Just got a new app icon for Porta Nubi and I am so happy with how it turned out! π βοΈβ¨π§π¦
30.07.2025 14:17 β π 2 π 1 π¬ 0 π 0@michaeltemper.bsky.social
visionOS & iOS Developer - creator of Ploppy Pairs, Ploppypop, Ploppydrop and Where is Ploppy? https://www.tempuno.com My apps: https://apps.apple.com/us/developer/michael-temper/id1676934134
Just got a new app icon for Porta Nubi and I am so happy with how it turned out! π βοΈβ¨π§π¦
30.07.2025 14:17 β π 2 π 1 π¬ 0 π 0Another progress pic of Porta Nubi.
Getting things done, step by step.
Perfect timing for this trend to give a sneak peek at Porta Nubis' upcoming art style upgrade ππ¨
Always fun to look back at where it started and how far itβs come!
Porta Nubi is popping up in more and more sections of the Vision App Store across several countriesπ
Seeing it in categories like "The Best Games for Apple Vision Pro" and next to great games like Blackbox is simply amazing π₯Ή
Also: Looking for help to improve my App Icon π
Porta Nubi is getting more and more reviews, and itβs so rewarding to see Iβve reached my goal of creating a fun spatial experience πΉοΈ
Itβs incredibly motivating to keep building for visionOS π¨βπ»
Porta Nubi is featured on the App Store π
Itβs the first time that one of my apps is featured for the Vision Pro and in the US - super happy to see this π
Finally got around to playing Porta Nubi and wow. It is the best native game on visionOS I have played! Superb design and puzzles βοΈ, highly recommended. Awesome work @michaeltemper.bsky.social !
apps.apple.com/us/app/porta...
Schnitzel and Kaiserschmarrn π½οΈ
And for things to do, Salzburg itself is quite beautiful to just walk through, but if you have a car, there is also a salt mine close by (20 min) where you can make a tour or Hallstatt (1h) which looks really great and is a quite well known place, have fun! π¦πΉ
Model Credits to timblewee - Macbook Pro 13 inch 2020: skfb.ly/onozJ (changed screenshot)
13.06.2025 15:49 β π 1 π 0 π¬ 0 π 0It's insane how much interaction you get with a single line of code in visionOS 26 π€
13.06.2025 15:49 β π 7 π 0 π¬ 1 π 0It's now possible to show entities outside of a volume's scene bounds in visionOS by adjusting the clipping margins.
These entities are non-interactive and only work with volumes, but theyβre still great for decorative effects. β
Good to know that I was not the only one with that - felt a bit like a summary of the features they mentioned in the keynote / state of the union.
I actually prefer the one to one labs where you really dig into your questions together
In visionOS 26 mixed immersion style apps can now coexist in Apple environments.
Even reflections and lightings blend perfectly over into the environment β¨
By using Systems and Components I can finally focus on the fun part:
Being creative by crafting levels π¨
I can use Reality Composer Pro as my level editor, put my pieces together like I want and the rest works out of the box πͺ
Spoiler Alert for level solution at the end β οΈπ
After a year of puzzle-crafting, I am happy to share that Porta Nubi is finally available on the App Store π
π Levels float right into your world
π€² Catch and guide rays of light with your hands
π§© 30+ handcrafted puzzles to master
itunes.apple.com/app/apple-st...
Can you beat all levels using just VoiceOver?
Today is Global Accessibility Awareness Day, therefore, all images in Ploppy Pairs are invisible for a few days. Try playing with VoiceOver only and experience the game in a new way
itunes.apple.com/app/apple-st...
Taking playtests to a new level ππ¨
On the way to Stuttgart with @domsia.bsky.social for @spatiallyme.bsky.social's visionOS meetup this Thursday! α―
You know how I love to celebrate milestones. Today is a big one. I just published my 200th post on Step Into Vision π
My goal is to create the best resource for #visionOS developers. I have a lot of work to do, but I'm well on my way!
stepinto.vision
I also used some shader logic and a helpful debug panel from github.com/ynagatomo for this example - I can highly recommend to check out his work. A great resource to learn about visionOS!
23.03.2025 12:56 β π 0 π 0 π¬ 0 π 0Link to the repository:
t.co/wOVxHyxdJN
Just uploaded the example of my visionOS workshop from last week! π
It will introduce you to Reality Composer Pro π¨, the Entity Component System βοΈ, and show how SwiftUI ties it all together.π§©
Hope you can learn something new! ππ¬β¨
Yeah a bit annoying, also, if you show multiple portals, some of them glitch out and you canβt see them only when moving around - thatβs why I set a fixed width for my view to always only show 5-6. If you find a fix for that please let me know haha π
21.03.2025 11:41 β π 0 π 0 π¬ 0 π 0Lastly a performance tip: Double check if you could use static colliders instead of dynamic ones. This can have quite an impact on the performance of your app - especially when scaling models down, it always started lagging for me. But only use them if your models are really only static.
19.03.2025 20:24 β π 2 π 0 π¬ 0 π 0Subdivision Surfaces only seem to work in Reality Composer Pro, but not in the app currently, FB16930958. If I am just doing something wrong here maybe, please just let me know!
19.03.2025 20:24 β π 1 π 0 π¬ 1 π 0When using an Immersive Space + windows / volumes, the very last closed window / volume does not get dismissed correctly, leading to memory leaks -> Listen to scenePhase == .background INSIDE your view and call dismissWindow(id: βyour-idβ), FB16930604
19.03.2025 20:24 β π 2 π 1 π¬ 1 π 0Today, to hopefully save other developers some time, some bugs / workarounds I found over the last days in visionOS.
When using a RealityView inside a LazyHGrid, the window / volume does not get dismissed correctly, leading to memory leaks -> use HStack instead, FB16930710.
Thanks! Yes they are all portals - the top one has a texture on it and the lower ones simple materials, thatβs kinda the only difference
19.03.2025 07:43 β π 1 π 0 π¬ 0 π 0Custom hover effects in visionOS keep the UI clean and minimal while seamlessly revealing extra details when needed.
A perfect balance of simplicity and functionality! β
Thanks! Not yet, I am still working on it - but will look for playtesters soon!
18.03.2025 07:43 β π 1 π 0 π¬ 0 π 0Thanks, it was actually your recent posts that inspired me to take a look on the portals - your website is a really great resource, keep up the good work! π
17.03.2025 20:16 β π 1 π 0 π¬ 1 π 0