No Orespawn Post today
As some of you may or may not know, I do post other projects besides Orespawn here. Its just been a bit since I have. Orespawn has just been the one I have been working on most recently for me to make posts about.
This is about a project involving my AI model instead today.
So I saw a comment on one of my posts regarding the Distant Horizons mod working with Orespawn from @mystrik and thought I should address what I think would happen.
Now, keep in mind, I have never used the Distant Horizons mod so I have no clue how it actually works making this purely an assumption
Alrighttyyy
So I know I haven't been as active lately
I got sidetracked with a few new projects effectively taking about a month break from the port
But
It is finally december!
So it's time to start working on it again
I wanna hopefully finish the port before either christmas or my birthday lol
Lol
Just realized how big my Orespawn port really is
4,753 files so far
And it's not even done yet
I did not realize there were that many until today since I haven't checked in a good minute
Lol
Increased the spawn cap of the mob to 9999 for testing and forgot about it until I opened the world again
Alrightty
Added all the mobs except The Prince
Re-Enabled Mob Spawning
Spent all day messing around with spawn rules and weights
Got a somewhat funny result
also here is a small peek at the danger/unstable ant dimension at the moment
Empty so I still need to fix it up but thought it looked cool
Added The Spider Group Today
Just need to add the Royal Family now
So, 5 more mobs to go
Also, today I found a somewhat annoying bug in the lucky block mod so I downloaded the source code from the mod github and fixed the bug so I can use the fixed mod in the modpack
Now it works perfectly fine
The King has actually been added in for a few months now, I posted him because I finally got somewhat decent pics of him
Also, Finally managed to get some decent pics of The King
Been trying to get some for a little while now but he's too eratic to get a decent pic... especially when he's trying to kill you
You can see the destruction on the ground and air from past battles against him in testing lol
Alright
So, I just need the Royal Family and the Spiders now
But their code looks kinda long and complicated so today I just decided to begin Phase 2: The Dungeons
I'm still gonna add those remaining mobs
I just needed a change of pace from looking at mob code these past few weeks
Still adding the last few mobs
Thought this one was funny
Just 11 more to go
Gonna be busy most of the day tomorrow so I'll most likely finish the mobs on monday or tuesday I think since I spent most of today working on the lucky block addon it pushed back my schedule by about a day
this is fun!
Remember how I mentioned I was working on adding integration compat for other mods?
Well, today I felt like procrastinating but didnt want to be unproductive so I worked on the Orespawn Lucky Block Addon I made.
It's now updated to work with the latest version of Orespawn in terms of drops/summons
Onto the final stretch for the mobs
Just 3 groups and 1 mob left to add being the Robot Army, the Royal Family, the Spiders, and Stinky
Got a small headache today though so I'll continue with the remaining mobs tomorrow and go to sleep early tonight
Hopefully, the next phase will begin by monday
Alrightty
Just finished this semester's first uni course so I have a week from tomorrow before my second course for the semester begins
That means: Free time for CODING during this upcoming week
Just one last batch of mobs I need to add before I move on to the next phase
Next phase is to finalize the mob spawning rules and re-enable the natural spawning I temporarily disabled
Then I can move onto adding the dungeons
Then I'll fix up the dimensions
After all that it's just final tweaks
LOL
Just spent the last 6 hours trying to get the model part calculations correct for this one mob... It normally takes about an hour and a half but this mob's model part calculations were a bit more complex than the other mobs
But that's one more mob fully ported now so onwards I go to the next
Just realized, I should probably specify
The durability for the armors in the config is the amount the base armor durability is multiplied by and not the actual durability
Managed to add a Legacy Combat feature which enables pre 1.9 damage and defense calculations to make the armor feel more like the original.
Made it a config for those that prefer post 1.9 damage and defense calculations since this changes damage and defense calculations for the whole game
I forgot how annoying these guys are
It's like playing wack-a-mole fighting them since they attack, take off some of your armor, then hide back underground before coming back up for another attack
And you have to kill ALL of the smaller ones before a bigger version comes out of the ground
I now have 43 mobs left to port
Here are a few of the latest ones I ported today
Also, It's been almost 1 year since I started this project on nov. 05, 2024.
Thats one of the first pics I took of my progress
I wonder if I'll be finished before its been a year
I think I'll be cutting it close
Been making good progress these last few days
Currently Ported Mobs: 69/115
Mobs Left: 46
Figured I'd post the latest changelog as it's probably the biggest one I've done at once before backing up the file
Scaled the Emperor Scorpion to actual size
Made Swarms of Mosquitos and Fireflies for fun
Playing around with some lava foam blocks in my development world while adding the other half of the mobs.
Very tedious work porting all 115 mobs so it's essential to take small breaks and have some extra fun every now and again
Granted, I also find coding fun
Juuust not as fun as actually playing
Finally crossed the halfway point in terms of mobs added!
Emperor Scorpion probably needs to be a bit bigger but currently works the same as the original
All dimensions will be redone at the end of the port. They are currently just added with basic params so I have places to put dungeons and mobs
Just finished adding in the last dimension a few days ago
Now I can focus fully on adding the rest if the mobs before I add the dungeons
Currently I've added in 44/115 mobs so I'm almost halfway done with them
Here are a couple pics of the latest three I added
Finally added the Hoverboard
It took waay longer than it needed to for me to figure out how it worked (7hrs)
But it's working now and fully operational
Just a small peek into the latest update
The Experience Tree Sparkling at night
The Bedrock Maze at the bottom of the Crystal Dimension
The Aftermath of a battle between myself and The King
- It took 10+ deaths, full royal guardian armor, half a stack of notch apples, and Big Bertha to kill him
Managed to get all the trees in the brown ant dimension to generate fully without being cutoff by bypassing the 3x3 chunk area limit.
Kraken in place of the queen until she is added. The king spawns at the top too.
Temp increased rates for testing but there is usually much more space between trees
It's been a good minute since my last orespawn post. I've still been working on it, just been forgetting to post updates.
Currently the only pic I have at the moment from the mod is this one I took of the most recent update.
I just added the mining dimension
A little OP though from what I can tell
Just a sample interaction between myself and my AI.
I'm really liking how well she came out and met my expectations.
There are a few bugs but as of now are barely worth mentioning as they are hardly even noticable and closer to just missing features I want to add than actual bugs.
#AIDev
#Coding
Managed to actually bundle my AI into the EvereAI Chat windows app I made by default. There is also an installer that installs it like a normal app and adds a shortcut to the desktop. And the user can also use the gui to talk to ollama models they are able to pull from within the app as well!
#AIDev