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Hideousarmor

@hideousarmor.bsky.social

Manu / DuermeDuerme / HideousArmor Gamedev, noise artist and illustrator.

1,091 Followers  |  309 Following  |  169 Posts  |  Joined: 08.09.2023  |  2.2836

Latest posts by hideousarmor.bsky.social on Bluesky

jajaja me tranquiliza leer eso!
Y yo que estaba nervioso de explicarme mal en chunks de 300 caracteres...es complejo, osea me parece precioso que la gente se sumerja en el mundo y forme teorรญas, pero se forman sectas raras en algunas esquinas de youtube y demรกs

12.02.2026 00:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah it doesnt feel very sincere.

If the writers wanted us to find some important detail to the story, I really dont think it'd be tucked away behind some texture or other obscure asset.

11.02.2026 22:19 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Exactly!

But also like...why even bother at all hunting for lore and world-building truths if you cant be bother to interpret the themes or what the story is trying to say on a more profound level?

11.02.2026 22:03 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ppl who treat the game as a big cleverly crafted puzzle with a singular solution.

Sometimes a texture on a minor asset is just there to create an impression and not for some lore reason. The medium (AAA specifically) doesnt really allow for such things imo.

11.02.2026 21:18 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I love mystery and fantasizing about these worlds. Its a testament to how good the worldbuilding is that we go so far to investigate every corner or the mythos. I played the entire game taking notes.

Guess im more talking about the "lore finally solved" types.
Its missing the forest for the trees.

11.02.2026 21:16 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Been on my mind for a while, but I bring it up now cause I recently watched the new @sophiepilbeam.bsky.social vid and it made me feel better about my take lol

11.02.2026 20:26 โ€” ๐Ÿ‘ 12    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I too have an issue w people who talk about ~Legendary big M~ as being the sole reason behind everything in the game.

I believe in author theory but this feels cultish at times.

11.02.2026 20:20 โ€” ๐Ÿ‘ 17    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Theorycrafting and headcanons are cool but lets not pretend there's always a definitive solution to the mysteries.

Besides, the more interesting theories are always the ones that consider the themes and not just the ingame texts

11.02.2026 20:17 โ€” ๐Ÿ‘ 22    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I wish the souls community would stop hyperanalyzing every bit of lore in the game and instead shifted their attention to overarching themes/concepts

It gets to a point where ppl are doing backflips to justify something clearly re-writen half way through dev that doesnt stand at all on solid ground

11.02.2026 20:10 โ€” ๐Ÿ‘ 72    ๐Ÿ” 10    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 2

(Im only a bit mad I didnt come up with one of these dungeon ideas myself)

09.02.2026 15:05 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The ending is also a great reminder of why I love dark fantasy so much, the focus on the unsettling rather than a display of power or big climactic fights. Plasti has always been great at this.

09.02.2026 14:46 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This book focuses on a main god, just like the 2nd one did. Its not as heavy on world-building but it does a great job at fleshing out some concepts we were told about in the past.

The sections with other "friendly" characters are more meaningful too and it helps sell the idea of a living world.

09.02.2026 14:44 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

I think Vermis 3 is my fave in the trilogy!
It feels more disjointed and has odd jump cuts at times (maybe this is more of an open world type of adventure?)
But the dungeon crawling concepts are some of Plasti's best work, specially on the 2nd half.

09.02.2026 14:15 โ€” ๐Ÿ‘ 35    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

Te acompaรฑo en el sentimiento ๐Ÿคง

05.02.2026 14:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

OMG this is incredible

24.01.2026 11:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I think its easy to love Latria for how wildly different it is to everything else, but Shrine of Storms holds a special spot for me and still feels like something very unique in more subtle ways

09.01.2026 00:36 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The the narrow walk around the precipice...so simple and yet so perfect

09.01.2026 00:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Jo, muchas gracias ๐Ÿฅฒ

A ver si lo termino antes del 2030 y la gente no se olvida jajajajaja

05.01.2026 14:37 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Coincido totalmente!

De todas formas tengo esperanzas en que encuentren ese nuevo sistema de combate. El propio estudio es consciente de las limitaciones actuales.

Ojalรก un arpg mรกs chiquito en el que experimenten con ello un poco, antes de portarlo al ER2, que es algo casi que garantizado jajaja

05.01.2026 13:47 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Jajajaja nada, al final es que lo he escrito por ambos sitios porque es algo que siento muy fuertemente y soy un ansias.
Estรก guay poder hablar del tema <3

05.01.2026 13:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Mรกs allรก de esto me gustarรญa que estos juegos retomasen la exploraciรณn como su fuerte principal. Es triste que gran parte de la comunidad los ve como obstรกculos de combate donde todo trata sobre ser el tio mรกs fuerte

Si para esto el combate tiene que volver a algo mรกs lento, me parecerรญa respetable

05.01.2026 13:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Me gustarรญa ver una evoluciรณn donde importe el espacio y nuestro contexto con el jefe. Que no baste con rodar hacia el frente. Que la arena tenga un sentido.

El sรฉkiro es otro mundo porque el juego entero estรก construido alrededor del parry, pero no se cรณmo de realista es adaptar eso a un rpg.

05.01.2026 13:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Preview
The Parry Epidemic โ€“ And why Iโ€™m worried about Monster Hunter Wilds Monster Hunter is my favorite 3D action game series. Though many claim to do deep methodical combat, few nail it the way Monster Hunter does. It makes the player contend with a real sense of commitโ€ฆ

Comparto el sentimiento pero para nada la soluciรณn que propones.
Creo que los parries se estรกn estandarizando en todo y casi que para el detrimento del gรฉnero. Al final es otro reaction timing como el roll, con mรกs risk reward.

Artรญculo muy chulo al respecto:
rexzakel.wordpress.com/2024/09/09/t...

05.01.2026 13:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Solodev por aquรญโœ‹

05.01.2026 10:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Its excellent.
There's far weirder music out there that people enjoy, its just not that common in games, sadly.

04.01.2026 23:32 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Also the fact that all zones have a singular checkpoint and the entire thing is cleverly designed around it.
Just like in DS1, the world feels dangerous and you have to carefully plan out your route. I miss that feeling in the recent games.

04.01.2026 12:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Im scrubbing it myself and it looks incredible ๐Ÿ˜ญ

31.12.2025 12:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image Post image 31.12.2025 00:31 โ€” ๐Ÿ‘ 20    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image Post image 30.12.2025 23:23 โ€” ๐Ÿ‘ 33    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image Post image

Other October - December things I did with my hands

30.12.2025 22:15 โ€” ๐Ÿ‘ 89    ๐Ÿ” 20    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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