I think I got cold for AeroGPX after playing the demo aswell. 100% a game I would buy if I didn't try it first, but after playing the demo I've learned I'm definitely not the target audience
27.01.2026 06:01 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@thehellbox.bsky.social
Developing a racing game in Rust. DEMO IS OUT!!! https://the-hellbox.itch.io/beatercore beaterCore is on Steam! https://store.steampowered.com/app/3711050/BeaterCore/
I think I got cold for AeroGPX after playing the demo aswell. 100% a game I would buy if I didn't try it first, but after playing the demo I've learned I'm definitely not the target audience
27.01.2026 06:01 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Showcasing grass rendering
#gamedev #indiedev
WIP grass rendering
#gamedev #indiedev
beaterCore 0.0.6 is released!
Main changes:
- Spark plugs can fail and be replaced
- New UI for inspecting the car
- Improved auto parts store interior
Full changelog:
the-hellbox.itch.io/beatercore/d...
#gamedev #indiedev
Engines now feature spark plugs that can fail
#gamedev #indiedev
As promised, gearbox inspection UI was redesigned in the same style as with the engine
#gamedev #indiedev
Engine inspection UI redesign
Slightly better than the old wall of text. Same UI redesign will be done to the gearbox
#gamedev #indiedev
Changes are coming to auto-parts store!
#gamedev #indiedev
beaterCore Demo 0.0.3 is released!
Voiced rally-style pacenotes, new time attack maps, performance improvements and more
Full list of changes:
the-hellbox.itch.io/beatercore/d...
#gamedev #indiedev
This is one of the biggest maps yet, whole 768x768m, and it's the first to have room for multiple circuit layouts for different racing disciplines. Coming to the demo soon!
#gamedev #indiedev
That's the first house asset that I've made for a racing circuit.
I'm currently working on creating more time-attack maps into the game. Could be related to the fact that I've just implemented pacenotes... But tsss! That's a secret!
#gamedev #indiedev #racinggame
Graphics development tip:
Never develop on Nvidia GPU. Driver is too forgiving, and the moment you test your perfectly functional code on anything else it just break into pieces
beaterCore Demo 0.0.2 has released!
the-hellbox.itch.io/beatercore/d...
#rustland #gamedev
beaterCore demo is out on @itch.io!
Buy, repair, restore, and race your dream project car. Take part in racing events and work your way through the career mode!
the-hellbox.itch.io/beatercore
Wishlist on steam:
store.steampowered.com/app/3711050/...
#gamedev #indiedev #rustlang #racinggame
beaterCore has finally got a Steam page open for wishlists!
store.steampowered.com/app/3711050/...
#gamedev #indiedev #rustlang #racinggame
Don't know why but I'm really proud of this handbrake cable model xD
New items coming to the game: Brake cable, wheel bearings, and brake hoses. You can guess what can break down now!
#lowpoly #gamedev #indiedev
More split-screen screenshots
I've repurposed multiplayer lobby UI for it. Compared to multiplayer though, it doesn't use cars from your garage, you're free to choose any car you want, but there's no damage or tuning sadly
#gamedev #indiedev #racinggame
I've managed to bring back split screen support. It was rotting away for months now, with ghosts of its existence creeping around the code. Took a couple of hours to get it to render all the new features
#gamedev #indiedev
This is the first track in game that isn't off-road. It does take a lot more patience and precision to make these more precise curves, specially considering that my level editor is not exactly suited for that
#gamedev #indiedev
More cars now have different color variations
I haven't posted for a while since I'm preparing the game for the demo release, and that involves a lot of bug fixes, stuff I can't showcase.
Speaking of which - I'm in search of testers. Write me a DM if you're interested to try out the game
#indiedev
I had to implement 3d text rendering just for this results screen.
I don't think I'll use 3d text anywhere else, but I think 4 hours spent on it are worth it
#gamedev #indiedev
Now you can collect cups for winning races
#gamedev #indiedev
Minimap!
#gamedev #indiedev
In single player campaign:
13.10.2025 13:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 03d track previews!
#gamedev #indiedev
Autumn is pretty
#gamedev #indiedev #racinggame
Even ignoring non-destructive editing being broken - the performance and stability is just so much worse than 2.1. I understand that it's a new version and bugs are to be expected, but I had so much work lost from random crashes from me simply pressing Ctrl + Z too fast
25.09.2025 10:33 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I often use indexed color palette in my workflow. If you apply filters with indexed color palette - filters ignore it. And as a result - what you get shown during editing on screen is different from the export. And it's just one issue, I have so many of them that it's pointless to list them
25.09.2025 10:30 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0A small rant but I've been trying to switch to GIMP 3 from 2.1 for the past couple of months and it's just such a horrible experience all around. Non-destructive editing is just broken and gives me all kinds of weird bugs, and somehow it seems like I'm the only person having issues with it
25.09.2025 10:25 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Working on an autumn set of maps
25.09.2025 08:51 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0