thanks karrie!!! you are an extremely thoughtful interviewer
02.03.2026 22:29 — 👍 3 🔁 0 💬 1 📌 0@caraellison.bsky.social
I’m from Scotland, live in Scotland, and write and design the stories for videogames. Part of the BAFTA Breakthrough programme 2025. My portfolio is here: https://linktr.ee/caraellison
thanks karrie!!! you are an extremely thoughtful interviewer
02.03.2026 22:29 — 👍 3 🔁 0 💬 1 📌 0looked at this today and thought wow thanks I will never top this with anything else I am part of. weird to even think I helped
02.03.2026 22:14 — 👍 40 🔁 0 💬 1 📌 0Karrie interviewed me about my work for @official-aias.bsky.social !
02.03.2026 21:51 — 👍 17 🔁 2 💬 1 📌 0
Watch the full episode now on YouTube or listen on your favorite #podcast app!
Support the show and get all of our episodes early/ad-free on Apple Podcasts: www.interactive.org/Interviews/t...
This week on the #GameMakersNotebook Podcast, @karriebear.bsky.social chats with @caraellison.bsky.social about her path from television to games, the global dev scene, her desire to bring local culture to the global stage, and her work on @fireproofgames.com's #DICEAwards winning game, Ghost Town!
02.03.2026 21:40 — 👍 20 🔁 4 💬 1 📌 2he got ejected from STARS for taking ten years to get a clip in
02.03.2026 21:21 — 👍 1 🔁 0 💬 0 📌 0I think it was meta
02.03.2026 19:32 — 👍 1 🔁 0 💬 0 📌 0idk maybe Leon really sucked at reloading in STARS school
02.03.2026 18:52 — 👍 7 🔁 0 💬 1 📌 0Yeah honestly I was very surprised by how uninterested in economy it is
02.03.2026 18:47 — 👍 0 🔁 0 💬 0 📌 0After making Ghost Town with @fireproofgames.com @karriebear.bsky.social contacted me to interview me about my strange career. I go into the ups and downs of designing stories for games via her expert questions here m.youtube.com/watch?v=Mb9P...
02.03.2026 18:46 — 👍 19 🔁 4 💬 0 📌 0thanks. the first time jack played it for us I assume that’s what he thought
02.03.2026 18:43 — 👍 0 🔁 0 💬 1 📌 0that’s today’s learnings
02.03.2026 18:34 — 👍 11 🔁 0 💬 1 📌 0I played the RE4 VR version today and the coolest thing about it was your hands look like Leon’s hands. Everything else kind of sucked but that. I couldn’t reload so I died in the village immediately
02.03.2026 18:34 — 👍 25 🔁 0 💬 4 📌 0they are dry af. I wonder if they’d do good in a humid air fryer
02.03.2026 18:19 — 👍 1 🔁 0 💬 0 📌 0I try!! But also, I think this interview has shaved years of jadedness from me somehow
02.03.2026 18:16 — 👍 0 🔁 0 💬 0 📌 0I mean, even the shittiest dudes can be right once.
02.03.2026 18:16 — 👍 0 🔁 0 💬 0 📌 0I promise you i have used every tool and I know all the ins and outs and I can tell you what works for which genre immediately and who to negotiate with who is already making it
02.03.2026 17:56 — 👍 7 🔁 0 💬 0 📌 0If you are someone at Epic who would like to box some narrative tools with your engine and revolutionise the industry get @ me I’ll consult for free if my fellow designers can benefit from it
02.03.2026 17:52 — 👍 14 🔁 3 💬 1 📌 0
wait or did I say ‘disgusting’
both
*writes in diary*
“called the absence of in-engine narrative tools ‘a disgrace’ in distinguished publication”
David Mamet's "Penguins" memo is required reading for anyone doing any type of creative writing, and I'm not kidding (don't look up Mr. Mamet's more recent opinions)
02.03.2026 17:23 — 👍 11 🔁 3 💬 0 📌 0In this week's Disk Cleanup, @caraellison.bsky.social took me on a tour of her PC. We talked about Titanium Court, Bloodlines, Vertigo and David Mamet's penguins. www.pcgamer.com/games/rpg/ca...
02.03.2026 13:07 — 👍 46 🔁 8 💬 4 📌 3I agree with this so much. This results in many studios bodging it, implementing something without narrative input or shoving things in late. It's also very frustrating when mentoring new narrative designers because there's no one place to direct them to learn.
02.03.2026 14:14 — 👍 61 🔁 15 💬 2 📌 1SUDS is something I think Epic should pay to integrate as standard.
02.03.2026 14:14 — 👍 0 🔁 0 💬 0 📌 0THE PENGUINS
02.03.2026 14:13 — 👍 2 🔁 0 💬 0 📌 0No Scrivener is not a videogame narrative tool. I am referring specifically to videogame narrative tools.
02.03.2026 14:11 — 👍 1 🔁 0 💬 1 📌 0when I say ‘basic’ I’m really just saying that it’s out of the box
02.03.2026 14:09 — 👍 0 🔁 0 💬 0 📌 0A screenshot of text cropped from a PC Gamer webpage that reads as follows: I write all of my videogame scripts in Scrivener, unless there's an actual tool, which is rare. I wrote all of Void Bastards in Scrivener. I wrote all of Ghost Town in Scrivener. A lot of it is just because it can organise text in a really useful way. It also has screenwriting format, which is easy for actors to read from. It's mainly because, unfortunately, game engines like Unreal have literally no narrative tools. I think the great shame of videogame engines is that they do not ship with any form of narrative tool. It's a disgrace. Even if you are a sound designer, you can work within Unreal's very basic sound design tools to put sounds in, and most people have a desire to work in Wwise because it's a standardised tool. There is no standardised tool for a narrative designer or a writer in videogames.
Cara also made a Very Good Point about how poorly served writers and narrative designers are by videogame design tools.
02.03.2026 13:13 — 👍 51 🔁 13 💬 2 📌 8This was so incredibly enjoyable to talk to Rick about
02.03.2026 13:44 — 👍 75 🔁 9 💬 1 📌 0SUDs and Ink
02.03.2026 13:43 — 👍 6 🔁 0 💬 0 📌 0