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MsEpsilon

@ms-epsilon.bsky.social

Game dev and 3D artist. I write my own game engine when I'm feeling like it from time to time. Also some pet projects that are some games. she/her ๐Ÿณ๏ธโ€โšง๏ธ

11 Followers  |  17 Following  |  12 Posts  |  Joined: 24.11.2024  |  1.6941

Latest posts by ms-epsilon.bsky.social on Bluesky

That's just the first look, but I would actually try it myself too (when I finally switch to Linux when I finish my undergraduate thesis).

05.02.2026 22:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Building a C compiler with a team of parallel Claudes Anthropic is an AI safety and research company that's working to build reliable, interpretable, and steerable AI systems.

www.anthropic.com/engineering/...

First Github issue: github.com/anthropics/c... ("Hello world doesn't compile")

Haha, epic!

05.02.2026 22:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Stride 3D - Radial progress bar
YouTube video by MsEpsilon Stride 3D - Radial progress bar

Small thing I made a while ago
www.youtube.com/watch?v=tfhJ...

25.12.2025 17:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

uhh ok?

11.02.2025 20:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ˜ญIKR!

09.02.2025 10:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Benefits companies I guess.

07.02.2025 22:06 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

real as fuck

06.02.2025 17:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
ray blanchard

ray blanchard

Don't listen to him. I already have the brainworms.

06.02.2025 16:19 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Windows: Just use MSVC (Visual Studio)
Linux : gcc or clang in terminal.

CMake for x-platform projects.

Easy as that. Well, atleast that's what works for me.

21.01.2025 20:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Though, I never tried using Vulkan (that is just as hard or harder than DX12), that number is taken from some code snippet from GitHub.

21.01.2025 20:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

DX11's APIs are much simpler, think of DirectX12 as Microsoft Vulkan.

In DX11, you don't have to worry about syncronisation fences, resource barriers, root descriptor tables...

It took me 300 LoC to make a triangle in DX11. Vulkan is about 1.2K and I tried once with DX12 (I wasn't able)

21.01.2025 20:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

DX11 is good enough

21.01.2025 20:15 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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