Its a shader
08.03.2026 00:09 β π 0 π 0 π¬ 0 π 0Its a shader
08.03.2026 00:09 β π 0 π 0 π¬ 0 π 0An abstract pen plot of many tessellated triangles each shaded with hatch marks of overlapping CMY strokes creating a myriad of other colors.
Detail from an abstract pen plot of many tessellated triangles each shaded with hatch marks of overlapping CMY strokes creating a myriad of other colors. The detail shows the individual hatch marks of cyan, yellow, and magenta pen strokes.
Detail from an abstract pen plot of many tessellated triangles each shaded with hatch marks of overlapping CMY strokes creating a myriad of other colors. The detail shows the individual hatch marks of cyan, yellow, and magenta pen strokes.
Hatched CMY Delaunay triangulation. I call these βumbrellasβ because they remind me of the view above of a crowded beach.
CMY archival inks on 11x15 watercolor paper using a vintage HP 7585B pen plotter with Python.
Available in my shop: shop.paulrickards.com/wildcards/
#PenPlotter
farbvelo β· palette shader
07.03.2026 20:29 β π 16 π 1 π¬ 1 π 0would be kinda neat. I think i could generate STL files from each section and 3d print them.
07.03.2026 18:16 β π 1 π 0 π¬ 0 π 0gamut clipping creates little palette sculptures
07.03.2026 17:54 β π 35 π 0 π¬ 2 π 0I apologise for not shipping the "play" button earlier: meodai.github.io/color-palett...
07.03.2026 13:01 β π 42 π 1 π¬ 0 π 0
Playing with the idea of adding an sRGB gamut clip.
The approach right now: build the 3D shapes by stacking slices of the 2D view. Surprisingly it works quite nicely. Still some glitches though, I mostly have no idea what Iβm doing here, just trying random ideas and seeing what sticks. π
ho would that work?
07.03.2026 06:55 β π 0 π 0 π¬ 0 π 0happy I added the 3d view! (would be nice to have the actual shape of the color model now!) meodai.github.io/color-palett...
06.03.2026 22:44 β π 32 π 3 π¬ 1 π 0
You can now visualize how a color palette distributes across OKHsv, OKHsl, OKLCh and CIELab, and compare 6 distance metrics side by side. Zero dependencies, raw WebGL2.
Took me 3 years to make something I wasn't too embarrassed to share π
meodai.github.io/color-palett...
Working on an exhibition piece about color!
06.03.2026 16:58 β π 40 π 0 π¬ 0 π 0color p0rn
06.03.2026 09:29 β π 1 π 0 π¬ 0 π 0PS you can go on meodai.github.io/poline/ or farbvelo.elastiq.ch and copy the token-beam token, and paste it there.
06.03.2026 08:58 β π 7 π 0 π¬ 0 π 0please do! and let me know what you think.
06.03.2026 08:57 β π 0 π 0 π¬ 0 π 0No, this is just visualization not a palette generator with all my other tools do and you can hook them in using token beam
06.03.2026 07:10 β π 3 π 0 π¬ 1 π 0For now, this is just a library for reuse and other software
06.03.2026 07:08 β π 0 π 0 π¬ 0 π 0ok color nerds all the models :D
05.03.2026 23:18 β π 42 π 2 π¬ 1 π 0oh yeah that sounds like a good fit! Especially to show elevation.
05.03.2026 22:27 β π 0 π 0 π¬ 0 π 0My timeline might soon be just me doing this from now on...
05.03.2026 21:35 β π 135 π 9 π¬ 6 π 1Pro Tip 2: I don't even use the app :D
05.03.2026 21:25 β π 2 π 0 π¬ 0 π 0
Hey OKColor, meet your new friend: Palette Shader. π¨
okpalette.color.pizza β· meodai.github.io/color-palett...
you can paste any palette here! meodai.github.io/color-palett...
05.03.2026 20:31 β π 0 π 0 π¬ 0 π 0Autohypnosis using colors
05.03.2026 20:25 β π 132 π 16 π¬ 4 π 1we are getting somewhere!
05.03.2026 20:15 β π 13 π 2 π¬ 0 π 0
Itβs all coming togetherβ¦ like a chaotic color master plan πConnect any of my tools to the shader using Token Beam.
meodai.github.io/poline/ beaming to meodai.github.io/color-palett...
forgot to update the resolution of the LUT :D
05.03.2026 19:44 β π 17 π 1 π¬ 1 π 0oh! a scond pass was the solution
05.03.2026 19:31 β π 2 π 0 π¬ 0 π 0