Have some ideas for a game trailer, is too much?
#situationnormal #indiegame #trailer
@liesch.bsky.social
Chaotic platformer by father & son. Guns kick. Rooms collapse. Buttons cause chaos. Situation Normal. Join our Discord https://discord.gg/k3ADCrE838 for intel
Have some ideas for a game trailer, is too much?
#situationnormal #indiegame #trailer
Situation normal.
Evac meltdown.
#situationnormal #indiegame #chaos
Control the chaos, use dash.
#situationnormal #chaos #indiegame
We have punchy explosions.
#situationnormal #explosion #indiegame
Beware of falling blocks.
#situationnormal #action #indiegame
Lab environment + alarm light on + idle pose
#situationnormal #idle #indiegame
We need laser traps!
#situationnormal #laser #indiegame
Added a bit more to my teaser trailer, what do you think? Too much? Too little?
#situationnormal #teaser #indiegame
Sunglasses are not helping in a dark environment :)
#situationnormal #indiegame #gamedev
Do it silent or deal with the consequences.
#situationnormal #action #gamedev
Wtf?! Why are the security guards in a spasm on the ground while shooting?
25.01.2026 09:00 β π 0 π 0 π¬ 0 π 0You gotta be fast even with a silenced gun or the labs alarm goes off.
#situationnormal #action #indiegames
Every secrete service man needs a slienced gun, don't you think?
#situationnormal #gamedev #indiegames
The dodge roll with it's invincible window is not very clear and also not as usful as I thought. Need to rethink this concept.
#situationnormal #indiegame #gamedev
Thank you for the kind words!
21.01.2026 20:25 β π 0 π 0 π¬ 0 π 0I work on a teaser trailer, what do you think?
#situationnormal #teaser #indiegame
Now let's give this SWAT some firepower.
#situationnormal #firepower #indiegame
Dodge roll in motion. Short invincibility, more expression for the player.
#situationnormal #indiedev #movement
The guards get activated by one guard seeing you, after that you are usually in deep shit.
#situationnormal #indiegame
Wooops! Something went wrong with the distancing algo.
#situationnormal #indiegame #jitter
I tried to mark guards active by lit the wests white bar, but I think it is way too subtle and player wont get it. So just experimenting a bit.
#situationnormal #gamedev
SWAT team now keeps a distance to each other, looks better I think.
#situationnormal #gamedev
One guard alarms all other guards as soon you are in sight.
#situationnormal #NPC #indiegame
stay tuned π
13.01.2026 14:08 β π 1 π 0 π¬ 0 π 0Simplified the swat formation, all look toward the player, and keep distance to the player but not to each other, you can shuffle them into a ball it looks like ;)
#situationnormal #NPC #indiegame
Thank you, one of my favorite rooms I made :)
13.01.2026 04:15 β π 1 π 0 π¬ 1 π 0Evac version of the hall. Blocks fall behind you quietly as you move through.
#situationnormal #indiegame #evacroute
Now they approach you when hearing noise, getting better and better here :D
#situationnormal #formation #indiegame
A so so working formation for my SWAT NPCs. The tail secures the back the head leads the SWAT.
#situationnormal #SWAT #indiegame
Now a working version where all guards turn their heads toward the noise, so far this works.
#situationnormal #gamedev #securityguard