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Michael Temper

@michaeltemper.bsky.social

visionOS & iOS Developer - creator of Ploppy Pairs, Ploppypop, Ploppydrop and Where is Ploppy? https://www.tempuno.com My apps: https://apps.apple.com/us/developer/michael-temper/id1676934134

211 Followers  |  231 Following  |  46 Posts  |  Joined: 14.11.2024  |  1.852

Latest posts by michaeltemper.bsky.social on Bluesky

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Just got a new app icon for Porta Nubi and I am so happy with how it turned out! πŸ™Œ ☁️✨🟧🟦

30.07.2025 14:17 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Another progress pic of Porta Nubi.

Getting things done, step by step.

28.07.2025 19:18 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Perfect timing for this trend to give a sneak peek at Porta Nubis' upcoming art style upgrade πŸ‘€πŸŽ¨

Always fun to look back at where it started and how far it’s come!

27.07.2025 18:02 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Porta Nubi is popping up in more and more sections of the Vision App Store across several countriesπŸš€

Seeing it in categories like "The Best Games for Apple Vision Pro" and next to great games like Blackbox is simply amazing πŸ₯Ή

Also: Looking for help to improve my App Icon πŸ™ƒ

25.07.2025 16:11 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Porta Nubi is getting more and more reviews, and it’s so rewarding to see I’ve reached my goal of creating a fun spatial experience πŸ•ΉοΈ

It’s incredibly motivating to keep building for visionOS πŸ‘¨β€πŸ’»

22.07.2025 11:23 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Porta Nubi is featured on the App Store πŸš€

It’s the first time that one of my apps is featured for the Vision Pro and in the US - super happy to see this πŸ™Œ

13.07.2025 14:52 β€” πŸ‘ 10    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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β€ŽPorta Nubi: Immersive Puzzles β€ŽPorta Nubi is an immersive XR puzzle experience developed exclusively for Apple Vision Pro. Built for spatial computing, the game transforms your environment into a living, interactive puzzle where l...

Finally got around to playing Porta Nubi and wow. It is the best native game on visionOS I have played! Superb design and puzzles ☁️, highly recommended. Awesome work @michaeltemper.bsky.social !

apps.apple.com/us/app/porta...

06.07.2025 21:22 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Schnitzel and Kaiserschmarrn 🍽️

And for things to do, Salzburg itself is quite beautiful to just walk through, but if you have a car, there is also a salt mine close by (20 min) where you can make a tour or Hallstatt (1h) which looks really great and is a quite well known place, have fun! πŸ‡¦πŸ‡Ή

04.07.2025 22:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Macbook Pro 13 inch 2020 - Download Free 3D model by timblewee Apple MacBook Pro 13 inch Modelled in Blender 2.91 * This model is NOT presented as “Game Ready” * Updated to include rotating hinge - Macbook Pro 13 inch 2020 - Download Free 3D mode...

Model Credits to timblewee - Macbook Pro 13 inch 2020: skfb.ly/onozJ (changed screenshot)

13.06.2025 15:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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It's insane how much interaction you get with a single line of code in visionOS 26 🀌

13.06.2025 15:49 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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It's now possible to show entities outside of a volume's scene bounds in visionOS by adjusting the clipping margins.

These entities are non-interactive and only work with volumes, but they’re still great for decorative effects. ☁

12.06.2025 15:35 β€” πŸ‘ 26    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0

Good to know that I was not the only one with that - felt a bit like a summary of the features they mentioned in the keynote / state of the union.

I actually prefer the one to one labs where you really dig into your questions together

12.06.2025 10:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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In visionOS 26 mixed immersion style apps can now coexist in Apple environments.

