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zep.p8

@lexaloffle.bsky.social

At @picopicocafe.bsky.social Making fantasy consoles and trying to make my way back to userland. #pico8 #voxatron #picotron 🦣 mastodon: http://mastodon.social/@zep

4,803 Followers  |  498 Following  |  245 Posts  |  Joined: 17.10.2023
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Posts by zep.p8 (@lexaloffle.bsky.social)

A set of fruits in Pico 8 colors.

A set of fruits in Pico 8 colors.

Pico 8 fruits
#PixelArt #Pixelorama #FruityFebruary #Pico8

27.02.2026 23:57 β€” πŸ‘ 71    πŸ” 9    πŸ’¬ 3    πŸ“Œ 0
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We are proud to announce "Zebulon 3D" our new 3D #platformer #metroidvania where you play as a cat in search for meaning and family!
Please wishlist on Steam!
This follow up to "Zebulon - A lost cat", our #Pico8 game, is made in #GodotEngine
store.steampowered.com/app/4436520
#godot

27.02.2026 15:54 β€” πŸ‘ 33    πŸ” 10    πŸ’¬ 3    πŸ“Œ 1
How PokΓ©mon Fit All of Kanto onto the Game Boy
YouTube video by Lazy Devs How PokΓ©mon Fit All of Kanto onto the Game Boy

πŸŽ₯⭐️ New Video⭐️πŸŽ₯
How PokΓ©mon Fit All of Kanto onto the Game Boy (and how you can do the same in #pico8 )
www.youtube.com/watch?v=N_-0...

27.02.2026 12:44 β€” πŸ‘ 33    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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MOSS β€” A Painting Toy Where Every Brush Is a Tiny Program A 128x128 pixel canvas with programmable brushes. Code a brush, see what it does, share it with your friends.

we put out a new free thing at @brainfruit.bsky.social today, a pixel-painting toy called MOSS. i'm not a great or even good pixel artist but i love noodling on a cozy constrained canvas with weird brushes and infinite undos. it's at the centroid between asesprite, procreate, and pico8 www.moss.town

27.02.2026 00:33 β€” πŸ‘ 48    πŸ” 17    πŸ’¬ 1    πŸ“Œ 2

To write, yes -- but any podnet:// address is readable even when not logged in.

26.02.2026 23:23 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Sorry, I forgot to note that this is a WIP for a future update arriving on pi day (3.14)

26.02.2026 23:22 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Tad is out on splore!

After spending a week on itch. Tad is also available on the official pico8 website:
www.lexaloffle.com/bbs/?tid=155...

#pico8 #indiedev #gamedev

23.02.2026 16:42 β€” πŸ‘ 35    πŸ” 11    πŸ’¬ 3    πŸ“Œ 0
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Publishing a webpage in #picotron 0.3 by dragging it into podnet ~ each user has write and listing permission for podnet://{userid}/*

26.02.2026 08:09 β€” πŸ‘ 72    πŸ” 8    πŸ’¬ 6    πŸ“Œ 0
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Endless Marble Racing by brook.p8 A new race every minute

The zero-player game is an insufficiently explored #pico8 space, now that I think about it. This is the only example that leaps to mind (and it's a gem, for the record).

26.02.2026 05:42 β€” πŸ‘ 23    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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#picotachi vol.79 this Saturday at @picopicocafe.bsky.social // 7pm~, cafe open from 3pm // DM us if you'd like to show or talk about something! // More info: www.picotachi.com

25.02.2026 08:43 β€” πŸ‘ 63    πŸ” 5    πŸ’¬ 1    πŸ“Œ 1
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A little pseudo 3d environment I was working on for a game that will be the successor of snippo.
The actual game environment might not be so dense though, but for testing it looks nice.

#pico8 #pseudo3d #pixelart #indiedev #gamedev

20.02.2026 18:26 β€” πŸ‘ 94    πŸ” 15    πŸ’¬ 2    πŸ“Œ 0
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Pico8 is fun!

17.02.2026 10:49 β€” πŸ‘ 500    πŸ” 69    πŸ’¬ 12    πŸ“Œ 1
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[吉η₯₯ε―Ί] #picotachi vol.79 this Saturday at @picopicocafe.bsky.social! Free entry / starts 7pm / talks from ~8pm / cafe opens from 3pm. DM me or @picopicocafe.bsky.social if you'd like to show something (tiny / WIP projects welcome). More info: www.picotachi.com

23.02.2026 09:04 β€” πŸ‘ 28    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0
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Getting a bunch of work done on the editor and map data. There's still a bunch of things I want to add to it, but now to fix some of the logic issues that were not noticeable in A Short Bike.

#picotron #gamedev #indiedev

18.02.2026 14:56 β€” πŸ‘ 74    πŸ” 8    πŸ’¬ 1    πŸ“Œ 0
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Tad is out! After about a year or so of on and off work, Tad is finally released. This is my first big project in pico8. It's a little pico8-game set in a pond. Explore the pond, eat while avoiding getting eaten....

