Henning Sanden 's Avatar

Henning Sanden

@henning.bsky.social

Co-founder of FlippedNormals. 3D artist and startup founder. I used to work on movies. Live in London. Character mentorship available: http://henningsanden.com

1,546 Followers  |  112 Following  |  147 Posts  |  Joined: 27.05.2023  |  1.8884

Latest posts by henning.bsky.social on Bluesky

Video thumbnail

Hereโ€™s a handy tip for painting roughness maps in Painter

20.05.2025 18:50 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

More roles have opened up here at Absurd Ventures. Join us if you love AAA games with a ton of storytelling. www.absurdventures.com/careers

19.05.2025 23:00 โ€” ๐Ÿ‘ 60    ๐Ÿ” 23    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 2
Post image Post image

Threw my guy into unreal

19.05.2025 23:55 โ€” ๐Ÿ‘ 41    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

Color map from Painter

15.05.2025 00:55 โ€” ๐Ÿ‘ 12    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

Iray render from Painter of the current progress

15.05.2025 00:51 โ€” ๐Ÿ‘ 28    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Im working more on the textures for my Kaiju. Having tons of fun in Painter, with baked maps from Marmoset.

15.05.2025 00:47 โ€” ๐Ÿ‘ 13    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Ive finally started on texturing. Very early days. Render from Iray in Painter

13.05.2025 06:55 โ€” ๐Ÿ‘ 37    ๐Ÿ” 3    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
3D Character Mentorship - 3D Character Mentorship Learn how to become a 3D character artist! Get feedback on your work from a professional character artist and co-founder of FlippedNormals.

I have mentorship spots available starting soon:
henningsanden.com

13.05.2025 17:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

From a recent mentorship review, making a portfolio from scratch

13.05.2025 17:42 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks! Yep its a time consuming process. Loving it though!

13.05.2025 16:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Maya wires

13.05.2025 07:08 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Ive finally started on texturing. Very early days. Render from Iray in Painter

13.05.2025 06:55 โ€” ๐Ÿ‘ 37    ๐Ÿ” 3    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
Post image

Working more on the topo and UVs, testing out more Marmoset baking

10.05.2025 00:03 โ€” ๐Ÿ‘ 13    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Flow is a good thing to think about when creating appealing shapes for #gameart

09.05.2025 15:43 โ€” ๐Ÿ‘ 15    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

Heres a pattern i use all the time when sculpting. Really helps to get appealing shapes.

09.05.2025 15:29 โ€” ๐Ÿ‘ 133    ๐Ÿ” 7    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 1
Post image

WIP

09.05.2025 14:14 โ€” ๐Ÿ‘ 24    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 02.05.2025 16:31 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Very very early first pass texturing

02.05.2025 16:31 โ€” ๐Ÿ‘ 13    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

He's now in Painter :D

01.05.2025 16:23 โ€” ๐Ÿ‘ 26    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

UVs done

01.05.2025 15:22 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
FlippedNormals Brush Kit - FlippedNormals Check out FlippedNormals Brush Kit.Find more Brushes on FlippedNormals

Contains 3 really nice sculpting brushes for $1. I've completely replaced my clay buildup with one of them
flippednormals.com/product/flip...

01.05.2025 13:38 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Im having tons of fun with this character! Doing a Blender test

01.05.2025 13:38 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Post image

Its so much fun to see the ratings coming in for the Brush Kit we launched recently!

01.05.2025 13:37 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image Post image

First Marmoset bake test with auto uvs. Tons of issues but Im the progress so far!

30.04.2025 17:41 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

For games, whats the correct way to smooth the normals for a character? Currently Im using Soften Edges in Maya. Do you do a uniform soften based on the angle or do different areas get a custom angle?

30.04.2025 15:38 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
Post image

Topo more or less done, now to crush ngons

30.04.2025 13:29 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You know how marketing for movies are lying or severely undermining the work of VFX companies? It's because the audience likes when things are 'real'. Imagine a movie being made with AI - the backlash would be 100x more intense than this.

28.04.2025 20:49 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Gorgeous! What a lovely project

25.04.2025 11:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

In games, are poles okay or should they generally be avoided? If they are bad, what's the consequence of having them?

25.04.2025 11:14 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
Post image

Im making some progress on the back and tail

23.04.2025 22:49 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@henning is following 20 prominent accounts