Good job, you beat me! ย Goodbye, Edward Elric! ๐ฅ Fullmetal Alchemist #fanart
04.10.2025 15:18 โ ๐ 998 ๐ 441 ๐ฌ 6 ๐ 2@salmikawolf.bsky.social
โง friendly neighbourhood wolf โง they/them ๐ณ๏ธโโง๏ธ โง โง Senior 3D Artist @ustwogames โง โง Monument Valley 2 & 3, Assemble with Care & Alba: A Wildlife Adventure โง โง https://fensartden.com/ โง
Good job, you beat me! ย Goodbye, Edward Elric! ๐ฅ Fullmetal Alchemist #fanart
04.10.2025 15:18 โ ๐ 998 ๐ 441 ๐ฌ 6 ๐ 2Wish I could get this!! I'll keep an eye out for when/ if you're able to send abroad ๐
03.10.2025 16:24 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0It's that time: ShortBox Comics Fair is here!
Over 140+ all-new, original comics created by artists from around the world, gathered exclusively in one place -for October only!
And it's all online, with all digital comics: no shipping, no waiting, no travelling.
www.shortboxcomicsfair.com
Made another bird plushy! I figured out a more invisible hand sewing method and I used a super soft fabric
27.09.2025 15:30 โ ๐ 39 ๐ 4 ๐ฌ 0 ๐ 1HEY so here's something cool. i'm doing some animations for dodie's new album! here's the first one!! i'm an animator again!!!
www.youtube.com/watch?v=0L2t...
For the next few weeks we're celebrating 12 years of Draknek & Friends. We've got a few exciting things going on, including:
๐ The Developer Steam Sale
๐ A Humble Bundle of all Draknek & Friends games
๐ 12 years, 12 games giveaway
Oh my gosh such a treat to see them in your style!!!
30.08.2025 21:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0A boy with spiky hair, pointless suspenders, and a shirt with more buttons than you ever need sits next to a young girl with long hair.
I love these kids
30.08.2025 20:55 โ ๐ 1618 ๐ 385 ๐ฌ 12 ๐ 0a picture of a collage of characters painted in water colours
A piece I did to celebrate one of my fave games, happy 22 years #talesofsymphonia !
#TOS22ๅจๅนด
A young woman with dark hair tied back in a messy ponytail and in a short gi and a large obi holds a small leaf of paper with a symbol drawn on it.
Summoner
29.08.2025 02:27 โ ๐ 2198 ๐ 625 ๐ฌ 13 ๐ 0The deadline for the Draknek New Voices Puzzle Grant is 23:59 PST Sunday 28th September.
If you'd like to be reminded nearer the time you can sign up for email notifications on the grant homepage.
grants.draknek.org
Working hard on Wild Cosmos, and getting closer to the end.
I want this small world to feel alive and vibrant.
I'm a single person behind this project and if that's the kind of games you like, sharing it and wishlisting helps me greatly.
s.team/a/3051070
#indiegame #wildcosmos #godotengine
Amazing, I'll keep an eye out there!
15.08.2025 18:49 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Omg is there any way to order these prints online?? They are gorgeous!!
15.08.2025 16:33 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Just popped a new game prototype demo I'm working on called Bug Chain on itch!
ianzell.itch.io/bug-chain
Its a sandboxy management simulation sort of game where you direct little bugs to build their houses and try and balance a food chain/ecosystem.
hope some people find it interesting!
A handmade pink Shinx plushie from Pokemon.
A handmade pink Shinx plushie from Pokemon. Shown from the back to see its body and tail.
A Pink Shinx plushie ๐ฉทโก
[ #pokemonart #plushart #kawaiiart #pokemon #nintendo #sewing #artpost ]
We're excited to announce that applications are open for the Draknek New Voices Puzzle Grant 2025 ๐
The grant will award $15,000 to five thinky puzzle game developers from all over the world, and a year's mentorship with genre veterans.
