โ™ข Fen โ™ข's Avatar

โ™ข Fen โ™ข

@salmikawolf.bsky.social

โœง friendly neighbourhood wolf โœง they/them ๐Ÿณ๏ธโ€โšง๏ธ โœง โœง Senior 3D Artist @ustwogames โœง โœง Monument Valley 2 & 3, Assemble with Care & Alba: A Wildlife Adventure โœง โœง https://fensartden.com/ โœง

1,576 Followers  |  478 Following  |  139 Posts  |  Joined: 07.10.2023  |  2.0057

Latest posts by salmikawolf.bsky.social on Bluesky

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We're excited to announce that applications are open for the Draknek New Voices Puzzle Grant 2025 ๐ŸŽ‰

The grant will award $15,000 to five thinky puzzle game developers from all over the world, and a year's mentorship with genre veterans.

Deadline: September 28th
More info ๐Ÿ‘‡
grants.draknek.org

08.08.2025 14:12 โ€” ๐Ÿ‘ 224    ๐Ÿ” 185    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 8
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Doot Tiny Grant ๐Ÿ’Œ Selection
I'm giving 2000โ‚ฌ to 5 people to help them make small games. We received 172 submissions, and it took some time but we have now selected the 5 beneficiaries ๐Ÿฅณ

Meet them in the comments โฌ‡๏ธ

08.08.2025 09:45 โ€” ๐Ÿ‘ 119    ๐Ÿ” 36    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 4
Text at the top reads: Senior Unity Programmer.

The job description reads:

Responsibilities
Taking ownership of and developing core game systems
Preferred: Overseeing the high-level rendering architecture of our projects
Supporting junior- and mid-level engineers

Requirements
Experience shipping multiple commercial games
Experience with Unity rendering, including SRP and URP. Good knowledge of URP internals preferred.
Experience developing gameplay systems in Unity
High level of fluency in C#
Experience developing multiplayer games, especially in Unity and/or using Photon Fusion
Due to our small team and a significant number of our employees being international, we require potential applicants to be able to speak English

Preferred experience
Rendering programming experience or familiarity a huge plus
Experience developing multiplayer games, especially in Unity and/or using Photon Fusion
HLSL fluency
Shader and GPU pipeline optimization experience
Experience working on live-service games
Developing on Xbox consoles

This is a permanent position. After completing a probation period you will be a full democratic member of the company, contributing equally to all strategy decisions and sharing in all profits. If youโ€™d like to know more about co-ops, and KO_OP in particular, this profile goes into some detail about how we operate.

 

$85,700 CAD/year + bonuses and democratic decision making
Fully remote work (Hybrid available in Montreal and Vancouver if desired)
Health benefits
4-day work-weeks with flexible hours
25 annual days paid vacation, unlimited sick and personal days

Text at the top reads: Senior Unity Programmer. The job description reads: Responsibilities Taking ownership of and developing core game systems Preferred: Overseeing the high-level rendering architecture of our projects Supporting junior- and mid-level engineers Requirements Experience shipping multiple commercial games Experience with Unity rendering, including SRP and URP. Good knowledge of URP internals preferred. Experience developing gameplay systems in Unity High level of fluency in C# Experience developing multiplayer games, especially in Unity and/or using Photon Fusion Due to our small team and a significant number of our employees being international, we require potential applicants to be able to speak English Preferred experience Rendering programming experience or familiarity a huge plus Experience developing multiplayer games, especially in Unity and/or using Photon Fusion HLSL fluency Shader and GPU pipeline optimization experience Experience working on live-service games Developing on Xbox consoles This is a permanent position. After completing a probation period you will be a full democratic member of the company, contributing equally to all strategy decisions and sharing in all profits. If youโ€™d like to know more about co-ops, and KO_OP in particular, this profile goes into some detail about how we operate. $85,700 CAD/year + bonuses and democratic decision making Fully remote work (Hybrid available in Montreal and Vancouver if desired) Health benefits 4-day work-weeks with flexible hours 25 annual days paid vacation, unlimited sick and personal days

Text at the top reads: Senior Rendering Programmer. Text inside a white square reads: 

Responsibilities
Overseeing the high-level rendering architecture of our projects
Overseeing other rendering programmers and technical artists
Collaborating closely with artists to iterate on and achieve their rendering ambitions and visual targets

