Is there any activity here whatsoever?
*pinging for signs of life*
@jeanmarcalkazzi.bsky.social
I like to solve meaningful problems. Applied AI @ idealworks , Previously InnovationLab @ BMWGroup.
Is there any activity here whatsoever?
*pinging for signs of life*
Lecture slides for my "Introduction to #ComputerVision" and "#DeepLearning in Computer Vision" courses.
π Gaussian Splatting
π Flow Matching
The included videos do not contain voiceovers yet, planned for a future revision.
Relaxing Munich
10.05.2025 10:47 β π 0 π 0 π¬ 0 π 0"What you don't know may not hurt you, but what you don't remember always does."
01.05.2025 10:35 β π 0 π 0 π¬ 0 π 0ππ» RL agent angry about sparse rewards
30.04.2025 19:14 β π 0 π 0 π¬ 0 π 0I just read "Welcome to the Era of Experience", advocating for agents grounded from interacting with the real world and getting their rewards from an "open-world" instead of simulation+simple reward.
I open bluesky
You propose agents working out for you. Someone is preparing for a grant π€
Swagger supports OpenAPI 3.1 since 19 Jun 2023 (at least that's the blog post date announcing it).
You think you can use the latest Swagger Editor for OpenAPI 3.1 on 22 April 2025, only 673 days later?
Nope, only if you pull tag `next-v5-unprivileged` ΒΏΒ‘
1. LLM-generated code tries to run code from online software packages. Which is normal but
2. The packages donβt exist. Which would normally cause an error but
3. Nefarious people have made malware under the package names that LLMs make up most often. So
4. Now the LLM code points to malware.
π¦ Help us create a vision for Rust's future, by taking part in our vision survey!
Check out the blog post: blog.rust-lang.org/2025/04/04/v...
Plan wisely.
05.04.2025 07:33 β π 0 π 0 π¬ 0 π 0An extension could be for multi-agent systems, although way more complex to include the safety constraints (no collision)
04.04.2025 20:16 β π 3 π 0 π¬ 0 π 0This looks like a paper worth diving in
"We __prove__ that GNNs, trained to minimize a sparsity-regularized loss over a small set of shortest path instances, exactly implement the Bellman-Ford (BF) algorithm for shortest paths."
And a great blog post David wrote here: www.davidsilver.uk/wp-content/u...
04.04.2025 06:09 β π 0 π 0 π¬ 0 π 0You can find the paper here: ojs.aaai.org/index.php/AI...
04.04.2025 06:09 β π 0 π 0 π¬ 1 π 0...For every step Agent 1 makes, you reserve 2 cells in the shared table. For every step Agent 2 makes you reserve at least 1 cell.
04.04.2025 06:09 β π 0 π 0 π¬ 1 π 0What if some agents are slower/faster, how would the reservation table look like?
You discretize time based on their relative speed.
Imagine agent 1 4x as fast as agent 2. The shared table has cells of unit 1. Agent 1 table has cells of unit 2 and Agent 2 table cells of unit 0.5...
The idea is explained in this figure.
Agents reserve their shortest path in sequence, and a new Space-Time A* approach is used to find the shortest non-reserved path.
Let's go even further in the past to 2005 with David Silver's "Cooperative Pathfinding" paper
Yes, the same David Silver at DeepMind who led many of the breakthrough papers including AlphaGo and AlphaZero
You can find the paper here: www.sciencedirect.com/science/arti...
03.04.2025 20:50 β π 0 π 0 π¬ 0 π 0At this point there are so many variants of CBS someone should write a review paper called "The CBS Family"
03.04.2025 20:46 β π 0 π 0 π¬ 1 π 0... 1 universe, agent 1 has to give way, and in another universe agent 2 has to give way. For each of those expansions, you search for all other collisions to resolve them. As soon as you expand possibilities and can't find a collision, you actually reached an optimal solution.
03.04.2025 20:46 β π 0 π 0 π¬ 1 π 0Simply put, you plan the shortest path for each of the agents then check for collisions. Collision is 2 agents reaching the same node at the same time, or crossing the same edge in opposite directions at the same time. For each collision you expand your "tree of possibilities" considering that in...
03.04.2025 20:46 β π 0 π 0 π¬ 1 π 0