Hereโs a handy tip for painting roughness maps in Painter
20.05.2025 18:50 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0@henning.bsky.social
Co-founder of FlippedNormals. 3D artist and startup founder. I used to work on movies. Live in London. Character mentorship available: http://henningsanden.com
Hereโs a handy tip for painting roughness maps in Painter
20.05.2025 18:50 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0More roles have opened up here at Absurd Ventures. Join us if you love AAA games with a ton of storytelling. www.absurdventures.com/careers
19.05.2025 23:00 โ ๐ 60 ๐ 23 ๐ฌ 4 ๐ 2Threw my guy into unreal
19.05.2025 23:55 โ ๐ 41 ๐ 0 ๐ฌ 1 ๐ 0Color map from Painter
15.05.2025 00:55 โ ๐ 12 ๐ 1 ๐ฌ 1 ๐ 0Iray render from Painter of the current progress
15.05.2025 00:51 โ ๐ 28 ๐ 2 ๐ฌ 0 ๐ 0Im working more on the textures for my Kaiju. Having tons of fun in Painter, with baked maps from Marmoset.
15.05.2025 00:47 โ ๐ 13 ๐ 0 ๐ฌ 0 ๐ 0Ive finally started on texturing. Very early days. Render from Iray in Painter
13.05.2025 06:55 โ ๐ 37 ๐ 3 ๐ฌ 3 ๐ 0I have mentorship spots available starting soon:
henningsanden.com
From a recent mentorship review, making a portfolio from scratch
13.05.2025 17:42 โ ๐ 8 ๐ 0 ๐ฌ 1 ๐ 0Thanks! Yep its a time consuming process. Loving it though!
13.05.2025 16:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Maya wires
13.05.2025 07:08 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0Ive finally started on texturing. Very early days. Render from Iray in Painter
13.05.2025 06:55 โ ๐ 37 ๐ 3 ๐ฌ 3 ๐ 0Working more on the topo and UVs, testing out more Marmoset baking
10.05.2025 00:03 โ ๐ 13 ๐ 0 ๐ฌ 1 ๐ 0Flow is a good thing to think about when creating appealing shapes for #gameart
09.05.2025 15:43 โ ๐ 15 ๐ 2 ๐ฌ 1 ๐ 0Heres a pattern i use all the time when sculpting. Really helps to get appealing shapes.
09.05.2025 15:29 โ ๐ 133 ๐ 7 ๐ฌ 4 ๐ 1WIP
09.05.2025 14:14 โ ๐ 24 ๐ 0 ๐ฌ 0 ๐ 0Very very early first pass texturing
02.05.2025 16:31 โ ๐ 13 ๐ 0 ๐ฌ 1 ๐ 0He's now in Painter :D
01.05.2025 16:23 โ ๐ 26 ๐ 0 ๐ฌ 1 ๐ 0UVs done
01.05.2025 15:22 โ ๐ 10 ๐ 0 ๐ฌ 1 ๐ 0Contains 3 really nice sculpting brushes for $1. I've completely replaced my clay buildup with one of them
flippednormals.com/product/flip...
Im having tons of fun with this character! Doing a Blender test
01.05.2025 13:38 โ ๐ 7 ๐ 0 ๐ฌ 2 ๐ 0Its so much fun to see the ratings coming in for the Brush Kit we launched recently!
01.05.2025 13:37 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0First Marmoset bake test with auto uvs. Tons of issues but Im the progress so far!
30.04.2025 17:41 โ ๐ 10 ๐ 1 ๐ฌ 0 ๐ 0For games, whats the correct way to smooth the normals for a character? Currently Im using Soften Edges in Maya. Do you do a uniform soften based on the angle or do different areas get a custom angle?
30.04.2025 15:38 โ ๐ 6 ๐ 0 ๐ฌ 3 ๐ 0Topo more or less done, now to crush ngons
30.04.2025 13:29 โ ๐ 9 ๐ 0 ๐ฌ 1 ๐ 0You know how marketing for movies are lying or severely undermining the work of VFX companies? It's because the audience likes when things are 'real'. Imagine a movie being made with AI - the backlash would be 100x more intense than this.
28.04.2025 20:49 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0Gorgeous! What a lovely project
25.04.2025 11:20 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0In games, are poles okay or should they generally be avoided? If they are bad, what's the consequence of having them?
25.04.2025 11:14 โ ๐ 5 ๐ 0 ๐ฌ 3 ๐ 0Im making some progress on the back and tail
23.04.2025 22:49 โ ๐ 11 ๐ 0 ๐ฌ 0 ๐ 0