Spent the weekend experimenting with 32x32 LED matrix panel, controlling it with ESP32. The goal is have a 1bit 32x32 bitmap (with a dropdown shadow) displayed on hue-cycling background, so that I can display icon or some text.
The graphic system is set up, now to create data uploader.
22.02.2026 21:08 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Found this little gem on discord.
23.01.2026 17:44 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I have only one windows machine left at home and I'm going to convert it to purely linux machine whenever I'll have a free weekend. Fuck windows, fuck ms, I'm so done with this bullshit.
13.01.2026 10:49 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I have decided to make a hot sauce out of my very first home grown carolina reaper.
08.01.2026 17:53 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
Seems like the camera system is doing the camera system things like I wanted it to. Good. Belt scrolling unlocked.
05.01.2026 21:04 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
After taking my xmas rest and returning to Godot I was staring at this line and couldn't figure out why the engine was shouting at me. After some time I realized that I goofed with the variables in function definition.
Guess 30+ years of C-based programming is a hard habit to shake.
03.01.2026 05:03 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Ok, the festive resting period finished, time to return to making the game. Next items on the menu: general level progression.
01.01.2026 14:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Drillers got second attack, a spike from below. They are now straight up bullies :D
18.12.2025 10:53 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
To create full variety of enemies for a beat'em'up, I'll need certain amount of attacks:
IN
-regular
-jump
-charge
TO BE DONE
-spawned entity (damage/DOT/CC)
-shot
-weapon/item throw
-grenade
-shield/defend
-extending hitbox
-active multihit
-grapple/stun
-throw
Time for the spawned entity type.
18.12.2025 08:45 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Star Spark is a roguelite, tactical turn-based fighting game in which you battle your way through a survival tournament.
๐ You can punch the wishlist button here:
๐ฅ store.steampowered.com/app/3639950
#WishlistWednesday #StarSpark #IndieGames #GameDev
17.12.2025 23:33 โ ๐ 20 ๐ 8 ๐ฌ 1 ๐ 1
This has vibes of the old GB/SNES Dragonball Z RPGs. I love it!
18.12.2025 08:13 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
The solution? Have players' box separated into multiple colliders, and make sure that each attack can hit particular opponent only once.
As far as multiple hit attacks go, I'll have the flag reset over course of the animation.
17.12.2025 12:55 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Charge attack gave me a unique problem. As opposed to any regular attacks in the beat em up, which come in from the side, this one can hit you from any point on screen, including above.
That meant that I could have hitbox collide with hurtbox outside of Z-check. Another 2D beat em up quirk.
17.12.2025 12:53 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Sketched a quick temp art for the second enemy to test out new attack types. First one is in: charge.
17.12.2025 12:49 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 1
Sometimes you spend couple days refactoring and you end up with code that isn't exactly yet at the point it was before refactor
I now have a bug with Octis sliding when entering idle state that wasn't there earlier, but the new architecture is way more customizable and less spaghettified. Good shit
15.12.2025 06:39 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
It's pierogosaurus time!
14.12.2025 16:00 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Don't get me wrong, it's still fugly and I'm still refactoring it. But I got my leverage in and I can at the very least wrap my head around it.
12.12.2025 22:51 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Ever had that moment when you want to add a feature, take a look at your month old code and you want to rewrite it from the start because nothing makes sense any more?
So I wrote it down as a UML to wrap my head around it and did a tiny bit of refactoring. Now looking at it pains my soul bit less.
12.12.2025 22:00 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Games for Blind Gamers 5
A game jam from 2026-01-31 to 2026-03-15 hosted by Ericbomb & Patricia. Welcome, Blind and Sighted Game Developers! Welcome to the fifth annual Games for Blind Gamers jam! The goal of this jam is toโฆ
I'm really bad at social media, but if you are reading this, please take a moment and consider joining for our 5th annual blind accessibility game jam starting in Feb! 5 years, over 100 accessible games made, help us do even better!
itch.io/jam/games-fo...
#GameDev #A11y
12.12.2025 04:51 โ ๐ 14 ๐ 7 ๐ฌ 0 ๐ 0
I was thinking about growing my Rex through the game, having her start in alley, grow to a regular t-rex size and then become a huge kaiju, but that limits the reusability of assets between levels. As I'm intending to finish the game within 4 months, that is quite problematic.
11.12.2025 08:39 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Still on the fence about it. Kaiju being REALLY tiny makes for some unique experience.
My main fear is only that it won't feel kaiju-y enough. Part of kaijus appeal for me is the huge scale terrain destruction, and I kinda would love some of that.
11.12.2025 06:59 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Adding juggling to my tiny kaiju beat'em'up and it's SO MUCH FUN to test :D
#indiedev #gamedev #godot #beatemup #pixelart
10.12.2025 13:20 โ ๐ 47 ๐ 5 ๐ฌ 1 ๐ 0
Things that you don't have to give a damn about in 3D: properly displaying particles in Y sorted environment is a relatively challenging thing
What I ended up doing is spawning a particle prefab at the same Y position as the enemies for sorting purpose, but its internal sprite node gets a Y offset
09.12.2025 23:52 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Slowly adding steering behaviors for enemy scatter mode, to make them feel bit more alive and fun. Octis are REALLY active at this point in time, but I need to add switching between aggressive/scatter states before I tweak this behavior.
