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Ryan Schmidt

@schmidtsource.bsky.social

I'm a writer, video editor and entertainment enthusiast producing content on Schmidt Times, Super Battle Buds & More! #TogglTime

150 Followers  |  159 Following  |  62 Posts  |  Joined: 04.10.2023  |  2.0252

Latest posts by schmidtsource.bsky.social on Bluesky

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My tripod goes through a lot in the pursuit of snapping the perfect shotโ„ข๏ธ. What madness would demand such a dynamic and graceful pose? What lessons were learned in its execution? Well, all I'll confirm is that the framing worked, but... it wasn't as cool as I thought it'd be! ๐Ÿ˜‚

10.08.2025 04:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Donkey Kong Bananza is EVERYTHING I Hoped For and More
YouTube video by Fobb Donkey Kong Bananza is EVERYTHING I Hoped For and More

I think I'm in love with Donkey Kong Bananza and needed to talk about it for a minute
youtu.be/wdiLVlK5GNU

03.08.2025 19:32 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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July kicked off with a beefy break, but my personal project hours ramped back up as I dove into Davinci Resolve. I ended up being more ambitious with my first crack at it than originally planned, and Iโ€™m pleased with the results! Surely weโ€™ll see more ahead, right? ๐Ÿ“ฝ๏ธ #TogglTime

01.08.2025 20:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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After the eighth game, the developers of Mario Kart World held a pretty common consideration: where do you go from there? Well, let me tell you, folks: Iโ€™ve thoroughly enjoyed exploring their answer to the question! ๐Ÿ youtu.be/yALsuEppp74

28.07.2025 19:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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My latest upload was edited with Davinci Resolve after a decade of working in Premiere Pro, so getting that one across the finish line definitely feels like a victory. There were a lot of twists and turns along the way, let me tell you! ๐Ÿ˜‚๐Ÿ

27.07.2025 21:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I put together a 2025 Bingo Card for myself, and one of its squares is for reaching 1,000 personal project hours. It's still a lofty target, but its interesting to see that halfway through the year, I'm technically on track! ๐Ÿฅณ

01.07.2025 22:12 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks a bundle, chum! ๐Ÿฅณ๐ŸŽ‰

01.07.2025 17:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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June saw swell output for my personal project hours, which was spurred on by deadlines aligned with my Adobe subscription's end. I managed to square away what I wanted before the month came to a close, and now itโ€™s officially time to transition to new workflows! ๐ŸŒ… #TogglTime

01.07.2025 17:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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It's Schmidt Times' eighth anniversary, folks. Whether youโ€™ve been here since the start or just joined recently, thanks for taking the time to enjoy the channel! To celebrate, I thought Iโ€™d share a cryptic look at a couple upcoming thumbnails. What could these projects be? ๐ŸŽ‰

01.07.2025 14:07 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Plenty of personal project hours were logged in May, folks: I launched a test channel, slipped out of my comfort zone to try new tech, and did a dash of volunteer work to bring it all together. The hustle was only a couple hours shy of cracking triple digits, too! โฑ๏ธ #TogglTime

03.06.2025 07:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I've started exploring, folks! ๐Ÿ”

03.06.2025 07:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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April saw a more balanced schedule through its run when it came to personal project hours. I kicked off some new experiments that I'll be exploring deeper in the months ahead, but it was generally just a solid hustle from start to finish! ๐Ÿ #TogglTime

02.05.2025 20:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

There's a lot of ways I could've approached adding a tongue to Hoothoot for this scene, but kitbashing with a tongueless section of Lickitung was an effective and goofy solution! ๐ŸŽˆ

16.04.2025 20:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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it's all collapsing

13.04.2025 22:42 โ€” ๐Ÿ‘ 32    ๐Ÿ” 10    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I accidentally mixed up a pair of numbers in today's video, so I replaced the upload with a new cut despite the hit to its growth. It would seem that I'm the April Fool today, but I'll take it if it means my upload is factually sound! ๐Ÿ˜ค๐ŸŽ‰

