Claire Blackshaw's Avatar

Claire Blackshaw

@evilkimau.bsky.social

Creative Programmer and VR junkie. Personal Account. Technical Director @ FP ex Adobe / Mm / Sony / Climax among others

350 Followers  |  45 Following  |  171 Posts  |  Joined: 24.10.2024  |  1.5281

Latest posts by evilkimau.bsky.social on Bluesky

Jurassic world rebirth is the best entry since the original trilogy. Excellently executed action flick which delivered on the world aspect but kept it as a tight adventure with interesting characters and fun action set pieces. Don't get the hate honestly strong recommend 🍿

10.08.2025 15:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#gamedev Update daily challenges work! Still need to do leaderboard hook up but epic online services webapi won't allow title storage or leaderboard modification so that's a pain. But of an epic fail #godot #eos

08.08.2025 08:48 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

The UK supposed director / wealth exodus is largely a myth not back by data but there is some of it. Though it's always talked about non-dom and tax issue I wonder how much of it is actually the Company Directors now have to verify identity and a crackdown on money laundering #uk #company

07.08.2025 12:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

On the one hand I love it for config and some stuff but aesthetically it clashes. Though the ability to even render only sometimes it's so useful

06.08.2025 23:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Even Apple agrees on human hand bones and they are the only XR device not using OpenXR which is a whole other rant.

06.08.2025 18:31 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Later we added the palm pose spec which is defined based on the bones in the human hand and a lot more predictable and easy to align on. That and the hand tracking stuff (even when driven by controller detection instead of cameras) is a lot more predictable across different hardware.

06.08.2025 18:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
The OpenXRβ„’ 1.1.50 Specification (with all registered extensions)

without going into pose spec in the OpenXR docs there is a lot of nuance to cover. When the 1.0 spec was draft the grip/aim pose had loose definitions which vendors chose to implement differently not only hardware (htc/meta/pico) but also runtime steam/meta/vd
registry.khronos.org/OpenXR/specs...

06.08.2025 18:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
Steam :: SteamVR :: Introducing SteamVR 2.12 Maintenance release

Also XR_EXT_render_model and XR_EXT_interaction_render_model are big wins as well.
Full patch notes: steamcommunity.com/games/250820...

06.08.2025 13:11 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

SteamVR update HUGE
Fixed wrist joint alignment not matching OpenXR spec requirements. Corrected palm joint placement!!!
Between that and the controller offset option its huge. I fought so many of these style bugs while working on Adobe Substance Modeller! Its a real pain point in PCVR!
#vr #steamvr

06.08.2025 13:11 β€” πŸ‘ 18    πŸ” 5    πŸ’¬ 2    πŸ“Œ 0

Yeah the fact picking delivery orders is a big factor should have occurred to me but didn't.
Best kind of content

06.08.2025 07:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Nevermind the best code is the one that ships :P

05.08.2025 12:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yeah that was why my thinking was more based on a programmer or tech artist making a script to convert your lovely assets in a pipeline way. It was more noodling in my brain though you can do it in a pipeline way. Basically thinking MagicaVoxel style but without the bricky vibes

05.08.2025 12:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Inigo Quilez :: computer graphics, mathematics, shaders, fractals, demoscene and more Tutorials and articles of Inigo Quilez on computer graphics, fractals, demoscene, shaders and more.

Lovely @iquilezles.bsky.social reminding us all to check the compiled code to double check your optimisations.
Context: Shader return ternary op and branching
iquilezles.org/articles/gpu...
#gamedev

05.08.2025 12:39 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Human pysche is designed to have lots of people yelling at you but in the worst way which makes dog piles worse. Basically fear of expulsion from the tribe produces stress on a biological level which is INSANE! Without support it can full on breakdown a healthy person.

05.08.2025 10:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Loving the vibes. I do wonder what they would look like if you ditched the textures and used 100% ps2 style vertex colouring with just more polys but making the model detail line-up. Probably doable with blender script or similar.

05.08.2025 10:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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#gamedev update this one is a bit more #biz related.
Super excited just really tired from a long ttrpg session last night sending off two players (they are moving country)

05.08.2025 10:28 β€” πŸ‘ 9    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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#gamdev update on my #godot project lots of paperwork lately but also tweaking the end screens because of Epic Online Services leaderboard limits.

01.08.2025 11:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#gamedev update mostly message pack and online sync logic today. Also whoever added the run scene in normal mode for XR projects to #godot thank you it's a massive time saver

30.07.2025 18:25 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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#gamedev #godot it bloody works! the whole steam/meta to epic chain

28.07.2025 13:14 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Avril Lavigne - Young & Dumb (feat. Simple Plan) (Official Video)
YouTube video by Avril Lavigne Avril Lavigne - Young & Dumb (feat. Simple Plan) (Official Video)

I cannot express how hard this hits at 40
Okay wait I can 9/10 sunscreens
youtu.be/gRX3Gm-YPRY?...

27.07.2025 08:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
IndieWeb The IndieWeb is a people-focused alternative to the β€œcorporate web”.

You want to look at indie web (for resources indieweb.org) and use Hugo or similar. Static page gen for the win. Keep it simple

24.07.2025 15:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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#gamedev #godot #androidxr update as I run home a bit early in the rain

24.07.2025 15:19 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Giving them some grace though is helpful. Ask if you could have done better. What kind of shitty week are they having?

24.07.2025 10:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The problem is they got hit by their payment processors. So they literally can't payout. Also they likely made a statement asap but they needed to consult legal and not make any liable statements. Big corps have crisis teams for this reason itch is tiny. Issue is payment providers.

24.07.2025 09:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Europe needs its own proper payment processor. EPI and Wero are a start! EU-backed stuff that isn’t tied to US culture wars. Visa/Mastercard dominate now, shapes what people can even buy. Not just NSFW!! This can spread to any issue!

24.07.2025 08:03 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

For anyone upset about the steam and itch io nsfw position your real concern should be the payment processors.
There is an American centric issue. Also visa and MasterCard are over 80% adult content creators have been raising this issue for ages.
Though it can spread to other sensitive areas easy

24.07.2025 07:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#Gamedev update: Officially got #adhd and that has taken up a large chunk of my day. Fighting with #gitlfs and more android junk. Feel like I'm close but damn want to get back to working on game, f android bs

23.07.2025 14:50 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

STRONG disagree. OBV mediums are always evolving. We saw the recent emergence of whole new genre recently with the "squad game" anyone following Roblox or similar sees whole groupings of mechanics and styles not yet common in commercial games

23.07.2025 14:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Ducking off for πŸ‡¬πŸ‡§ wifey citizenship ceremony πŸ‡¬πŸ‡§ but progress! Meta libs working, jni bridge is solid but issues with epic init and linking through .aar #godot #androidxr #gamedev

22.07.2025 11:50 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Another race to early access update. Going to be a busy week for non-dev reasons. My world for a release producer, missing my Costa & Dougs of the world. #gamedev #godot

21.07.2025 08:53 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

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