color p0rn
06.03.2026 09:29 β π 0 π 0 π¬ 0 π 0color p0rn
06.03.2026 09:29 β π 0 π 0 π¬ 0 π 0PS you can go on meodai.github.io/poline/ or farbvelo.elastiq.ch and copy the token-beam token, and paste it there.
06.03.2026 08:58 β π 1 π 0 π¬ 0 π 0please do! and let me know what you think.
06.03.2026 08:57 β π 0 π 0 π¬ 0 π 0No, this is just visualization not a palette generator with all my other tools do and you can hook them in using token beam
06.03.2026 07:10 β π 1 π 0 π¬ 1 π 0For now, this is just a library for reuse and other software
06.03.2026 07:08 β π 0 π 0 π¬ 0 π 0ok color nerds all the models :D
05.03.2026 23:18 β π 33 π 2 π¬ 1 π 0oh yeah that sounds like a good fit! Especially to show elevation.
05.03.2026 22:27 β π 0 π 0 π¬ 0 π 0My timeline might soon be just me doing this from now on...
05.03.2026 21:35 β π 75 π 5 π¬ 5 π 0Pro Tip 2: I don't even use the app :D
05.03.2026 21:25 β π 2 π 0 π¬ 0 π 0
Hey OKColor, meet your new friend: Palette Shader. π¨
okpalette.color.pizza β· meodai.github.io/color-palett...
you can paste any palette here! meodai.github.io/color-palett...
05.03.2026 20:31 β π 0 π 0 π¬ 0 π 0Autohypnosis using colors
05.03.2026 20:25 β π 66 π 7 π¬ 3 π 0we are getting somewhere!
05.03.2026 20:15 β π 10 π 2 π¬ 0 π 0
Itβs all coming togetherβ¦ like a chaotic color master plan πConnect any of my tools to the shader using Token Beam.
meodai.github.io/poline/ beaming to meodai.github.io/color-palett...
forgot to update the resolution of the LUT :D
05.03.2026 19:44 β π 17 π 1 π¬ 1 π 0oh! a scond pass was the solution
05.03.2026 19:31 β π 2 π 0 π¬ 0 π 0stained glass mode makes it quite a bit slower, but It looks so good (have to test for neighbour pixels, maybe I can find a more creative way of doing it)
05.03.2026 19:08 β π 14 π 2 π¬ 1 π 0Made some updates to the API so it can display cartesian color models alongside the polar ones. Itβs now much closer to what I originally had in mind, and it should make adding new models a lot easier in the future: meodai.github.io/color-palett...
05.03.2026 18:41 β π 238 π 16 π¬ 4 π 1How do you work with colors and how is this useful to you? Iβm eager to learn more.
05.03.2026 16:02 β π 0 π 0 π¬ 1 π 0Lds π
05.03.2026 15:03 β π 1 π 0 π¬ 0 π 0Of course, also my argument when buying retro handhe
05.03.2026 15:03 β π 1 π 0 π¬ 1 π 0A screenshot of an upcoming documentation website for a tool called Elena.
Letting that @darn.es get an early sneak peek of this thingy made me realize it needs proper docs website, even if I tried to resist it and dump it all onto .md files on GitHub. So yeah, here we areβ¦
05.03.2026 12:48 β π 35 π 2 π¬ 2 π 0looks very satisfying
05.03.2026 14:47 β π 2 π 0 π¬ 0 π 0I tried to express what it id doing in this technical terms here: bsky.app/profile/meod...
05.03.2026 14:34 β π 2 π 0 π¬ 1 π 0I am making up reasons
05.03.2026 12:01 β π 1 π 0 π¬ 1 π 0probably never will :D
05.03.2026 10:01 β π 1 π 0 π¬ 0 π 0tried to explain it here: bsky.app/profile/meod...
05.03.2026 10:01 β π 5 π 0 π¬ 0 π 0
- How distinct each color is from the others
- How balanced the palette is overall (even regions = even coverage)
- Whether a new color is worth adding: if it doesn't carve out its own space, it's probably not pulling its weight
...another color already in your palette, it's almost redundant. If it claims a large region, it's doing a lot of unique work. At a glance you can tell:
05.03.2026 09:58 β π 10 π 0 π¬ 2 π 0
It shows you how a color palette distributes across "all possible colors." Each region of the wheel or grid represents a color, and whichever palette color is closest to it "claims" that region.
So if one of your palette colors only claims a tiny sliver, it means it lives very close to...