Requirements
Experience shipping commercial games
Extensive experience with Unity rendering, including SRP and URP, with good knowledge of URP internals
High level of fluency in C# and HLSL
Shader and GPU pipeline optimization experience
Experience with GPU debuggers, such as RenderDoc and Pix
A proven track record of working closely with artists
Due to our small team and a significant number of our employees being international, we require potential applicants to be able to speak English

Preferred experience
Experience developing multiplayer games, especially in Unity and/or using Photon Fusion
Experience with Amplify Shader Editor, including template development
Developing on Xbox consoles
Compensation
$85,700 CAD/year + bonuses and democratic decision making
Fully remote work (Hybrid available in Montreal and Vancouver if desired)
Health benefits
4-day work-weeks with flexible hours
25 annual days paid vacation, unlimited sick and personal days

Text at the top reads: Senior Rendering Programmer. Text inside a white square reads: Responsibilities Overseeing the high-level rendering architecture of our projects Overseeing other rendering programmers and technical artists Collaborating closely with artists to iterate on and achieve their rendering ambitions and visual targets Requirements Experience shipping commercial games Extensive experience with Unity rendering, including SRP and URP, with good knowledge of URP internals High level of fluency in C# and HLSL Shader and GPU pipeline optimization experience Experience with GPU debuggers, such as RenderDoc and Pix A proven track record of working closely with artists Due to our small team and a significant number of our employees being international, we require potential applicants to be able to speak English Preferred experience Experience developing multiplayer games, especially in Unity and/or using Photon Fusion Experience with Amplify Shader Editor, including template development Developing on Xbox consoles Compensation $85,700 CAD/year + bonuses and democratic decision making Fully remote work (Hybrid available in Montreal and Vancouver if desired) Health benefits 4-day work-weeks with flexible hours 25 annual days paid vacation, unlimited sick and personal days

We're hiring for TWO positionsโ€”Senior Unity Programmer and Senior Rendering Programmer! www.workwithindies.com/work-with/ko...

โœจ You do NOT need to be Canadian to apply! ๐Ÿ™

$85,700 CAD/year
Health benefits
4-day work weeks
25 annual days paid vacation

21.07.2025 19:38 โ€” ๐Ÿ‘ 75    ๐Ÿ” 62    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 5
How to Make LOK Puzzles
YouTube video by LudicRyan How to Make LOK Puzzles

If you have never made a puzzle but really want to give it a try, I wholeheartedly recommend the LOK puzzle system. It has spatial and temporal elements that really get the brain meat working!

www.youtube.com/watch?v=zI28...

30.07.2025 10:32 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Image: Spill the Beans is live on Kickstarter! The five main scapegoat characters look at the camera with expressions of worry and suspicion.

Image: Spill the Beans is live on Kickstarter! The five main scapegoat characters look at the camera with expressions of worry and suspicion.

Our #indiegame #Kickstarter is now LIVE! ๐Ÿคฉ๐ŸŽ‰

You're the one whodunnit in this reverse detective #visualnovel - can you find the perfect scapegoat, get away with theft, and stomach some sickening consequences? ๐Ÿ”Žโ˜•

Head over to our project page and support SPILL THE BEANS! โžก๏ธ bit.ly/stb-kickstar...

07.07.2025 11:11 โ€” ๐Ÿ‘ 148    ๐Ÿ” 73    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 17
Bright yellow field of wheat with architecture coming out of it with the title Monument Valley 3 enlarged in the middle and a character standing to the side

Bright yellow field of wheat with architecture coming out of it with the title Monument Valley 3 enlarged in the middle and a character standing to the side

Monument Valley 3 is out now on consoles and steam!! If you're looking for a magical journey with outstanding music this one is for you โœจ

store.steampowered.com/app/3132930/...

23.07.2025 13:45 โ€” ๐Ÿ‘ 29    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

just a babbyyyyyy

24.07.2025 09:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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finished up my new magpie plushie. theres a couple magpies that always wait outside my window and I throw them unsalted nuts. so I was inspired to plushify them

23.07.2025 15:01 โ€” ๐Ÿ‘ 95    ๐Ÿ” 13    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
Bright yellow field of wheat with architecture coming out of it with the title Monument Valley 3 enlarged in the middle and a character standing to the side

Bright yellow field of wheat with architecture coming out of it with the title Monument Valley 3 enlarged in the middle and a character standing to the side

Monument Valley 3 is out now on consoles and steam!! If you're looking for a magical journey with outstanding music this one is for you โœจ

store.steampowered.com/app/3132930/...

