This is really specific but I love when the Kirby games use the sleep ability as a stage hazard cause then you start getting level design like this
this is awesome
You're made of rhythm. That's how blood works
you should go rock climbing it’s incredibly fun
powerful
international women’s day
international womens day make sure the women in your life know they are awesome.
i love the awesome woman in my life
this description puts the fear of god in me
optimal three-level spacing to hop off the catwalk and edgebug off the middle walkway into the room with the pickups
they look like this because this is how they look at silly people
i will go a week+ in the worst art rut where i cant progress on anything then wake up 15 hours into a day and it’s 90% done.
how do i make this happen on purpose
Previously
literally manically showing my partner the last pages getting reblogged going "WHAT IS HE UP TO WHATS HE DOING"
Puppy Love - Pages 23-26
LIKE DUDE
dude
The animated titles for Jeeves and Wooster (1990–1993), Picture Partnership Productions
Sequence directed by Derek W. Hayes of Animation City
another absolute banger moon
realizing i did like 400 char animations this year oh my godddd
im almost tempted to get into this webcomic but ive been having too much fun getting these out of context thread updates from you instead
a small handful of stuff for games i've done this year! a more conclusive reel will come later on, i just found these guys particularly silly
doodling
Light and Dark
#DELTARUNE
Obviously, this is amazing BUT the thing I love most, is that it's directly poking fun at the desire/fetish to overanimate overlapping action & smears.
Asking someone of James Baxter's calibre to *intentionally* do this (as well as mess up the spacing on a bounce) is funny in the nerdiest way.
i shouldn't have free will
some more wips of my new DMC:R map which I've now named "The Crucible"
#leveldesign
cranky