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Flyn

@flynsarmy.bsky.social

Gamedev enthusiast (mainly #GodotEngine) with a webdev background and a bit of #Blender thrown in for good measure. There is way too much to learn.

51 Followers  |  52 Following  |  62 Posts  |  Joined: 18.10.2024  |  2.1015

Latest posts by flynsarmy.bsky.social on Bluesky

I don't understand? I didn't think it was such a hot take that we should be complaining about and taking down content creators like the guy that made this NPC, not the neutral platform that content is hosted on?

28.06.2025 16:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Laws offer (ideally) clean lines. Morality does not. I don't want the content im allowed to see be dictated by the biggest snowflake that happens to complain about it.

I also disagree with this argument. Platform providers should absolutely remain neutral and are justified in doing so.

28.06.2025 15:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

For the record, I also don't like them advertising that company and feel the company doesn't have much to offer but I'm just pointing out the weak argument here.

28.06.2025 15:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Try using that same argument with cloudflare. It's been tested in court countless times and doesn't hold up.

28.06.2025 15:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Its a terrible take and you shouldnt be so easily persuaded by random people on the internet.

The NPC is user generated content not endorsed by the sponsor company. If we take ops argument to its logical conclusion, we shouldnt be using or promoting godot as people make terrible stuff with it too

28.06.2025 15:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Have you applied scale on your mesh? If your mesh has modifiers, make sure you're applying them during export.

10.04.2025 09:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Can you adjust the camera so the character is always visible on the screen? It can be hard to time a kick when you can't see your char to know how far above the ground they are.

10.04.2025 09:48 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Love the title screen!

31.03.2025 10:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'm amazed other animation apps haven't got AI-assisted humanoid motion yet. This feels like the perfect use case alongside automated retopology. It cuts hours of work and results in far more realistic animations than I could make on my own.

31.03.2025 07:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

It really is so much easier animating in Cascadeur than Blender. On day 2 of learning the app and here's a relatively quick attempt at both animating from scratch, and mocapping/cleaning up a video. #gamedev #indiedev #animation

31.03.2025 06:57 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Games really starting to shape up! Straight out of the N64 Rare era. One slight change I'd suggest would be to change the gem sfx. A cash register is kind of strange. Perhaps a higher pitch bing?

31.03.2025 06:32 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Good luck! Game dev is fun as hell but god there is so much to learn!

22.03.2025 03:05 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Drop a follow if you want updates :) the repo is currently public but under heavy development and I'd like to stabilize it a little more before posting officially.

I want a bunch of different demos and examples as well as a full suite of unit tests before 1.0.

22.03.2025 02:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Godot-fluid-htn seems very well made but no UI and I'm not smart enough to use it. UtilityAI (which mine is forked from) is good but buggy and it's state tree is limited. I sent a lot of PRs improving it before forking.

22.03.2025 02:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
SimpleParallelComposite should have action leaf as first child node ยท Issue #339 ยท bitbrain/beehave Is your feature request related to a problem? Please describe. I'm wondering is there an reason why this node can't have anything else than action node as first child. I've looked into code of the ...

LimboAI is difficult to work with imo due to the nested resources and flicking between them, state charts is close to perfect but extending scripts on every node is tedious as are the way it handles transitions. Beehave has strange architectural issues - no delta times and github.com/bitbrain/bee...

22.03.2025 02:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Spent a month learning C++ working on a behavioural AI addon for Godot. Finally at dogfooding phase! So much work but it's starting to pay off.

Includes state charts, behaviour trees, agents and a node query system all with utility support. Will be open source under MIT #godotengine #gamedev

22.03.2025 00:25 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Character movement is looking much better. Nice work!

21.03.2025 22:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Messing around with Godot Dialogue Manager
YouTube video by Flyn San Messing around with Godot Dialogue Manager

I'm late to the party and not sure how good looking this could be considered but here's a fun project I worked on for a bit youtu.be/0ay18ahtwkg

17.03.2025 18:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Interesting video! UI often gets overlooked with indie devs so it's great to see such a unique one implemented in Godot and the process taken to get there. Subbed!

17.03.2025 18:02 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Improve `NavigationAgent3D.target_position` documentation readability by Flynsarmy ยท Pull Request #82671 ยท godotengine/godot I know this is a tiny commit but I had to read this sentence 4 times before I figured out what it was trying to say. The comma is important here. Examples of where the same type of documentation ha...

My first PR was just two commas in the documentation ๐Ÿคฃ github.com/godotengine/...

12.03.2025 12:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Been learning gdextension recently too by forking an existing addon. It was a bit of a learning curve at the start but well worth it and feels like a very useful skill to have.

02.03.2025 08:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Give your char a 1.2x speed boost during roll, speed the roll animation up by 1.5x, remove most of the idle frames at the end of the roll so your chars feet don't sit there floating while you move around for so long. Should make it feel more satisfying!

02.03.2025 08:30 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Can you post an example blend file and MRP Godot project? Hard to guess without seeing your anims. If you're sending to Godot through gltf the anims will get baked on export and be identical.

01.03.2025 01:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

I'm such a sucker for stylised set like this. Looks great. Maybe the buildings outside could use a few bricks here and there to look a little less blank? Kinda like this

22.02.2025 04:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Are there any #blender groups on Blue sky?

22.02.2025 03:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Nice aesthetic! What kind of game are you going for?

22.02.2025 03:22 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Nice work. Looks great!

19.02.2025 09:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Been looking into AI recently too. Limbo is great. My problem with it was too many resources to click through for the blackboard stuff makes it confusing to work with. Moved to UtilityAI which needs work (I've been sending PRs) but covers state machines, agents and behaviour trees all in one addon.

12.02.2025 08:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Does anyone have an example of an open source gdextension repo with unit tests? Only one I can find so far is LimboAI #godotengine #godot

04.02.2025 10:21 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

How are you handling AI?

31.01.2025 10:58 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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