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Lima

@birchal.bsky.social

Game Developer and Technical Artist | banner by me | Current project : https://octopodium.itch.io/rangolitico Art stuff: pedrobirchal.artstation.com LinkedIn: www.linkedin.com/in/pedro-de-lima-birchal- GitHub: https://github.com/PedroBirchal

84 Followers  |  131 Following  |  49 Posts  |  Joined: 02.09.2024  |  1.6874

Latest posts by birchal.bsky.social on Bluesky


Post image 13.02.2026 15:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Using the opportunity to dip my toes into hand painting normal maps as well

13.02.2026 15:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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13.02.2026 15:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Been experimenting more with cutout characters, trying different styles, rigs and techniques, really testing the limits of what i can do with this

13.02.2026 15:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Mostra Virtual de Jogos 2025/1 - DIA 02
YouTube video by Jogos Digitais PUC Minas Mostra Virtual de Jogos 2025/1 - DIA 02

Rangolitico is going to be featured in today's games showcase from PUC Minas, in their official youtube channel, with a brand new trailer for the alpha version!
www.youtube.com/watch?v=yRTz...

09.07.2025 21:49 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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It was a very involved , but fun, process finding an efficient pipeline for creating and animating our 2D characters. I have a more detailed post on subject in my LinkedIn : www.linkedin.com/posts/pedro-...

04.07.2025 22:12 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Really liked how these mushrooms in particular turned out. Since lighting is one of the most inportant aspects of environment design in games, and our game has a lot of indoor scenes without a lot of natural light, i got to experiment a lot with alternative sources through VFX and emissive shaders

02.07.2025 19:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Because we want our environments to look like little dioramas with puzzles, i also implemented triplanar blending, so it looks like resin art water when the player sees it from the sides

02.07.2025 18:52 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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For the game's first levele, the greenhouse, a big part of the environment design and level design relied on large bodies of water. So i made this custom water shader, using texture distortion, depth sampling, and normal displacement

02.07.2025 18:47 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Since Rangolitico's Alpha version is going to be published this week, i'm going to share here some of the cool stuff i was able to make for the project so far

02.07.2025 18:41 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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AgradeΓ§o a todos que vieram, Γ  organizaΓ§Γ£o super atenciosa do evento, e, sobretudo, Γ  equipe fenomenal da @octopodiumstudio.bsky.social . Foi uma oportunidade de ouro poder ver a galera curtindo, interagindo e engajando com o projeto, faz valer a pena todo o trabalho duro e todas a noites viradas.

31.05.2025 18:57 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
O MUSEU Γ‰ NERD - 8Βͺ EDIÇÃO - MM Gerdau

Γ‰ Com muita felicidade que eu gostaria de anunciar que amanhΓ£, entre 10h e 17h estarei, junto ao resto da equipe do @octopodiumstudio.bsky.social, apresentando uma pequena demo do nosso novo projeto, RangolΓ­tico, na oitava ediΓ§Γ£o do Museu Γ© Nerd!

mmgerdau.org.br/programacoes...

30.05.2025 18:39 β€” πŸ‘ 8    πŸ” 6    πŸ’¬ 2    πŸ“Œ 0
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ShaderStudy/TexturasProcedurais_PedroDeLimaBIrchal/Assets/Shaders/SurfaceShaderFX at main Β· PedroBirchal/ShaderStudy Contribute to PedroBirchal/ShaderStudy development by creating an account on GitHub.

My repo with the code for all of the effects
(OBS: all the code is explained and commented, but, as this was also made as an assignment, all of the comments are in portuguese) :

29.09.2024 22:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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4 SFX i produced with Surface shaders in Built in Render Pipeline

29.09.2024 22:11 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Querido diΓ‘rio, hoje eu reparei que, quando minha mΓ£e ta andando com pressa, ela faz mΓ£ozinha de T-Rex. E Γ© genΓ©tico.

25.09.2024 10:48 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Deixa pra la, fiz consulta aqui e descobri que era sinusite E faringite

24.09.2024 22:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

CΓͺ Γ© louco, sinusite Γ© ruim demais

24.09.2024 19:21 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thanks!

19.09.2024 02:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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After a lot of different iterations, i feel like our Combat UI is finally starting to really come together!

19.09.2024 01:18 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

No, since in the specific use case of our project it wouldn't make a difference during gameplay, and spend more resources. But i do plan on adding alternative versions and iterations of the shader to the repository in the future, so hopefully soon it will

17.09.2024 21:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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ShaderStudy/TexturasProcedurais_PedroDeLimaBIrchal/Assets/Shaders/AOEShader/DrawAOE.shader at main Β· PedroBirchal/ShaderStudy Contribute to PedroBirchal/ShaderStudy development by creating an account on GitHub.

Repo with all the project files as well as comments on the shader code:

github.com/PedroBirchal...

17.09.2024 21:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Shader made for drawing AOE's in our RPG project. It utilizes a single pass for both texture and AOE ,and no alpha blending

17.09.2024 21:39 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
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Exported the new model and created materials for it in unity, and i think that the mixing of normal editing for the face and use of painted normal map for the body fitted very well with the intended aesthetic

16.09.2024 21:17 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
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ShaderStudy/TexturasProcedurais_PedroDeLimaBIrchal/Assets/Shaders at main Β· PedroBirchal/ShaderStudy Contribute to PedroBirchal/ShaderStudy development by creating an account on GitHub.

Repository with all the project files as well as comments explaining the code (Unfortunately, all in portuguese)

github.com/PedroBirchal...

15.09.2024 22:00 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Simple procedural texture work i did in built in pipeline as an assignment

15.09.2024 21:57 β€” πŸ‘ 235    πŸ” 11    πŸ’¬ 4    πŸ“Œ 0

vou colocar o Le tiger no TI kkkk

15.09.2024 21:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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JΓ‘ da pra fazer careta

15.09.2024 19:50 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Mais um estΓΊdio em crise: divisΓ£o de games da Annapurna se demite inteira apΓ³s falta de acordo com executivos da empresa Mas o selo continuarΓ‘.

A divisΓ£o de games INTEIRA se demitiu coletivamente... tem que ter uma bizarrice muito pesada acontecendo la dentro

br.ign.com/cocoon/12972...

15.09.2024 17:19 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Agora tem cor πŸ‘

14.09.2024 03:30 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image 13.09.2024 23:44 β€” πŸ‘ 1087    πŸ” 208    πŸ’¬ 4    πŸ“Œ 1

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