@birchal.bsky.social
Game Developer and Technical Artist | banner by me | Current project : https://octopodium.itch.io/rangolitico Art stuff: pedrobirchal.artstation.com LinkedIn: www.linkedin.com/in/pedro-de-lima-birchal- GitHub: https://github.com/PedroBirchal
Using the opportunity to dip my toes into hand painting normal maps as well
13.02.2026 15:25 β π 0 π 0 π¬ 1 π 0Been experimenting more with cutout characters, trying different styles, rigs and techniques, really testing the limits of what i can do with this
13.02.2026 15:25 β π 0 π 0 π¬ 1 π 0Rangolitico is going to be featured in today's games showcase from PUC Minas, in their official youtube channel, with a brand new trailer for the alpha version!
www.youtube.com/watch?v=yRTz...
It was a very involved , but fun, process finding an efficient pipeline for creating and animating our 2D characters. I have a more detailed post on subject in my LinkedIn : www.linkedin.com/posts/pedro-...
04.07.2025 22:12 β π 2 π 1 π¬ 0 π 0Really liked how these mushrooms in particular turned out. Since lighting is one of the most inportant aspects of environment design in games, and our game has a lot of indoor scenes without a lot of natural light, i got to experiment a lot with alternative sources through VFX and emissive shaders
02.07.2025 19:11 β π 1 π 0 π¬ 0 π 0Because we want our environments to look like little dioramas with puzzles, i also implemented triplanar blending, so it looks like resin art water when the player sees it from the sides
02.07.2025 18:52 β π 2 π 1 π¬ 0 π 0For the game's first levele, the greenhouse, a big part of the environment design and level design relied on large bodies of water. So i made this custom water shader, using texture distortion, depth sampling, and normal displacement
02.07.2025 18:47 β π 3 π 1 π¬ 1 π 0Since Rangolitico's Alpha version is going to be published this week, i'm going to share here some of the cool stuff i was able to make for the project so far
02.07.2025 18:41 β π 1 π 1 π¬ 0 π 0AgradeΓ§o a todos que vieram, Γ organizaΓ§Γ£o super atenciosa do evento, e, sobretudo, Γ equipe fenomenal da @octopodiumstudio.bsky.social . Foi uma oportunidade de ouro poder ver a galera curtindo, interagindo e engajando com o projeto, faz valer a pena todo o trabalho duro e todas a noites viradas.
31.05.2025 18:57 β π 2 π 1 π¬ 0 π 0Γ Com muita felicidade que eu gostaria de anunciar que amanhΓ£, entre 10h e 17h estarei, junto ao resto da equipe do @octopodiumstudio.bsky.social, apresentando uma pequena demo do nosso novo projeto, RangolΓtico, na oitava ediΓ§Γ£o do Museu Γ© Nerd!
mmgerdau.org.br/programacoes...
My repo with the code for all of the effects
(OBS: all the code is explained and commented, but, as this was also made as an assignment, all of the comments are in portuguese) :
4 SFX i produced with Surface shaders in Built in Render Pipeline
29.09.2024 22:11 β π 3 π 1 π¬ 1 π 0Querido diΓ‘rio, hoje eu reparei que, quando minha mΓ£e ta andando com pressa, ela faz mΓ£ozinha de T-Rex. E Γ© genΓ©tico.
25.09.2024 10:48 β π 3 π 0 π¬ 0 π 0Deixa pra la, fiz consulta aqui e descobri que era sinusite E faringite
24.09.2024 22:35 β π 1 π 0 π¬ 0 π 0CΓͺ Γ© louco, sinusite Γ© ruim demais
24.09.2024 19:21 β π 3 π 0 π¬ 1 π 0Thanks!
19.09.2024 02:10 β π 1 π 0 π¬ 0 π 0After a lot of different iterations, i feel like our Combat UI is finally starting to really come together!
19.09.2024 01:18 β π 8 π 1 π¬ 1 π 0No, since in the specific use case of our project it wouldn't make a difference during gameplay, and spend more resources. But i do plan on adding alternative versions and iterations of the shader to the repository in the future, so hopefully soon it will
17.09.2024 21:53 β π 1 π 0 π¬ 0 π 0Repo with all the project files as well as comments on the shader code:
github.com/PedroBirchal...
Shader made for drawing AOE's in our RPG project. It utilizes a single pass for both texture and AOE ,and no alpha blending
17.09.2024 21:39 β π 10 π 1 π¬ 2 π 0Exported the new model and created materials for it in unity, and i think that the mixing of normal editing for the face and use of painted normal map for the body fitted very well with the intended aesthetic
16.09.2024 21:17 β π 8 π 1 π¬ 2 π 0Repository with all the project files as well as comments explaining the code (Unfortunately, all in portuguese)
github.com/PedroBirchal...
Simple procedural texture work i did in built in pipeline as an assignment
15.09.2024 21:57 β π 235 π 11 π¬ 4 π 0vou colocar o Le tiger no TI kkkk
15.09.2024 21:43 β π 1 π 0 π¬ 0 π 0JΓ‘ da pra fazer careta
15.09.2024 19:50 β π 7 π 1 π¬ 1 π 0A divisΓ£o de games INTEIRA se demitiu coletivamente... tem que ter uma bizarrice muito pesada acontecendo la dentro
br.ign.com/cocoon/12972...
Agora tem cor π
14.09.2024 03:30 β π 6 π 0 π¬ 0 π 0