You have to love Atlas Games.
What do you call someone that dances at the Pink Pony Club but will absolutely arrive when Gondor calls for aid? Chappel Rohan
I can't believe Rochester Protospiel was a week ago! It was a great time with some amazing people. Shoutout to www.cusecon.com! I wish I was going and plan to make arrangements for next year. I really generally have a fairly flexible schedule but somehow managed to plan three things for next week.
I plan to be at all three days of the Rochester Protospiel this weakened. I'll have some of the stuff I've been working on and look forward to seeing what others in the community are bringing!
Ella is tired after a long day of editing and prototyping.
Reading Dialect and I feel our language needs a new word that means "too many games to read and way too many games to play".
Back from Origins! Lots of work to do.
"Welcome to the new dark ages
Yeah, I hope you're living right
These are the new dark ages
And the world might end tonight"
Bad Religion
I can't believe Origins is next week. I only managed to get about 1/3 of the things prepped that I planned to bring/do there.
Writing rules is weird. I've been working on The Tavern at the End of Time for three years and while the rules always seem clear to me I've discovered that some aspects simply didn't have a name and in an official rules document that can be kind of necessary.
I've been deep in the weeds of making a new version of my game The Tavern at the end of Time. I rebuild it in a new program I'm trying to get the prototype together. This is the kind of stuff I find the most frustrating, it always seems to take forever and it isn't fun or creative.
It's been a busy week. I've been finishing up a new version of The Tavern at the End of Time to continue play testing and working on We All Work for Megacorp when I can but also trying to make some new contacts in the local board game community.
I've posted a review (of sorts) and my thoughts about No-Tell Motel over on RPG Geek. I don't know if that's the best place to post such things but it works for now. I ended up with a question I'm curious about: How strictly do other solo rpg players stick with the prompts?
I finally started writing We All Work for Megacorp this week. It's a CFB game inspired by shows like Severance. I don't know if it will come together in the way I'm hoping but it's an exciting experiment.
Weekly Games Recap: No-Tell Motel (played for almost eight hours total, plan to write more about the experience soon), Abyss (first time playing, like this game a lot), Airship Explorers (second test of a game I'm designing), Soul Raiders (this game is neat but tough).
I just finished a game of the solo RPG No-Tell Motel. I plan to do a review of it after I've let it sit for a bit.
Today feels like a good day to make the two most unabashedly queer things we've ever published—Codex Glamour and Codex Glamour 2—permanently Pay What You Want on DriveThruRPG. We'll get through this together, folks.
www.drivethrurpg.com/en/product/2...
www.drivethrurpg.com/en/product/2...
Weekly Games Recap: Leviathan Wilds, Etherfields and Soul Raiders. All great games. It was a busy week doing other things, hopefully there will be more time for games in the coming week.
I may start doing a weekly game recap where I just log what I played the previous week. I'm not sure if this will be helpful for anyone but me (being able to look back at when I played something) but if anyone sees me post something feel free to ask my opinion on it.
I'm not even sure I understand their point but I'm fairly certain I totally disagree with it.
Also I got the physical product in and it all looks fantastic. You can check out @hauntedtable.bsky.social here or head over to their website.
Now I just need to get working on my own corporate horror game, We all work for Megacorp.
I finished reading the main book for The Triangle Agency (Haunted Table) this morning. I honestly recommend people read it even if they don't plan to play the game. The concept is interesting and the rules are solid but the presentation is what makes truly special.
Manos the Hands of Fate will always have a special place in my heart but there are so many good ones. My wife and I have probably watched through the Twilight series four times. 😅
Legend in the Mist was one of my votes, it's really exciting seeing it come in at number one!
Etherfields is one of the wildest games I've ever played. Some of the rules are a tad fiddly and occasionally the puzzles are a bit obtuse but as a whole the experience is quite compelling. It absolutely gives you the feel of navigating a world of dreams.
I just picked up No-Tell Motel from Bannerless Games. Solo RPGs have become a bit of a fascination of mine lately and this one looks great.
The musical Bloody Bloody, Andrew Jackson begins with the song Populism, yea yea and the lines:
"Why wouldn't you ever go out with me in school?
You always went out with those guys
Who thought they were so cool
And I was just nobody to you"
If I staged the show today, these would be Gamergaters.
I received my copy of Soul Raiders Grimoire Edition by Marc Anrdre. It certainly took a long while for this to get to backers (the KSer was from July of 2021) but it does look quite nice. Hopefully I'll get the chance to play it in the coming weeks.
I got to play through Clank Legacy Season 2 recently. It was a fun experience with a lot of good humor. I really appreciated how it was a legacy game that focused more on the playing and winning each individual game instead of caring only about getting one over all winner at the end.
I've been thinking a lot lately about how nostalgia is poison. Too often I see people clinging to the past and refusing change because they remember how things were when they were young. There is a healthy amount of talking about the past (perhaps to remove a condition) but too many take it too far.