01.04.2025 21:36 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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March really hit its stride on the homestretch, but modest progress was made throughout its run. The bulk of my personal project hours come from lightweight tasks, but I balanced that out with heftier productions by the end of it! โš–๏ธ #TogglTime

01.04.2025 21:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The main channel has seen a good balance between scripted and commentary lately. That juggling act is going to be tough to keep up next week, but with any luck we'll see another pair come together soon! ๐ŸŽ‰

29.03.2025 20:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Sign me up, chum! ๐ŸŽ‰

05.03.2025 17:59 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Despite being the shortest month of the year, I definitely got my personal project hours into gear. While Iโ€™m still plugging away at my heftiest production, a handful of others saw the light of day and my main channel feels like itโ€™s in good shape as a result! โ˜€๏ธ #TogglTime

01.03.2025 21:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hi there, it's lovely to be with you!! I'm a video editor looking for work of all kinds, both freelance and something more permanent!

I've worked with tons of cool people and strive to entertain in my personal videos too! I once graduated university & I'm frequently called the best in the bizz!

22.02.2025 00:12 โ€” ๐Ÿ‘ 64    ๐Ÿ” 24    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 6
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Much of what I tackled in January was off the clock, but there were still personal project hours to log along the way. Lightweight edits for a stream of daily uploads was chief among them, but I also put some solid dents into a few larger uploads on the horizon! ๐Ÿช‚ #TogglTime

01.02.2025 16:56 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

TONIGHT in OTTAWA!!

15.01.2025 16:35 โ€” ๐Ÿ‘ 4    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Pirate Software - Game Jam 16 A game jam from 2025-01-17 to 2025-02-14 hosted by Pirate Software. What is a GameJam? A Game Jam is a short event where you and others work together to create a small game. Most Jams have some kind o...

The 16th #PirateJam starts soon!

You don't need to finish a game to compete and you don't need to know anything to start. If you learn anything during the jam then you've more than won.

Go Make Games

#Sponsored by @gamemaker.io ๐Ÿ’œ๐Ÿ’›
itch.io/jam/pirate

09.01.2025 21:38 โ€” ๐Ÿ‘ 2173    ๐Ÿ” 309    ๐Ÿ’ฌ 63    ๐Ÿ“Œ 19
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Thereโ€™s a hefty storm on the horizon and I feel uncomfortably confident that my humble little ship could capsize this year, but Iโ€™m going to be doing what I can to stay afloat and turn those tides. Itโ€™s time to ride some rocky waves, folks! ๐ŸŒŠ

01.01.2025 20:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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2024 is officially over, folks, and Iโ€™m happy to report that I pulled off over a thousand personal project hours before it came to a close. My main channel claimed the biggest slice of the pie, but my miscellaneous business managed to scoop up a solid slice, too! ๐Ÿฅง #TogglTime

01.01.2025 06:43 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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December proved quite light when it came to personal project hours, but I wouldnโ€™t say thatโ€™s surprising. I had a lot going on between the festival at the start and the holidays on the homestretch, but Iโ€™m hoping theyโ€™ll take priority again in the new year! ๐Ÿฅณ #TogglTime

01.01.2025 06:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The Digi60 Filmmakers' Festival celebrated its 20th Anniversary December 6th-8th, and I was there in a communications capacity to capture, package and share the proceedings. Instagram was our primary platform since that's where filmmakers are the most engaged! ๐ŸŽฌ๐ŸŽ‰

12.12.2024 18:50 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A character with a green circle for a head in a blue cloak standing in a surreal environment. The environment has a bunch of targets with eyeballs. The environment is pink, white and grey.

A character with a green circle for a head in a blue cloak standing in a surreal environment. The environment has a bunch of targets with eyeballs. The environment is pink, white and grey.

The team is still working on Revertices!! Next year is going to be a big push on development. Things are starting to really come together and it is exciting!! Boss battles are starting to reach the finish line, the narrative is getting fleshed out, and the game is really finding its footing.

11.12.2024 17:47 โ€” ๐Ÿ‘ 13    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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We're closing in on the end of the year, folks, so there's no better time than now to take a moment and just... reflect! ๐Ÿ’ก

10.12.2024 22:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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