🍞ProtoToast🍞 // Dabbling into 3D gamedev✨'s Avatar

🍞ProtoToast🍞 // Dabbling into 3D gamedev✨

@prototoastdev.bsky.social

A space devoted to my relentless urge to prototype! Come and watch my ideas succeed or crash spectacularly. :3 🍞Main acc: https://bsky.app/profile/watchdatoast.bsky.social

149 Followers  |  16 Following  |  41 Posts  |  Joined: 13.06.2025  |  1.936

Latest posts by prototoastdev.bsky.social on Bluesky

Video thumbnail

Some very early code for a motorboat-like vehicle.
#gamedev #GodotEngine

16.10.2025 17:12 β€” πŸ‘ 18    πŸ” 1    πŸ’¬ 3    πŸ“Œ 0
Video thumbnail

Some classic levers and locked doors!
#gamedev #GodotEngine

10.10.2025 08:52 β€” πŸ‘ 35    πŸ” 5    πŸ’¬ 2    πŸ“Œ 0

True! Sounds like switching to 4 was not difficult for you. I heard that a lot of node types and the way tweens work was changed...

25.09.2025 13:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I heard that 3 still has some advantages when it comes to html and portings, which is really cool. Makes me wonder why 4 does not have it yet...

25.09.2025 13:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

So cool to know, and I'm glad I'm not the only one! Briefly switching to 4 just to see every piece of code break is such a scary experience...

25.09.2025 12:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Anyone else still using Godot 3?
I kind of missed out on switching to 4 a few years ago when I was still learning Godot, and by now 3 just feels so cozy and perfect to work with for me. Knowing that it will also still be supported in the future is cool too
#gamedev #GodotEngine

24.09.2025 14:43 β€” πŸ‘ 18    πŸ” 3    πŸ’¬ 3    πŸ“Œ 0

YES

23.09.2025 07:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Just found out about shape keys in Blender and how I could use them for switching between facial expressions!
Can't wait to go crazy with these during cutscenes!
#gamedev #Blender #GodotEngine

22.09.2025 09:12 β€” πŸ‘ 35    πŸ” 6    πŸ’¬ 2    πŸ“Œ 1
Video thumbnail

Just found out about shape keys in Blender and how I could use them for switching between facial expressions!
Can't wait to go crazy with these during cutscenes!
#gamedev #Blender #GodotEngine

22.09.2025 09:12 β€” πŸ‘ 35    πŸ” 6    πŸ’¬ 2    πŸ“Œ 1
Post image

Just practicing Blender a bit by modeling a generic low poly toon fox with a fun hairdo

21.09.2025 13:17 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

Thank you!

21.09.2025 15:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

Just practicing Blender a bit by modeling a generic low poly toon fox with a fun hairdo

21.09.2025 13:17 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail

Channeling all my love for Tonic Trouble and Rayman 2 into this prototype
#gamedev #GodotEngine

16.09.2025 12:57 β€” πŸ‘ 65    πŸ” 15    πŸ’¬ 3    πŸ“Œ 0
Video thumbnail

Channeling all my love for Tonic Trouble and Rayman 2 into this prototype
#gamedev #GodotEngine

16.09.2025 12:57 β€” πŸ‘ 65    πŸ” 15    πŸ’¬ 3    πŸ“Œ 0
Video thumbnail

Applied a PS1 shader onto one of my newer test levels just for fun. I'm not even nostalgic for it, but it does have something special about it.
#gamedev #GodotEngine

09.09.2025 14:08 β€” πŸ‘ 28    πŸ” 7    πŸ’¬ 1    πŸ“Œ 0

I made so much progress with my little prototype during the last few weeks! Most of the new content still looks really rough and does not really deserve a post here, but I can't wait to record some footage once everything finally comes together in a more visually pleasing way! c:

09.09.2025 14:18 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
Video thumbnail

Applied a PS1 shader onto one of my newer test levels just for fun. I'm not even nostalgic for it, but it does have something special about it.
#gamedev #GodotEngine

09.09.2025 14:08 β€” πŸ‘ 28    πŸ” 7    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail

I've been busy moving my game from Unreal to Godot. It's been a LOT of work, but I'm sure that it will be worth it in the end. I prefer how it feels to work with Godot and I am getting stuff done much quicker now. Also, my laptop can run it, so I can work on the go :'D

#indiedev #godot

10.08.2025 19:06 β€” πŸ‘ 146    πŸ” 16    πŸ’¬ 12    πŸ“Œ 0
Video thumbnail

Experimenting with a Rayman 3 style combat system.
#GodotEngine #gamedev

04.08.2025 07:24 β€” πŸ‘ 92    πŸ” 21    πŸ’¬ 7    πŸ“Œ 0

Mainly because I use Rayman textures as placeholders for now c:

04.08.2025 17:07 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Experimenting with a Rayman 3 style combat system.
#GodotEngine #gamedev

04.08.2025 07:24 β€” πŸ‘ 92    πŸ” 21    πŸ’¬ 7    πŸ“Œ 0

Thank you so much! I think I started this project sometime in last October.

03.08.2025 05:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Some early swinging mechanics in the style of Rayman 2, with the same sound effects and all - though just as a placeholder for now.
It REALLY makes traversing the areas much more fun!
#gamedev #GodotEngine

25.07.2025 09:26 β€” πŸ‘ 65    πŸ” 14    πŸ’¬ 2    πŸ“Œ 0
Video thumbnail

Some early swinging mechanics in the style of Rayman 2, with the same sound effects and all - though just as a placeholder for now.
It REALLY makes traversing the areas much more fun!
#gamedev #GodotEngine

25.07.2025 09:26 β€” πŸ‘ 65    πŸ” 14    πŸ’¬ 2    πŸ“Œ 0

Thanks so much! Oh I actually never played Wind Waker, but it does look similiar! I just tried to create a generic lock on combat camera like in Dark Souls c:

18.07.2025 16:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thx, I'm really happy with it so far!

18.07.2025 16:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you!

18.07.2025 16:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

A smol foxxo indeed :3

18.07.2025 16:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you!

18.07.2025 16:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Some classic sword particles for whenever you hit something. Simple, but it already makes quite a difference!
#gamedev #GodotEngine

16.07.2025 12:28 β€” πŸ‘ 46    πŸ” 8    πŸ’¬ 5    πŸ“Œ 0

@prototoastdev is following 16 prominent accounts