Deadline: September 28th
More info ๐
grants.draknek.org
Doot Tiny Grant ๐ Selection
I'm giving 2000โฌ to 5 people to help them make small games. We received 172 submissions, and it took some time but we have now selected the 5 beneficiaries ๐ฅณ
Meet them in the comments โฌ๏ธ
Text at the top reads: Senior Unity Programmer. The job description reads: Responsibilities Taking ownership of and developing core game systems Preferred: Overseeing the high-level rendering architecture of our projects Supporting junior- and mid-level engineers Requirements Experience shipping multiple commercial games Experience with Unity rendering, including SRP and URP. Good knowledge of URP internals preferred. Experience developing gameplay systems in Unity High level of fluency in C# Experience developing multiplayer games, especially in Unity and/or using Photon Fusion Due to our small team and a significant number of our employees being international, we require potential applicants to be able to speak English Preferred experience Rendering programming experience or familiarity a huge plus Experience developing multiplayer games, especially in Unity and/or using Photon Fusion HLSL fluency Shader and GPU pipeline optimization experience Experience working on live-service games Developing on Xbox consoles This is a permanent position. After completing a probation period you will be a full democratic member of the company, contributing equally to all strategy decisions and sharing in all profits. If youโd like to know more about co-ops, and KO_OP in particular, this profile goes into some detail about how we operate. $85,700 CAD/year + bonuses and democratic decision making Fully remote work (Hybrid available in Montreal and Vancouver if desired) Health benefits 4-day work-weeks with flexible hours 25 annual days paid vacation, unlimited sick and personal days
Text at the top reads: Senior Rendering Programmer. Text inside a white square reads: Responsibilities Overseeing the high-level rendering architecture of our projects Overseeing other rendering programmers and technical artists Collaborating closely with artists to iterate on and achieve their rendering ambitions and visual targets Requirements Experience shipping commercial games Extensive experience with Unity rendering, including SRP and URP, with good knowledge of URP internals High level of fluency in C# and HLSL Shader and GPU pipeline optimization experience Experience with GPU debuggers, such as RenderDoc and Pix A proven track record of working closely with artists Due to our small team and a significant number of our employees being international, we require potential applicants to be able to speak English Preferred experience Experience developing multiplayer games, especially in Unity and/or using Photon Fusion Experience with Amplify Shader Editor, including template development Developing on Xbox consoles Compensation $85,700 CAD/year + bonuses and democratic decision making Fully remote work (Hybrid available in Montreal and Vancouver if desired) Health benefits 4-day work-weeks with flexible hours 25 annual days paid vacation, unlimited sick and personal days
We're hiring for TWO positionsโSenior Unity Programmer and Senior Rendering Programmer! www.workwithindies.com/work-with/ko...
โจ You do NOT need to be Canadian to apply! ๐
$85,700 CAD/year
Health benefits
4-day work weeks
25 annual days paid vacation
If you have never made a puzzle but really want to give it a try, I wholeheartedly recommend the LOK puzzle system. It has spatial and temporal elements that really get the brain meat working!
www.youtube.com/watch?v=zI28...
Image: Spill the Beans is live on Kickstarter! The five main scapegoat characters look at the camera with expressions of worry and suspicion.
Our #indiegame #Kickstarter is now LIVE! ๐คฉ๐
You're the one whodunnit in this reverse detective #visualnovel - can you find the perfect scapegoat, get away with theft, and stomach some sickening consequences? ๐โ
Head over to our project page and support SPILL THE BEANS! โก๏ธ bit.ly/stb-kickstar...
Bright yellow field of wheat with architecture coming out of it with the title Monument Valley 3 enlarged in the middle and a character standing to the side
Monument Valley 3 is out now on consoles and steam!! If you're looking for a magical journey with outstanding music this one is for you โจ
store.steampowered.com/app/3132930/...
just a babbyyyyyy
24.07.2025 09:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0finished up my new magpie plushie. theres a couple magpies that always wait outside my window and I throw them unsalted nuts. so I was inspired to plushify them
23.07.2025 15:01 โ ๐ 97 ๐ 13 ๐ฌ 2 ๐ 1Bright yellow field of wheat with architecture coming out of it with the title Monument Valley 3 enlarged in the middle and a character standing to the side
Monument Valley 3 is out now on consoles and steam!! If you're looking for a magical journey with outstanding music this one is for you โจ
store.steampowered.com/app/3132930/...
@ludicryan.bsky.social made a fantastic video about how to make a LOK puzzle!
Using both pen and paper environment and the editor in LOK Digital, Ryan really exposed what makes a LOK puzzle tick. I also contributed a bit with an interview.
www.youtube.com/watch?v=zI28...
Several LOK puzzles I've made
I've been practicing making LOK puzzles for the last few weeks in preparation for making a video on how to make and design LOK puzzles.
Part of this practice is just creating a muscle memory of different solving and design techniques. Part of it is analysing existing puzzles and why they work.
we desperately need fans to:
A. know that AI localization will absolutely ruin their favorite manga, anime, games, and books
B. fan outrage over AI use is one of the best and only ways we can fight back.
most loc professionals are freelance. we're not union. we have no power.
Fans must speak up.
๐ชฒ๐ป๐ฒ Kabuto Park is OUT NOW! ๐๐ชท๐
๐ชฒ Catch the cutest and strongest bugs
๐ Win the tiniest sumo fights
๐ Collect, upgrade and enjoy summer
I am so proud of this little game, it means so much to me ๐ Share with your friends ๐
#indiedev #indiegame
I've been working on a video about practicing game design through pen and paper puzzles like labyrinths.
I like being able to practice through formats where you can see your progress quite rapidly. For me it's like when an artist sketches
www.youtube.com/watch?v=EsOE...