23.07.2025 13:45 โ€” ๐Ÿ‘ 29    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
How to Make LOK Puzzles
YouTube video by LudicRyan How to Make LOK Puzzles

@ludicryan.bsky.social made a fantastic video about how to make a LOK puzzle!

Using both pen and paper environment and the editor in LOK Digital, Ryan really exposed what makes a LOK puzzle tick. I also contributed a bit with an interview.

www.youtube.com/watch?v=zI28...

20.07.2025 09:38 โ€” ๐Ÿ‘ 31    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Several LOK puzzles I've made

Several LOK puzzles I've made

I've been practicing making LOK puzzles for the last few weeks in preparation for making a video on how to make and design LOK puzzles.

Part of this practice is just creating a muscle memory of different solving and design techniques. Part of it is analysing existing puzzles and why they work.

19.06.2025 08:09 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
AI Could Never Translate This Anime (feat. Chihayafuru)
YouTube video by Sarah Moon AI Could Never Translate This Anime (feat. Chihayafuru)

we desperately need fans to:

A. know that AI localization will absolutely ruin their favorite manga, anime, games, and books

B. fan outrage over AI use is one of the best and only ways we can fight back.

most loc professionals are freelance. we're not union. we have no power.

Fans must speak up.

28.05.2025 23:57 โ€” ๐Ÿ‘ 1542    ๐Ÿ” 785    ๐Ÿ’ฌ 16    ๐Ÿ“Œ 25
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๐Ÿชฒ๐ŸŒป๐ŸŒฒ Kabuto Park is OUT NOW! ๐Ÿž๐Ÿชท๐ŸŽ‰

๐Ÿชฒ Catch the cutest and strongest bugs
๐Ÿž Win the tiniest sumo fights
๐Ÿ Collect, upgrade and enjoy summer

I am so proud of this little game, it means so much to me ๐Ÿ’• Share with your friends ๐Ÿ’Œ

#indiedev #indiegame

28.05.2025 14:48 โ€” ๐Ÿ‘ 1650    ๐Ÿ” 552    ๐Ÿ’ฌ 48    ๐Ÿ“Œ 63
How to Make Labyrinth Puzzles
YouTube video by LudicRyan How to Make Labyrinth Puzzles

I've been working on a video about practicing game design through pen and paper puzzles like labyrinths.

I like being able to practice through formats where you can see your progress quite rapidly. For me it's like when an artist sketches

www.youtube.com/watch?v=EsOE...

19.05.2025 15:50 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐Ÿšจ CRESCENT COUNTY KICKSTARTER IS LIVE!!! ๐Ÿšจ

Pledge now to -
๐Ÿงน drift and drive on your witch-tech motorbroom
๐Ÿ๏ธ make deliveries by day, street race by night
๐Ÿ’‹ kiss your friends on the mouth??
๐Ÿ’ซ BE GAY DO GLIDES

๐Ÿ‘‡ BACK US HERE ๐Ÿ‘‡
www.kickstarter.com/projects/ann...

20.05.2025 17:01 โ€” ๐Ÿ‘ 1744    ๐Ÿ” 783    ๐Ÿ’ฌ 61    ๐Ÿ“Œ 151
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The Big Catch: Tacklebox is a standalone chapter and prologue to our upcoming game- The Big Catch.

You can play it today on Steam- for FREE!!!

store.steampowered.com/app/2985610/...

26.11.2024 20:51 โ€” ๐Ÿ‘ 256    ๐Ÿ” 110    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 13
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Announcing Spooky Express!

Plan the train route for the worldโ€™s spookiest theme park! Pick up the monsters & drop them at their destinations. But be careful! Donโ€™t let them bite the passengers or youโ€™ll have a grave problem.

store.steampowered.com/app/3352310/...

08.05.2025 16:31 โ€” ๐Ÿ‘ 212    ๐Ÿ” 92    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 19
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TRANS RIGHTS ๐Ÿณ๏ธโ€โšง๏ธ

31.03.2025 13:34 โ€” ๐Ÿ‘ 20233    ๐Ÿ” 7819    ๐Ÿ’ฌ 51    ๐Ÿ“Œ 25

Anna is awesome and Crescent County will be awesome too.

One to follow on Kickstarter for indie game fans ๐Ÿ™Œ๐Ÿป

07.05.2025 08:41 โ€” ๐Ÿ‘ 54    ๐Ÿ” 13    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A map of the island. Better copy it to your journal...