Tad is out! - TAD

Tad is out!

#pico8 #indiedev #gamedev

doriencey.itch.io/tad/devlog/1...

17.02.2026 19:25 β€” πŸ‘ 33    πŸ” 6    πŸ’¬ 1    πŸ“Œ 3
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260217 - etch
pico-8-edu.com?c=AHB4YQKdAZ...

arrow keys to move pen(?)
hold X to move faster
hold Z to erase
#pico8 #dailycarts

17.02.2026 21:14 β€” πŸ‘ 20    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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SEBI 16 - Out now on itch! ✨

16 of my favorite PICO-8 projects, polished and packed into one big bundle!

Also includes all .p8 cartridges for you to explore
elastiskalinjen.itch.io/sebi-16

#pico8 #pixelart #gamedev #indiedev

16.02.2026 17:37 β€” πŸ‘ 68    πŸ” 15    πŸ’¬ 2    πŸ“Œ 0
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New to this platform, so still figuring out how this works.
I've been working on this little game for like a year. This is the first actually sizeable project I started in pico8 and it's about to be released on itch.

#pico8 #indiedev #pixelart

15.02.2026 20:39 β€” πŸ‘ 126    πŸ” 21    πŸ’¬ 9    πŸ“Œ 0
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First video clip of my #picotron #gridrunner game. Demoing the massively overpowered double ghost-ships.

Some zones have an invisible grid and instead show a star field which seems to work pretty well, especially when used in conjunction with the phoenix-type bird enemies.

#gamedev #retrogaming

15.02.2026 01:23 β€” πŸ‘ 39    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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"Slow-down" power-ups in my #picotron #gridrunner game.

#gamedev #c64 #arcade #retrogaming

10.02.2026 18:59 β€” πŸ‘ 33    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Picotron pickups! 😊
#picotron

10.02.2026 11:54 β€” πŸ‘ 49    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0
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Working on a cozy game for fun.
It is hard to strike a balance between creating deep, versatile systems and systems that are shallow enough so that you can actually fill them with content.
Side note: Color tables are the best thing ever. Seasons are just one palette shift away!
#picotron #gamedev

09.02.2026 19:51 β€” πŸ‘ 47    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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"The Thief's Journal"
My fellow prisoners were moths. They danced frantically beneath the light, blinded by that dangerous urge to disregard the risks. Stupid bastards.

source in a post below

#pico8 #codeart #tweetcart #postcart #generative #sizecoding

08.02.2026 22:32 β€” πŸ‘ 61    πŸ” 6    πŸ’¬ 1    πŸ“Œ 1
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#picotron binary runtime src sneaking up to 1MB. Eventually a variation of this will be produced by "export foo.src"

08.02.2026 20:17 β€” πŸ‘ 32    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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260203 - 4 frame flipbook
pico-8-edu.com?c=AHB4YQhGBF...

left click to draw, right click to erase
scroll wheel to change brush size
left/right arrows to change frame
X to toggle onionskin
hold left or right to play animation
#pico8 #dailycarts

03.02.2026 12:30 β€” πŸ‘ 102    πŸ” 16    πŸ’¬ 1    πŸ“Œ 1

Zombies are still cool, right? Cover art WIP #pico8 #gamedev #pixelart #indiedev #indiegame

03.02.2026 18:35 β€” πŸ‘ 48    πŸ” 8    πŸ’¬ 2    πŸ“Œ 0

(This series is great!)

Under-documented feature in case it's useful: bbs carts can be auto-loaded (but not auto-played) from pico-8-edu with: pico-8-edu.com?cid=abc

To upload without making a thread, use the "Submit" page and skip the "Post on BBS" step: www.lexaloffle.com/pico-8.php?p...

03.02.2026 10:02 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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you're hitting claude token limits, I'm hitting #pico8 token limits. we are not the same.

01.02.2026 15:16 β€” πŸ‘ 107    πŸ” 12    πŸ’¬ 0    πŸ“Œ 0

oh, is it KOLYDR-posting time?

29.01.2026 05:12 β€” πŸ‘ 29    πŸ” 6    πŸ’¬ 6    πŸ“Œ 1
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in case you need to think about something else for a second,,, happy to : another video game ??

KOLYDR

πŸ’  Prepare 2crash into Objects [Many Times]
πŸŸ₯ Avoid + CLear Red (red=bad)
🟦 Blue block is friend, helpful
πŸ’° Get gems or die tryin g!! πŸ’°
🟩 Warp Drive Malfunction oooops

adamatomic.itch.io/kolydr

24.01.2026 19:33 β€” πŸ‘ 87    πŸ” 28    πŸ’¬ 5    πŸ“Œ 3