.2025 19:32 β
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A Look at the #Wwise Web of Marvelβs Spider-Man 2 π·οΈ
Go behind the scenes with Blake Johnson & Ben Pantelis as they break down the gameβs bussing structure, #DolbyAtmos, performance optimization strategies, how NYCβs ambience was brought to life, and more!
πΊ Watch now: hubs.ly/Q03dZQNB0
#GameAudio
22.04.2025 17:23 β
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Wwise
If you'd like to try-out @audiokinetic.bsky.social's Wwise audio production suite in your Ludum Dare game, you can request access here:
www.audiokinetic.com/en/community...
(I'm not sure if we need to manually approve requests, but feel free to poke @distraction.engineer if you're in limbo) #LDJam
04.04.2025 21:40 β
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For these kinds of changes, the release notes are a very good source of information: www.audiokinetic.com/en/library/e...
31.03.2025 10:03 β
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In 24.1, AkSoundEngine has been replaced by AkUnitySoundEngine. You can still use AkSoundEngine for now, but the deprecation warning is a heads-up that it will be removed in the future. It's best to start using the new name :)
31.03.2025 10:00 β
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Congrats on the release! Excited to see what's new!
03.03.2025 19:43 β
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one step away from accidentally recording a squirrel sfx library
22.02.2025 21:22 β
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Incredible example of audio-driven visuals using a custom Wwise plugin. Great work. Love this!
21.02.2025 23:00 β
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When the time comes, feel free to join the Discord linked in the article for questions or to share your work. Cheers!
21.01.2025 20:33 β
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Hi Igor, thanks for asking! I maintain and update the integration as part of my work at Audiokinetic, and it's currently available as a community integration on GitHub. If that changes, we'll update the website! Have you had the chance to try the new version yet? βΊοΈ
21.01.2025 19:21 β
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π€ Check out what's new in the latest release of the Wwise integration for @godotengine.org. #gameaudio #godotengine
20.01.2025 18:01 β
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Hello, #gameaudio World!
24.11.2024 17:35 β
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