Progress after day 3: As usual I've spent more time making an engine than actually making a game, but now have robots driving around (and also annoying lines appearing in-between tiles π)
The plan is to let the player automate the robots to do useful things π
#gamedev #gamejam #indiedev
03.03.2025 18:48 β π 7 π 1 π¬ 0 π 0
My lovely friend made some cool looking procedural generated terrain! Not a bad place to go for a stroll
#gamedev #gamejam
01.03.2025 20:01 β π 7 π 0 π¬ 0 π 0
Something's cooking
#gamejam #gamedev
01.03.2025 14:01 β π 8 π 0 π¬ 1 π 0
End of day 2. Most of the day was spent getting to know more about matter-js (a great little physics library).
Burnt a few hours figuring hacking my own custom rendering on-top of the default renderer.
I'm having lots of fun but probably should have used a game engine π
#gamedev #gamejam
02.11.2024 22:17 β π 10 π 1 π¬ 1 π 0
A few things wired together and added fuel. Next planning to add a booster animation and then maybe a way to get upgrades
#scorejam #gamedev #gamejam
02.11.2024 14:39 β π 2 π 0 π¬ 0 π 0
Got carried away and made an altitude counter
#scorejam #gamedev #gamejam
02.11.2024 11:57 β π 4 π 0 π¬ 0 π 0
Spent the evening taking part in #scorejam. The theme is "Launch". I'm making quite slow progress but have a rocket that does something that vaguely resembles a "launch" π
01.11.2024 22:55 β π 1 π 0 π¬ 0 π 0
My @play.date still hasn't arrived but I've been playing with the emulator in the meantime. I'm writing typescript built with a great new library called crankscript. So far I'm loving it
30.10.2024 22:10 β π 1 π 0 π¬ 0 π 0
I heard everyone is moving over here, so I thought I'd sneak in and get some accountability to actually make some games π
30.10.2024 15:57 β π 2 π 0 π¬ 0 π 0
Family roboticist/STEM engagement academic/digital tinkerer/film maker/general-purpose geek. Enthusiastic about (but not necessarily good at): bicycles, photography, sustainability, kites, parenting. Newcastle, UK.
Creating Battlemaps, Map Assets & more for TTRPGs!
https://www.tomcartos.com/my-links for more info.
He/Him
π«π· Works at Nitrome, lead Programmer on Shovel Knight Dig.
I'll talk about game development and my side projects, notably my retro space shooter Alexus 2040.
https://fairlyavailable.com/
Monthly gamejam host & game publisher | Host of #scorejam and #speedjam
#gamedev #indiedev
https://scorespace.net
Solo #indiedev working on my 2D platformer, Rune Song π§π»ββοΈπ§
Play the demo and wishlist on Steam!
s.team/a/2429280
Join the Discord!
http://discord.gg/khMTmaF2U6
Pixel artist and Game developer currently working on Dice Goblin's Den!
Discord: https://discord.gg/A784dAJQMF
Wishlist on Steam!
https://store.steampowered.com/app/3196940/
A brand new handheld video game system from Panic.
β‘οΈ Available at https://play.date
π¬ Need help? Go to https://help.play.date
Mostly Ollie Coe making little games.
Indie dev and freelance marketeer.
Check out my things: linktr.ee/pixelghostuk
creature β’ game developer β’ video maker
All opinions are my employer's β’ PossiblyAxolotl's employer
β‘οΈπ³οΈβππ¨π¦ππ€ππ€ They/them
https://possiblyaxolotl.com β’ host #playjam β’ maker #rocketbytes
Composer for:
βοΈ @toontowngrindworks.com
π£ #BuffetKnight
π₯§ @toontownrewritten.com
π§² Axial Discs 1 & 2
Links:
- https://callmedj169.itch.io/
- https://soundcloud.com/djbone169/
- https://www.youtube.com/@callmeDJ169
Banner by @nowis-337.itch.ioβ¬
Las Vegas Based Web Developer and indie game dev. Art, design, programming, I do it all!
He/Him
official Bluesky account (check usernameπ)
Bugs, feature requests, feedback: support@bsky.app