Some very early code for a motorboat-like vehicle.
#gamedev #GodotEngine
@prototoastdev.bsky.social
A space devoted to my relentless urge to prototype! Come and watch my ideas succeed or crash spectacularly. :3 πMain acc: https://bsky.app/profile/watchdatoast.bsky.social
Some very early code for a motorboat-like vehicle.
#gamedev #GodotEngine
Some classic levers and locked doors!
#gamedev #GodotEngine
True! Sounds like switching to 4 was not difficult for you. I heard that a lot of node types and the way tweens work was changed...
25.09.2025 13:02 β π 1 π 0 π¬ 1 π 0I heard that 3 still has some advantages when it comes to html and portings, which is really cool. Makes me wonder why 4 does not have it yet...
25.09.2025 13:00 β π 0 π 0 π¬ 0 π 0So cool to know, and I'm glad I'm not the only one! Briefly switching to 4 just to see every piece of code break is such a scary experience...
25.09.2025 12:58 β π 1 π 0 π¬ 0 π 0Anyone else still using Godot 3?
I kind of missed out on switching to 4 a few years ago when I was still learning Godot, and by now 3 just feels so cozy and perfect to work with for me. Knowing that it will also still be supported in the future is cool too
#gamedev #GodotEngine
YES
23.09.2025 07:25 β π 1 π 0 π¬ 0 π 0Just found out about shape keys in Blender and how I could use them for switching between facial expressions!
Can't wait to go crazy with these during cutscenes!
#gamedev #Blender #GodotEngine
Just found out about shape keys in Blender and how I could use them for switching between facial expressions!
Can't wait to go crazy with these during cutscenes!
#gamedev #Blender #GodotEngine
Just practicing Blender a bit by modeling a generic low poly toon fox with a fun hairdo
21.09.2025 13:17 β π 9 π 2 π¬ 1 π 0Thank you!
21.09.2025 15:46 β π 0 π 0 π¬ 0 π 0Just practicing Blender a bit by modeling a generic low poly toon fox with a fun hairdo
21.09.2025 13:17 β π 9 π 2 π¬ 1 π 0Channeling all my love for Tonic Trouble and Rayman 2 into this prototype
#gamedev #GodotEngine
Channeling all my love for Tonic Trouble and Rayman 2 into this prototype
#gamedev #GodotEngine
Applied a PS1 shader onto one of my newer test levels just for fun. I'm not even nostalgic for it, but it does have something special about it.
#gamedev #GodotEngine
I made so much progress with my little prototype during the last few weeks! Most of the new content still looks really rough and does not really deserve a post here, but I can't wait to record some footage once everything finally comes together in a more visually pleasing way! c:
09.09.2025 14:18 β π 5 π 0 π¬ 2 π 0Applied a PS1 shader onto one of my newer test levels just for fun. I'm not even nostalgic for it, but it does have something special about it.
#gamedev #GodotEngine
I've been busy moving my game from Unreal to Godot. It's been a LOT of work, but I'm sure that it will be worth it in the end. I prefer how it feels to work with Godot and I am getting stuff done much quicker now. Also, my laptop can run it, so I can work on the go :'D
#indiedev #godot
Experimenting with a Rayman 3 style combat system.
#GodotEngine #gamedev
Mainly because I use Rayman textures as placeholders for now c:
04.08.2025 17:07 β π 2 π 0 π¬ 0 π 0Experimenting with a Rayman 3 style combat system.
#GodotEngine #gamedev
Thank you so much! I think I started this project sometime in last October.
03.08.2025 05:50 β π 1 π 0 π¬ 0 π 0Some early swinging mechanics in the style of Rayman 2, with the same sound effects and all - though just as a placeholder for now.
It REALLY makes traversing the areas much more fun!
#gamedev #GodotEngine
Some early swinging mechanics in the style of Rayman 2, with the same sound effects and all - though just as a placeholder for now.
It REALLY makes traversing the areas much more fun!
#gamedev #GodotEngine
Thanks so much! Oh I actually never played Wind Waker, but it does look similiar! I just tried to create a generic lock on combat camera like in Dark Souls c:
18.07.2025 16:26 β π 1 π 0 π¬ 1 π 0Thx, I'm really happy with it so far!
18.07.2025 16:25 β π 0 π 0 π¬ 0 π 0Thank you!
18.07.2025 16:24 β π 0 π 0 π¬ 0 π 0A smol foxxo indeed :3
18.07.2025 16:24 β π 0 π 0 π¬ 0 π 0Thank you!
18.07.2025 16:22 β π 1 π 0 π¬ 0 π 0Some classic sword particles for whenever you hit something. Simple, but it already makes quite a difference!
#gamedev #GodotEngine