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Christian | Situation Normal

@liesch.bsky.social

Chaotic platformer by father & son. Guns kick. Rooms collapse. Buttons cause chaos. Situation Normal. Join our Discord https://discord.gg/k3ADCrE838 for intel

63 Followers  |  8 Following  |  450 Posts  |  Joined: 20.11.2023  |  1.5443

Latest posts by liesch.bsky.social on Bluesky

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Have some ideas for a game trailer, is too much?

#situationnormal #indiegame #trailer

04.02.2026 19:01 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Situation normal.
Evac meltdown.

#situationnormal #indiegame #chaos

03.02.2026 09:01 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Control the chaos, use dash.

#situationnormal #chaos #indiegame

02.02.2026 09:01 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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We have punchy explosions.

#situationnormal #explosion #indiegame

01.02.2026 09:01 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Beware of falling blocks.

#situationnormal #action #indiegame

31.01.2026 19:01 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Lab environment + alarm light on + idle pose

#situationnormal #idle #indiegame

30.01.2026 14:01 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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We need laser traps!

#situationnormal #laser #indiegame

29.01.2026 09:01 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Added a bit more to my teaser trailer, what do you think? Too much? Too little?

#situationnormal #teaser #indiegame

28.01.2026 19:01 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Sunglasses are not helping in a dark environment :)

#situationnormal #indiegame #gamedev

27.01.2026 09:01 β€” πŸ‘ 13    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Do it silent or deal with the consequences.

#situationnormal #action #gamedev

26.01.2026 09:01 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Wtf?! Why are the security guards in a spasm on the ground while shooting?

25.01.2026 09:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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You gotta be fast even with a silenced gun or the labs alarm goes off.

#situationnormal #action #indiegames

24.01.2026 19:00 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Every secrete service man needs a slienced gun, don't you think?

#situationnormal #gamedev #indiegames

24.01.2026 12:00 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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The dodge roll with it's invincible window is not very clear and also not as usful as I thought. Need to rethink this concept.

#situationnormal #indiegame #gamedev

22.01.2026 09:00 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Thank you for the kind words!

21.01.2026 20:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I work on a teaser trailer, what do you think?

#situationnormal #teaser #indiegame

21.01.2026 19:00 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Now let's give this SWAT some firepower.

#situationnormal #firepower #indiegame

20.01.2026 09:00 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Dodge roll in motion. Short invincibility, more expression for the player.
#situationnormal #indiedev #movement

19.01.2026 09:00 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The guards get activated by one guard seeing you, after that you are usually in deep shit.

#situationnormal #indiegame

18.01.2026 09:01 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Wooops! Something went wrong with the distancing algo.

#situationnormal #indiegame #jitter

17.01.2026 19:01 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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I tried to mark guards active by lit the wests white bar, but I think it is way too subtle and player wont get it. So just experimenting a bit.

#situationnormal #gamedev

16.01.2026 14:00 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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SWAT team now keeps a distance to each other, looks better I think.

#situationnormal #gamedev

15.01.2026 09:00 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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One guard alarms all other guards as soon you are in sight.

#situationnormal #NPC #indiegame

14.01.2026 19:01 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

stay tuned 😁

13.01.2026 14:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Simplified the swat formation, all look toward the player, and keep distance to the player but not to each other, you can shuffle them into a ball it looks like ;)

#situationnormal #NPC #indiegame

13.01.2026 09:00 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Thank you, one of my favorite rooms I made :)

13.01.2026 04:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Evac version of the hall. Blocks fall behind you quietly as you move through.
#situationnormal #indiegame #evacroute

12.01.2026 09:00 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 0    πŸ“Œ 1
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Now they approach you when hearing noise, getting better and better here :D

#situationnormal #formation #indiegame

11.01.2026 09:01 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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A so so working formation for my SWAT NPCs. The tail secures the back the head leads the SWAT.

#situationnormal #SWAT #indiegame

10.01.2026 19:00 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Now a working version where all guards turn their heads toward the noise, so far this works.

#situationnormal #gamedev #securityguard

09.01.2026 14:00 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

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