#gamedev #indiegamedev #godot

06.05.2025 14:12 โ€” ๐Ÿ‘ 158    ๐Ÿ” 18    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 2

I have no idea what I am doing!!!

06.05.2025 12:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Concept of a lone tower with foggy black and white hills around with white trees. A stark red roof and red accent colors of a ribbon around the tower.

Concept of a lone tower with foggy black and white hills around with white trees. A stark red roof and red accent colors of a ribbon around the tower.

A lone black and white tower with grey hills in the background. The tower has red accents, but also has a beautiful blue plant wrapping around the tower itself that the character is able to walk on to solve the puzzle. Art by Ian Zell

A lone black and white tower with grey hills in the background. The tower has red accents, but also has a beautiful blue plant wrapping around the tower itself that the character is able to walk on to solve the puzzle. Art by Ian Zell

Here's a very early concept I did on Monument Valley 3, which later inspired art for a section of levels that made it in the final game.

Final art by @ianzell.bsky.social and design by @ludicryan.bsky.social & @ianzell.bsky.social (plus support from other folks for the final iteration!)

02.05.2025 10:36 โ€” ๐Ÿ‘ 33    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

if you're tired of this being the norm, here's a reminder to sign our petition!!
uvw-cwa.org

02.05.2025 20:03 โ€” ๐Ÿ‘ 229    ๐Ÿ” 95    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A large temple gate is opened on a sunset sky with a golden sun casting light onto the architecture. A lone character stands in the gate. Set in the isometric art style of monument valley.

A large temple gate is opened on a sunset sky with a golden sun casting light onto the architecture. A lone character stands in the gate. Set in the isometric art style of monument valley.

The real life reference of the Lempuyang temple in Bali. A large gate backlit by a golden sunset with a lone figure standing in the middle.

The real life reference of the Lempuyang temple in Bali. A large gate backlit by a golden sunset with a lone figure standing in the middle.

Early on in development for Monument Valley 3 I worked on a concept inspired by the Lempuyang Temple Bali. The goal was to get an idea of how we could push the level of detail as well as adding juice to how we handled lighting.

This didn't make the cut but I still think it looks good!

26.03.2025 10:15 โ€” ๐Ÿ‘ 38    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

definitely gonna keep an eye out ๐Ÿ‘€

02.05.2025 12:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Concept of a lone tower with foggy black and white hills around with white trees. A stark red roof and red accent colors of a ribbon around the tower.

Concept of a lone tower with foggy black and white hills around with white trees. A stark red roof and red accent colors of a ribbon around the tower.

A lone black and white tower with grey hills in the background. The tower has red accents, but also has a beautiful blue plant wrapping around the tower itself that the character is able to walk on to solve the puzzle. Art by Ian Zell

A lone black and white tower with grey hills in the background. The tower has red accents, but also has a beautiful blue plant wrapping around the tower itself that the character is able to walk on to solve the puzzle. Art by Ian Zell

Here's a very early concept I did on Monument Valley 3, which later inspired art for a section of levels that made it in the final game.

Final art by @ianzell.bsky.social and design by @ludicryan.bsky.social & @ianzell.bsky.social (plus support from other folks for the final iteration!)

02.05.2025 10:36 โ€” ๐Ÿ‘ 33    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

400 employees laid off at EA, while the CEO took home $25.6 million in pay last year.

This isn't an issue of money. It's one of power and unaccountable CEOs. With a strong union in your workplace, we can change this.

Work in the UK games industry? Join our union today: iwgb.org.uk/en/join/game...

30.04.2025 13:21 โ€” ๐Ÿ‘ 371    ๐Ÿ” 156    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 4
An image that says "Help! Looking for Korean Translator to translate the Re:Fresh Store Page (<200 words)! Opportunity is paid"

An image that says "Help! Looking for Korean Translator to translate the Re:Fresh Store Page (<200 words)! Opportunity is paid"

๐Ÿ’ฐPAID OPPORTUNITY๐Ÿ’ฐ
We're a small indie team looking for a translator of any experience (we all gotta start somewhere) to help us translate our store page into Korean!

๐Ÿ”ƒLooking for a quick 2-3 day turnaround
โŒNo AI

DM or reply down below if interested๐Ÿ™Œ
#opencall

30.04.2025 17:01 โ€” ๐Ÿ‘ 15    ๐Ÿ” 8    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

OLD

30.04.2025 10:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'm like 20 hours in and still finding completely new things every run...... It's so good.......

28.04.2025 08:17 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@salmikawolf is following 20 prominent accounts