#Unity #gamedev #BekotaiziDiary 👀#9
(Not tested yet, but)
I added a preview for weapon stats with ability multipliers!
Comparing stats makes me grin. 👀
Testing tomorrow. Off to bed!
Good job today! 👀
13.12.2024 14:45 — 👍 3 🔁 0 💬 0 📌 0
The party begins😤😤😤
13.12.2024 11:54 — 👍 1 🔁 0 💬 0 📌 0
"Thank you so much! I'm glad to have your support. I'll keep doing my best!"
08.12.2024 16:16 — 👍 1 🔁 0 💬 0 📌 0
#Unity #gamedev #BekoTaiziDiary 👀# 8
The hack-and-slash drop system is pretty much complete!
Since it’s Monday, let’s get to work and give it our best shot today!
Good job, everyone! 👀!!
08.12.2024 16:12 — 👍 5 🔁 0 💬 0 📌 0
#Unity #gamedev #BekoTaijiDiary 👀 #6**
Currently working on the hack-and-slash system.
Implemented a loot system with random draws for abilities, including their types and ranks.
Status effects are not yet applied.
For now, using placeholder abilities.
04.12.2024 15:33 — 👍 10 🔁 1 💬 1 📌 0
#Unity #gamedev #BekoDevDiary _5👀
Working on a loot system for a hack-and-slash game, adding random abilities like attack boosts. Hoping to finish this week. At my game dev job, I'm getting used to the workplace and feeling confident.
03.12.2024 13:53 — 👍 8 🔁 1 💬 0 📌 0
#Unity #gamedev
**Dev Log**
(Bugs here and there…)
The game’s finally shaping up in a way I’m happy with.
Next: adding RPG elements like gear and skill trees. Goal: finish by December.
But the code’s a mess—needs refactoring. 👀
01.12.2024 10:41 — 👍 6 🔁 0 💬 1 📌 0
スタンミになりたい~~♪
19.10.2024 17:55 — 👍 0 🔁 0 💬 0 📌 0
#gamedev
#indiegame
Geranium:Tale of Dawn's Desire
ゼラニウム:夜明けの願いの物語
t.co/Q9QC3WD9pE
19.10.2024 17:49 — 👍 3 🔁 1 💬 0 📌 0
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VRChat
18.10.2024 13:46 — 👍 0 🔁 0 💬 0 📌 0
18.10.2024 13:43 — 👍 1 🔁 0 💬 0 📌 0
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