That's just the first look, but I would actually try it myself too (when I finally switch to Linux when I finish my undergraduate thesis).
05.02.2026 22:23 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@ms-epsilon.bsky.social
Game dev and 3D artist. I write my own game engine when I'm feeling like it from time to time. Also some pet projects that are some games. she/her ๐ณ๏ธโโง๏ธ
That's just the first look, but I would actually try it myself too (when I finally switch to Linux when I finish my undergraduate thesis).
05.02.2026 22:23 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0www.anthropic.com/engineering/...
First Github issue: github.com/anthropics/c... ("Hello world doesn't compile")
Haha, epic!
Small thing I made a while ago
www.youtube.com/watch?v=tfhJ...
uhh ok?
11.02.2025 20:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0๐ญIKR!
09.02.2025 10:34 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Benefits companies I guess.
07.02.2025 22:06 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0real as fuck
06.02.2025 17:45 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0ray blanchard
Don't listen to him. I already have the brainworms.
06.02.2025 16:19 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Windows: Just use MSVC (Visual Studio)
Linux : gcc or clang in terminal.
CMake for x-platform projects.
Easy as that. Well, atleast that's what works for me.
Though, I never tried using Vulkan (that is just as hard or harder than DX12), that number is taken from some code snippet from GitHub.
21.01.2025 20:23 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0DX11's APIs are much simpler, think of DirectX12 as Microsoft Vulkan.
In DX11, you don't have to worry about syncronisation fences, resource barriers, root descriptor tables...
It took me 300 LoC to make a triangle in DX11. Vulkan is about 1.2K and I tried once with DX12 (I wasn't able)
DX11 is good enough
21.01.2025 20:15 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0