👉 Join the waitlist: Xcooker.app
20.07.2025 04:05 — 👍 0 🔁 0 💬 0 📌 0@hunter-spatial.bsky.social
iOS / visionOS Engineer - ARKit, RealityKit, SharePlay. 10+ Vision Pro Apps ᯅ DicyaninLabs.com
👉 Join the waitlist: Xcooker.app
20.07.2025 04:05 — 👍 0 🔁 0 💬 0 📌 0Introducing Xcooker, a Swift coding agent that turns simple prompts into complete SwiftUI apps. It generates full Xcode projects in seconds. No clutter. No guesswork.
Just clean, production-ready code.
Xcode AI will eventually get better. But it’s unlikely to solve this full-stack problem anytime soon.
That’s why we’re building it ourselves.
🍳 Waitlist opens now → Xcooker.app
The difference?
Other tools stop at code suggestions.
Xcooker builds entire apps.
Even better, Xcooker lets you:
Customize architecture
Rearrange app flow
Preview every screen before generating your codebase
Visualize your entire app with its App Flow Map
Here’s what Xcooker does:
Describe your app idea → It creates your wireframes → It generates SwiftUI code → It assembles a complete, functional Xcode project → It previews everything live → It fixes compile errors automatically.
Here’s what Xcooker does:
Describe your app idea → It creates your wireframes → It generates SwiftUI code → It assembles a complete, functional Xcode project → It previews everything live → It fixes compile errors automatically.
This is why I’m building Xcooker.
It’s not a chatbot.
It’s not a code suggester.
It’s an AI-powered SwiftUI coding agent that works end-to-end.
The tools we really need aren't about autocompleting lines of code.
We need AI agents that can:
Plan app architecture
Build working SwiftUI flows
Fix compile errors automatically
Visualize app structure and navigation
Ship full Xcode projects, ready to run
The truth is… code suggestions are easy.
Every tool can autocomplete.
But Swift developers don't just need "suggestions."
We need fully working apps.
And that gap is massive.
AI is coming to Xcode.
But I think most people are missing the point.
AI inside Xcode won't be enough for Swift developers.
Here's why 👇
Xcooker isn’t just an AI code tool - it builds entire working apps:
→ Wireframes + SwiftUI views
→ Full Xcode projects
→ Auto-compiles + fixes errors
→ AI chat agent to modify your app
→ Full app flows + navigation
🍳 Waitlist now open - beta launch coming soon → Xcooker.app
Your personal Swift coding agent has arrived.
🍳 First spots opening now → Xcooker.app
🚨 The waitlist is now open for Xcooker, an AI-powered SwiftUI app builder.
From idea → wireframes → real code that compiles.
What it can do:
🧠 Turn simple app ideas into wireframes + SwiftUI views
⚙️ Generate full Xcode projects with clean architecture
🛠️ Compile and resolve Swift errors
🚀 visionOS 26 Highlights from #WWDC25
👨 Persona Improvements
📅 Spatial Widgets arrive
🎮 PlayStation VR2 Sense controller support
📁 Organize apps with Home View folders
📱 Unlock iPhone while wearing Vision Pro
The Apple Park Visitor Center in Cupertino now has hoodies! Available in black or white, starting today #WWDC25
08.06.2025 00:40 — 👍 17 🔁 1 💬 0 📌 0📍I’ll be in the Bay Area / SF this week for WWDC25!
If you want to meet up, talk visionOS, or schedule a 1:1 consultation, now’s the time to lock it in.
Let’s connect while I’m in town.
We’re a spatial computing studio building immersive tools and open-source packages for Apple Vision Pro.
If you’re building a visionOS app and need expert help in design, code, or concept, we’re here.
🚀 DicyaninLabs is now open for visionOS projects and consultation.
Reach out and let’s bring your spatial computing idea to life.
📩 Contact us today
🌐 DicyaninLabs.com
Apple’s ecosystem shines when devices work together, but developers need better tools to sync immersive content across iPhone, iPad, and Vision Pro.
That’s why we built DicyaninMultiPeer, an open source Swift package for real-time 3D syncing across Apple devices.
👉 github.com/hunterh37/Di...
🚀 Just launched DicyaninSharePlay, a Swift package for visionOS that simplifies real-time 3D content and sync state across devices using SharePlay.
This package makes it easier than ever to integrate SharePlay into your immersive visionOS applications!
🔗 Check it out: github.com/hunterh37/Di...
Did you know every Entity in RealityKit on visionOS has a built-in SynchronizationComponent? 👀
Multiplayer networking is baked into visionOS at the core.
It’s wild how much of it still feels untapped.
WWDC25 is around the corner…
What will Apple unlock next?
I’m betting it’s gonna be big. 🚀
🚧 Working on a new Swift package for multi-device sync between iPhone and Vision Pro!
🔄 Real-time entity synchronization
📱 ↔️ 🥽 Seamless iPhone-Vision Pro connectivity
Still in development, but excited to share progress! Perfect for remote viewing and collaborative spatial computing experiences.
🔓 100% open source
📦 Built for visionOS
🧠 Designed for developers who want control without complexity
Check it out here:
github.com/hunterh37/Di...
Drop a ⭐ if it helps, and reply if you want more open source packages like this.
✅ Track joints & fingertips in real time
✅ Built-in collision shapes for each finger
✅ Easily add to any RealityView scene
✅ Perfect for tool control, interaction, or gesture UX
👋 Struggling with hand tracking + collision detection in Vision Pro?
Most devs give up before they get a stable, interactive fingertip system working.
So I built DicyaninHandTracking, a plug-and-play package for high-precision hand input and hit testing.
👉 View our visionOS packages here:
www.dicyaninlabs.com/open-source
🚀 Excited to announce our new visionOS Open Source Swift Packages page!
8 new packages available:
• DicyaninThumbController - Spatial input handling
• DicyaninSharePlay - Multi-user experiences
• DicyaninHandTracking - Precision tracking
• DicyaninEntityDebugger - Real-time debugging
And more!
With one tap, convert your 3D scene into production-ready RealityKit Swift code.
Design faster. Prototype smarter.
No more starting from scratch.
Available now in Vision3D – the most advanced 3D modeling app for Apple Vision Pro.
Swift RealityKit code generation… using Apple Vision Pro??
You heard that right. Vision3D now lets you export your 3D models as Swift code.
Build in spatial, generate in code.
This changes everything.