Inverse kinematics shown positioning right hand and foot of 3D model.
Got two bone IK working in Godot with skeleton modifiers. The IK math is based on Daniel Holden's article here (theorangeduck.com/page/simple-...).
Links to the github repo and specific code file can be found here: vortexbasis.com/two-bone-ik-...
#godot #animation #ik
19.12.2024 17:26 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Just published v1 of Blender extension to convert Synty anims to GLB files for Godot. If you've tried to use Synty animations with Godot, you know why this might be useful...
#blender #synty #godot
See blog post for GitHub link: vortexbasis.com/synty-animat...
06.12.2024 20:09 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0