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Graham

@gramofcode.bsky.social

Maker of code, music, and doodles. Working on a chaotic fly in a coffee shop game called Buzzkill.

16 Followers  |  98 Following  |  37 Posts  |  Joined: 24.11.2023  |  2.0536

Latest posts by gramofcode.bsky.social on Bluesky

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Had a lot of house projects the last week or so, but getting back into Buzzkill! Added a 'drop cam' that waits for impact and better reticle. Working on new art, looking forward to sharing that soon.

29.10.2025 17:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ordered ๐Ÿ‘

15.10.2025 13:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We got fly pickups and we got fly drops. Prob going into a code hole to refactor and will come out with a better system for tweaking the camera.

#godot #indiedev #gamedev #indiegames

08.10.2025 22:32 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I have a feeling this will be something I need to overcome with async / threading eventually. Currently my scenes don't have much going on so it's a non-issue. I'm keeping the main script, player, and camera outside of the level node and swapping this level node out / in while inside the tube.

02.10.2025 18:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Part of the exploration will be going into objects (including people's heads) through instancing levels. Got the initial prototype of a two way 'portal tube' working to seamlessly load levels.

#indiegames #godot #gamedev

02.10.2025 15:33 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

lol donโ€™t eat him

24.09.2025 23:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

hey man, once I get all this stuff refactored out of my fever dream state I will share some insights. I haven't used many resources other than watching gameplay of Anthem on YouTube as inspiration for the camera drift. Helps to doodle stuff out and think about rotation and whatnot on paper.

24.09.2025 21:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Busting ass to show demo to my team so they don't all quit. Small tweaks to flying, added landing mode, basic sticking to surfaces, and ui energy bar. Moving on to pick up / drop stuff and crawling around 360 Mario Galaxy style.

hashes: #indiegames #godot #gamedev #buzzkill #devlog

24.09.2025 20:53 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Working on flying until it feels good day 3 or so.

hashies: #indiegames #gamedev #godot

24.09.2025 16:57 โ€” ๐Ÿ‘ 20    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

To clarify, my like is for your perseverance not the crunch. ๐Ÿ‘

23.09.2025 11:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Testing fly controls, pun intended.

hashies: #indiedev #gamedev #indiegames

22.09.2025 11:43 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Took a 3 hr break from the main game to throw this idea together. Who out there as been craving to play a fly in a coffee shop going in and out of people's heads? #indiegame #indiedev #gamedev

19.09.2025 11:56 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The reflection and glitter is outstanding ๐Ÿคฉ

08.07.2025 23:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You don't know what you know until you know, you know?

#refactoring #indiedev

13.06.2025 23:50 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
a pile of junk objects scattered after a collision

a pile of junk objects scattered after a collision

the same pile of junk objects saved to a packedscene and opened in the Godot Editor

the same pile of junk objects saved to a packedscene and opened in the Godot Editor

Now combine that with Godot's PackedScene.save() and you can export those junk piles and convert to environment objects. ๐Ÿ˜ Makes scattering objects so much easier in the junkyard...hookup an array of junk mesh scenes, spawn them, knock em around, save em... #godot #godotengine #indiedev #gamedev

28.05.2025 21:20 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Sometimes you've got a weird idea and you're like "sure I'll throw an hour at this" - was searching for pics of different angles of impact for impact craters and figured wth just build it. Here's junk spawning and impact testing for the pod crash level. #indiedev #gamedev #godot #godotengine

28.05.2025 20:25 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Clearing the board and putting tasks covering the dialogue and cutscene testing from last week as well as initial efforts towards getting animation started. Had a short week last week as well as this week but still movin and groovin. #indiedev #gamedev #godot #godotengine #bigandlittlegame

28.05.2025 11:04 โ€” ๐Ÿ‘ 3    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Cleared the board of 12 tasks around damage dealing, Big's jank build up, defeat (head pop) and level restart.

This week I am dipping my crooked toes into the murky waters of dialogue and level design in hopes of catching a tasty morsel worth sharing.
#godot #godotengine #indiedev #gamedev

20.05.2025 21:23 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hey ๐Ÿ‘‹ Iโ€™m looking for some animation and rigging help for my game demo follow / message me to discuss if interested

15.05.2025 11:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Cool mechanic ๐Ÿ‘

15.05.2025 01:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Well I found some of the worst sound fx I could find and put together this combat highlight. Enjoy ๐Ÿ‘Š
~ Autolock [โœ”๏ธ]
~ Blocking [โœ”๏ธ]
~ Jank build up [โœ”๏ธ]
~ Too much jank = lose head [โœ”๏ธ]
~ Little replaces head [โœ”๏ธ]
~ Carry on [โœ”๏ธ]
#godot #godotengine #indiedev #gamedev #bigandlittlegame

14.05.2025 20:24 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Very delayed board clearing this week! 15 tasks completed covering Ai behavior and combat. This week I've been working on a lot around combat and defeat states...updates soon #godot #godotengine #indiedev #gamedev

14.05.2025 15:50 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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WHAT A GOOFNUG ๐Ÿคฃ checkout Big's proto bod #indiedev #godot #godotengine #gamedev #goofnug

08.05.2025 20:32 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Took a day to do the foundational logic but got a basic melee charger enemy with attack cycle logic based on cooldown timers and range checks. Today I'm building out the ranged "keep distance and shoot" enemy type. ๐Ÿƒ๐Ÿ”ซ #godot #godotengine #indiedev #gamedev

07.05.2025 15:53 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Clearing last weeks tasks from the board. 18 tasks complete mostly around the combination upgrade system and in-game ui. After months of platforming shiz...it's time for some combat... ๐Ÿคบ #godotengine #godot #indiedev #gamedev

05.05.2025 19:15 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We got spinning, we got upgrading. We got flying cubes! Starting to look like something if you cross your eyes and stand on your head. ๐Ÿ™ƒ
#godot #indiedev #gamedev

03.05.2025 00:27 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
this is a screenshot of a script file in Godot game engine showing the author's comments that the file needs to be refactored because it is super basic.

this is a screenshot of a script file in Godot game engine showing the author's comments that the file needs to be refactored because it is super basic.

SUPERBASIC #godot #indiedev #gamedev #refactor

30.04.2025 11:34 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I'm going to start posting updates whenever I clear my board of tasks which is usually weekly. This week: 25 tasks in the task box. Mostly covering refactoring to more scalable systems. #godot #indiedev #gamedev

25.04.2025 19:10 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This series is to me what Thrasher videos were for skating back in the day, it keeps me hyped to work on my game. I'm on my 5th playthrough on YouTube, and I get something new out of it every time. I'm PSYCHED to have a physical copy. Huge thanks for putting together such an excellent series.

23.04.2025 11:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Congrats Scott and ordered ๐Ÿ˜Ž

21.04.2025 17:13 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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