260308
pico-8-edu.com?c=AHB4YQq1BM...
press X to re-generate
#pico8 #dailycarts
260308
pico-8-edu.com?c=AHB4YQq1BM...
press X to re-generate
#pico8 #dailycarts
New Release: Magpie (v0.1 - Sorrow)
Magpie is a visual livecoding tool made in Picotron! Make little art performances in crunchy 480x270 resolution, by writing Picotron code. It runs in the web, on desktops, and on Picotron itself. This is an early release.
Get it here: illomens.itch.io/magpie
I made Moss Moss, a #pico8 game about mossing the world and finding secrets. Hope you enjoy β₯
noelcody.itch.io/moss-moss
Don't mind me, just sharing my love for PICO-8 once again
04.03.2026 22:25 β π 95 π 18 π¬ 0 π 2
#Picotron is my game engine of choice and my favorite computer. I'd love for more people to try it, and I hope that creating little tutorials will lower the boundary.
#lexaloffle #tutorial #gamedev
youtu.be/iV6Ky3MOFT4
A screenshot of Fly Fight. It shows two computer monitors side-by-side, indicating the zero-player "COM vs. COM" mode.
A screenshot of Fly Fight. Two player icons are shown on screen -- one red, and one blue. Instructions for changing the colors appear on either side of the icons.
New features for Fly Fight! I've added a zero-player mode for the authentic fly fighting experience, and color selection options for the flies. Enjoy! #pico8
aeneas-nin.itch.io/fly-fight
260302 - wandering vortex
pico-8-edu.com?c=AHB4YQVGAy...
press X to randomise
#pico8 #dailycarts
Death Dash Crash is out now!
Play on www.lexaloffle.com/bbs/?pid=184...
or voidgazerbon.itch.io/death-dash-c...
#pico8 #gamedev #indiegame #zombies #indiedev
A set of fruits in Pico 8 colors.
Pico 8 fruits
#PixelArt #Pixelorama #FruityFebruary #Pico8
We are proud to announce "Zebulon 3D" our new 3D #platformer #metroidvania where you play as a cat in search for meaning and family!
Please wishlist on Steam!
This follow up to "Zebulon - A lost cat", our #Pico8 game, is made in #GodotEngine
store.steampowered.com/app/4436520
#godot
π₯βοΈ New VideoβοΈπ₯
How PokΓ©mon Fit All of Kanto onto the Game Boy (and how you can do the same in #pico8 )
www.youtube.com/watch?v=N_-0...
we put out a new free thing at @brainfruit.bsky.social today, a pixel-painting toy called MOSS. i'm not a great or even good pixel artist but i love noodling on a cozy constrained canvas with weird brushes and infinite undos. it's at the centroid between asesprite, procreate, and pico8 www.moss.town
27.02.2026 00:33 β π 49 π 18 π¬ 1 π 2To write, yes -- but any podnet:// address is readable even when not logged in.
26.02.2026 23:23 β π 2 π 0 π¬ 0 π 0Sorry, I forgot to note that this is a WIP for a future update arriving on pi day (3.14)
26.02.2026 23:22 β π 4 π 0 π¬ 0 π 0
Tad is out on splore!
After spending a week on itch. Tad is also available on the official pico8 website:
www.lexaloffle.com/bbs/?tid=155...
#pico8 #indiedev #gamedev
Publishing a webpage in #picotron 0.3 by dragging it into podnet ~ each user has write and listing permission for podnet://{userid}/*
26.02.2026 08:09 β π 74 π 8 π¬ 6 π 0The zero-player game is an insufficiently explored #pico8 space, now that I think about it. This is the only example that leaps to mind (and it's a gem, for the record).
26.02.2026 05:42 β π 24 π 5 π¬ 1 π 0#picotachi vol.79 this Saturday at @picopicocafe.bsky.social // 7pm~, cafe open from 3pm // DM us if you'd like to show or talk about something! // More info: www.picotachi.com
25.02.2026 08:43 β π 63 π 5 π¬ 1 π 1
A little pseudo 3d environment I was working on for a game that will be the successor of snippo.
The actual game environment might not be so dense though, but for testing it looks nice.
#pico8 #pseudo3d #pixelart #indiedev #gamedev
Pico8 is fun!
17.02.2026 10:49 β π 505 π 71 π¬ 12 π 1[εη₯₯ε―Ί] #picotachi vol.79 this Saturday at @picopicocafe.bsky.social! Free entry / starts 7pm / talks from ~8pm / cafe opens from 3pm. DM me or @picopicocafe.bsky.social if you'd like to show something (tiny / WIP projects welcome). More info: www.picotachi.com
23.02.2026 09:04 β π 28 π 7 π¬ 0 π 0
Getting a bunch of work done on the editor and map data. There's still a bunch of things I want to add to it, but now to fix some of the logic issues that were not noticeable in A Short Bike.
#picotron #gamedev #indiedev
Tad is out! - TAD
Tad is out!
#pico8 #indiedev #gamedev
doriencey.itch.io/tad/devlog/1...
260217 - etch
pico-8-edu.com?c=AHB4YQKdAZ...
arrow keys to move pen(?)
hold X to move faster
hold Z to erase
#pico8 #dailycarts
SEBI 16 - Out now on itch! β¨
16 of my favorite PICO-8 projects, polished and packed into one big bundle!
Also includes all .p8 cartridges for you to explore
elastiskalinjen.itch.io/sebi-16
#pico8 #pixelart #gamedev #indiedev
New to this platform, so still figuring out how this works.
I've been working on this little game for like a year. This is the first actually sizeable project I started in pico8 and it's about to be released on itch.
#pico8 #indiedev #pixelart
First video clip of my #picotron #gridrunner game. Demoing the massively overpowered double ghost-ships.
Some zones have an invisible grid and instead show a star field which seems to work pretty well, especially when used in conjunction with the phoenix-type bird enemies.
#gamedev #retrogaming
"Slow-down" power-ups in my #picotron #gridrunner game.
#gamedev #c64 #arcade #retrogaming
Picotron pickups! π
#picotron
Working on a cozy game for fun.
It is hard to strike a balance between creating deep, versatile systems and systems that are shallow enough so that you can actually fill them with content.
Side note: Color tables are the best thing ever. Seasons are just one palette shift away!
#picotron #gamedev