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The HellBox

@thehellbox.bsky.social

Developing a racing game in Rust. Follow this account to not miss the upcoming demo

43 Followers  |  21 Following  |  47 Posts  |  Joined: 06.04.2025  |  1.9053

Latest posts by thehellbox.bsky.social on Bluesky

Correct! I fell in love with the design the first time I saw it.
Though I need to point out that all of the cars in game are not direct copies of real world cars. They're inspired by certain cars, but are made to be unique

12.08.2025 11:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Quite close! It wasn't produced in USSR exactly, but it was produced in a communist country

12.08.2025 11:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Not even close! But it's RWD

12.08.2025 10:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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NEW CAR!!!

Can you guess what was the inspiration?

#gamedev #indiedev #racinggame

12.08.2025 10:11 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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Track preview before race starts

#gamedev #indiedev #racinggame

10.08.2025 11:05 โ€” ๐Ÿ‘ 13    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Settings menu
Took quite a while to implement, mostly improving UI that I have

#gamedev #indiedev

09.08.2025 07:14 โ€” ๐Ÿ‘ 14    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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CPU opponents now learn from their mistakes. If they can't reach the checkpoint, they'll lower their speed and braking distance until they reach the next one

#gamedev #indiedev #racinggame

09.07.2025 15:17 โ€” ๐Ÿ‘ 29    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I love the consistent pixel density on textures!

09.07.2025 09:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

One of the worst things I've been dealing with while making the game are CPU opponents. It's been 5 months since I've started working on them and every month I come back and try to improve their speed and getting very minor gains. Managed to shaved off 8 seconds out of a 80 second lap today though

04.07.2025 17:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Snowflakes! In the future I plan to introduce more complex weather effects such as rain, but for now all winter maps feature snow falling from the sky

#gamedev #indiedev #racinggame

04.07.2025 07:21 โ€” ๐Ÿ‘ 26    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Exactly

01.07.2025 17:19 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New car selector in beaterCore!

#gamedev #indiedev #racinggame

01.07.2025 16:58 โ€” ๐Ÿ‘ 24    ๐Ÿ” 5    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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As promised in the last post, I've added different types of tires for different road surfaces. Besides different grip, they also have different handling properties

#gamedev #indiedev #racinggame

30.06.2025 06:59 โ€” ๐Ÿ‘ 14    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

yay gambling for the whole family

30.06.2025 06:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Just finished implementing different surface types in beaterCore. They allow for more complex tire behaviour changes, and affect how particles are emitted.
My next plan is to add different types of tires(Off-road, racing, snow etc)

#gamedev #indiedev #racinggame

27.06.2025 10:15 โ€” ๐Ÿ‘ 12    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Replay system allowed to capture a couple of nice screenshots

26.06.2025 07:36 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I've reimplemented replay system into beaterCore. I had it working 6 months ago, before I added CPU opponents, but with CPU opponents it was just lying around forgotten. Now, replays are automatically saved and can be replayed at any time from the main menu

#gamedev #indiedev

25.06.2025 08:11 โ€” ๐Ÿ‘ 45    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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So far the only thing you you could to to your car in beaterCore were repairs. But I'm finally starting to work on tuning, and the first step is ability to purchase and install softer or stiffer suspension springs
#gamedev #indiedev #racinggame

18.06.2025 12:50 โ€” ๐Ÿ‘ 27    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Thanks for suggestion! I don't think this kind of visualization will work for smaller components like airfilter/oil, text is a bit more obvious than symbols and doesn't require understanding of how car's drive train looks. But I'll certainly try to stylize the UI a bit more

11.06.2025 11:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Continuing on making car damage more noticeable to the player, I've added text warnings on the top of the screen displaying everything that's wrong with player's car

#gamedev #indiedev

11.06.2025 10:14 โ€” ๐Ÿ‘ 4    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I think the general shape is pretty close, it's just missing the details like shoelaces and tongue. Also textures can hide bad geometry quite well, specially on smaller objects.
Poly count seems a bit high for a shoe

11.06.2025 08:07 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Just finished implementing terrain texture picker in the level editor

#gamedev #indiedev

10.06.2025 11:30 โ€” ๐Ÿ‘ 5    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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One of the problems I've encountered during play testing the game was misunderstanding of the vehicle damage system. Testers had troubles understanding why their cars broke down, so I'm experimenting with adding on-screen tips on what parts of the car get damaged

#gamedev #indiedev #racinggame

09.06.2025 06:00 โ€” ๐Ÿ‘ 6    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Tire marks showcase
Best part? They're batch rendered!

#gamedev #indiedev #racinggame

05.06.2025 10:52 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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New car shadows
And if you look closely - tire marks! They're WIP and I'm not showing them fully until they're done, so make sure to follow the progress

#gamedev #indiedev #racinggame

04.06.2025 17:25 โ€” ๐Ÿ‘ 9    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Actually, one small change - made the building a little smaller. It looks a bit less out of place like that

03.06.2025 09:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I think I'm finished with dealer location rework for now.
I wouldn't call it good but it's a lot better than it was before

#gamedev #indiedev

03.06.2025 09:15 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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WIP dealer rework

02.06.2025 12:28 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New car previews in car selector. It's WIP but looks a lot better than blank squares xD

#gamedev #indiedev

01.06.2025 11:16 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Ended up making powertrain visualization and separated information for gearbox and engine

#gamedev #indiedev #racinggame

29.05.2025 05:49 โ€” ๐Ÿ‘ 25    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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