Even reflections and lightings blend perfectly over into the environment ✨

10.06.2025 18:26 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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By using Systems and Components I can finally focus on the fun part:

Being creative by crafting levels πŸ”¨

I can use Reality Composer Pro as my level editor, put my pieces together like I want and the rest works out of the box πŸͺ„

Spoiler Alert for level solution at the end βš οΈπŸ‘€

30.05.2025 15:06 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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After a year of puzzle-crafting, I am happy to share that Porta Nubi is finally available on the App Store πŸŽ‰

🌌 Levels float right into your world
🀲 Catch and guide rays of light with your hands
🧩 30+ handcrafted puzzles to master

itunes.apple.com/app/apple-st...

27.05.2025 14:37 β€” πŸ‘ 23    πŸ” 6    πŸ’¬ 1    πŸ“Œ 1
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Can you beat all levels using just VoiceOver?

Today is Global Accessibility Awareness Day, therefore, all images in Ploppy Pairs are invisible for a few days. Try playing with VoiceOver only and experience the game in a new way

itunes.apple.com/app/apple-st...

15.05.2025 10:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Taking playtests to a new level πŸš‚πŸ’¨

On the way to Stuttgart with @domsia.bsky.social for @spatiallyme.bsky.social's visionOS meetup this Thursday! α―…

06.05.2025 12:28 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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You know how I love to celebrate milestones. Today is a big one. I just published my 200th post on Step Into Vision πŸŽ‰

My goal is to create the best resource for #visionOS developers. I have a lot of work to do, but I'm well on my way!

stepinto.vision

19.04.2025 11:53 β€” πŸ‘ 26    πŸ” 11    πŸ’¬ 0    πŸ“Œ 1

I also used some shader logic and a helpful debug panel from github.com/ynagatomo for this example - I can highly recommend to check out his work. A great resource to learn about visionOS!

23.03.2025 12:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
https://github.com/TemperMichael/visionOS-Workshop-1/tree/main

Link to the repository:
t.co/wOVxHyxdJN

23.03.2025 12:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Just uploaded the example of my visionOS workshop from last week! πŸš€

It will introduce you to Reality Composer Pro 🎨, the Entity Component System βš™οΈ, and show how SwiftUI ties it all together.🧩

Hope you can learn something new! πŸ“šπŸ”¬βœ¨

23.03.2025 12:56 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

Yeah a bit annoying, also, if you show multiple portals, some of them glitch out and you can’t see them only when moving around - that’s why I set a fixed width for my view to always only show 5-6. If you find a fix for that please let me know haha πŸ˜…

21.03.2025 11:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Lastly a performance tip: Double check if you could use static colliders instead of dynamic ones. This can have quite an impact on the performance of your app - especially when scaling models down, it always started lagging for me. But only use them if your models are really only static.

19.03.2025 20:24 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Subdivision Surfaces only seem to work in Reality Composer Pro, but not in the app currently, FB16930958. If I am just doing something wrong here maybe, please just let me know!

19.03.2025 20:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

When using an Immersive Space + windows / volumes, the very last closed window / volume does not get dismissed correctly, leading to memory leaks -> Listen to scenePhase == .background INSIDE your view and call dismissWindow(id: β€žyour-idβ€œ), FB16930604

19.03.2025 20:24 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Today, to hopefully save other developers some time, some bugs / workarounds I found over the last days in visionOS.

When using a RealityView inside a LazyHGrid, the window / volume does not get dismissed correctly, leading to memory leaks -> use HStack instead, FB16930710.

19.03.2025 20:24 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

Thanks! Yes they are all portals - the top one has a texture on it and the lower ones simple materials, that’s kinda the only difference

19.03.2025 07:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Custom hover effects in visionOS keep the UI clean and minimal while seamlessly revealing extra details when needed.

A perfect balance of simplicity and functionality! βš™

18.03.2025 18:50 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

Thanks! Not yet, I am still working on it - but will look for playtesters soon!

18.03.2025 07:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks, it was actually your recent posts that inspired me to take a look on the portals - your website is a really great resource, keep up the good work! πŸ™

17.03.2025 20:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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