05.12.2025 13:41 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Kaijus? Arkanoid? Sign me up!
04.12.2025 15:58 โ ๐ 4 ๐ 2 ๐ฌ 1 ๐ 0
Rraaawwrrr!
The final content update is live for Mega Kaiju Boom Ball, and includes one final Kaiju battle available as a bonus level!
Grab it NOW on @itch.io!
#screenshotsaturday #neshomebrew #nesdev #indiegamedev #gamedev #indiegames
04.12.2025 12:19 โ ๐ 26 ๐ 12 ๐ฌ 0 ๐ 1
Working on scatter movement for my beat'em'up enemies and how to make it dependent on enemy aggressiveness.
The idea: pick a random point to scatter towards, and then shorten the vector between it and attack position depending on desired aggro level, allowing for quick transition into attack mode.
02.12.2025 07:34 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Spent the day writing design documents and THINKING BIG THOUGHTS. Brain hurts now, gonna watch some silly movies about dinosaurs.
30.11.2025 18:32 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
Itโs every living personโs obligation to throw these in the river when they see one.
28.11.2025 17:52 โ ๐ 18 ๐ 4 ๐ฌ 0 ๐ 0
I am cataloging my old games. Some of them got lost to time, some I've found screenshots of in the archive.org, and some I still have the source code for.
Managed to compile this dungeon crawler made in a "7 games in 7 days" solo jam in 2014
Yes that is a Thong Goblin.
#gamedev #indiedev #gamejam
24.11.2025 16:11 โ ๐ 34 ๐ 8 ๐ฌ 0 ๐ 0
Indie dev building a game about dinos who race!
Webdev slowly turning into a gamedev
A game developer from ๐ซ๐ฎ living in ๐ธ๐ฌ. I like video games, cats and coffee. Lead programmer on Zecha Tactics, a turn-based mecha tactics game inspired by 80s and 90s mecha series.
- Activist, artist, gamer โก
- please support my survival at
patreon.com/leftistgamermemes
- item shop: leftistgamermemes.square.site
- streams: twitch.tv/leftistgamermemes
Born in Warsaw. Studied design at Kรถln International School of Design. Indie game designer now. IGF finalist. Teaching Game Design. ๐ฉ๐ช๐ฌ๐ง๐ต๐ฑ He/Him
[bridged from https://mastodon.social/@krystman on the fediverse by https://fed.brid.gy/ ]
โ Producer+VA @BlackfieldEnt.bsky.social๐ด Site Lead @pressspacetojump.bsky.social๐ข Showrunner @pressplaytowatch.bsky.socialโถ๏ธ Co-Lead @HimboHunter.bsky.social๐
Lead @pitfalls.bsky.social๐ฒ @coasterkisser.bsky.social๐ข
RadiantG.com โข he/him
twitch.tv/RadiantG
they/them, myth, minor legend, artistic technician, that person you've met at that thing way back yeah I was so sure when I saw you that we met somewhere a year or so ago how are things since then?
am looking for work! โค http://raxterbaxter.com/portfolio/
He/Him | Some random turbo-nerd that runs a repair shop reviving retro and current game consoles and controllers called UnBorked.
@unborked.com
UnBorked.com
He/Him | ๐จโ๐ป Coding Awesome Games @ Panato Games | ๐จโ๐ซ Teaching Game Design and Programming in spare time at Collegium Da Vinci in Poznaล | Weird โ๏ธ Person
Game designer occasional DM
www.maggiemakes.games
Micro indie games studio making our first anarcha-queer squatting narrative sim game #CreaturesLikeUs! Join our Discord, wishlist or make a donation to Liberapay below!
linktr.ee/CircleAStudios
Iโm Benton Peรฑa (aka B3N70N) โ electronic music producer and live performer, broadcasting soundwaves and crafting high-energy beats from the Dominican Republicโs endless summer. Follow for follow โ letโs connect!
An ecosystem of tools for Godot Engine and Valve's Steam. Read more about the project at https://godotsteam.com!
Yearly gathering of @godotengine.org developers from around the world! โ๏ธ๐บ๏ธ
๐
23-24 of April
๐ Amsterdam, The Netherlands
๐ https://conference.godotengine.org
Find the right assets for your next @godotengine.org project here! ๐๏ธ๐จ
๐ https://links.godotengine.org/
Non-profit organization taking good care of the @godotengine.org project ๐ค
Donate here: https://fund.godotengine.org/
๐ https://links.godotengine.org/
Director of Studies at Goldsmiths, UoL โข Senior Lecturer โข Game AI โข Game Developer โข Shader Master โข Content Creator
Game developer. Mars After Midnight, Return of the Obra Dinn, Papers Please, Republia Times, Helsing's Fire, Mightier, etc.