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@pwong.bsky.social

Interested in video games, real-time rendering, and programming 
Past: Web dev and Google V8 contributor

128 Followers  |  776 Following  |  33 Posts  |  Joined: 23.04.2023  |  2.1441

Latest posts by pwong.bsky.social on Bluesky


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Haha! We all have “that” cousin, right?

29.09.2025 22:46 — 👍 1    🔁 0    💬 0    📌 0

I’m still wiping imaginary blood splatter off my TV!
I excited to play it next year, and (hopefully) watch the Wolverine GDC talks that follow.

Congratulations!

26.09.2025 14:10 — 👍 0    🔁 0    💬 0    📌 0

I know i’m just a rando, but I hope you’re doing alright

16.08.2025 14:53 — 👍 1    🔁 0    💬 1    📌 0

Dead ass serious: this factoid caused my friend (making a worm type game) to stroke his chin and go “hmmmmmmm”.

Thank you.

18.07.2025 18:04 — 👍 3    🔁 0    💬 1    📌 0

So we have these internal meetings with analysts convering all kinds of industries.

Them - "We are seeing shifting trends in consumer behavior driven by X, Y, and Z" in serious business speak.

Gets to me.

Me - "So there's a new game with a big monkey in a tie that runs around smashing things."

16.07.2025 17:48 — 👍 189    🔁 12    💬 12    📌 0
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I walked into an AO test scene

05.07.2025 20:44 — 👍 4    🔁 0    💬 0    📌 0
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Meshes with 90° angles are super useful, providing asymptotically faster convergence for finite element simulation, and optimal shape approximation (when aligned with curvature).

Amazingly, no past quad meshing method could guarantee 90° angles under refinement—until now. #RSP

26.06.2025 15:03 — 👍 45    🔁 6    💬 1    📌 0
A preview of three pages and a teaser image from the SIGGRAPH 2025 paper "Rectangular Surface Parameterization" by Etienne Corman & Keenan Crane, as well as a trophy with the SIGGRAPH logo embossed on it and the text "Best Paper Award (Honorable Mention)."

A preview of three pages and a teaser image from the SIGGRAPH 2025 paper "Rectangular Surface Parameterization" by Etienne Corman & Keenan Crane, as well as a trophy with the SIGGRAPH logo embossed on it and the text "Best Paper Award (Honorable Mention)."

Very happy to receive a SIGGRAPH 2025 Best Paper Award (Honorable Mention) for our RSP algorithm, which dices surfaces into near-perfect rectangles.

Such meshes are useful for everything from retopology, to microfluidic simulation, to textile design, to architectural geometry.

20.06.2025 10:52 — 👍 68    🔁 8    💬 2    📌 1
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Our #SIGGRAPH2025 paper "Augmented Vertex Block Descent" presents an extremely fast and stable physics solver with hard constraints for handling joints and collisions.

The project page has a 2D demo with source code and more details:
graphics.cs.utah.edu/research/pro...

23.06.2025 03:43 — 👍 38    🔁 9    💬 1    📌 0

I remember days *before* Xbox announced the price hike, I casually noticed Xbox Series leaping to #4-5 in Amazon’s Video Game Best Sellers category… and thinking:
1) That’s weird… that’s not a Roblox Gift Card 🤣
2) Wonder if this’ll show up in Mat’s monthly report

21.05.2025 15:12 — 👍 1    🔁 0    💬 0    📌 0

Thanks, as always, for the insights! 🙌

21.05.2025 14:55 — 👍 0    🔁 0    💬 0    📌 0
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📣 Ghost of Yōtei is out on October 2! 📣

Visit the PlayStation Blog to watch our new trailer and learn about Atsu's quest for revenge: blog.playstation.com/2025/04/23/g...

23.04.2025 13:34 — 👍 350    🔁 97    💬 15    📌 24

Great deep dive and accompanying article.
Thank you!

22.03.2025 18:49 — 👍 1    🔁 0    💬 0    📌 0

Wife and I are having a blast with this game!
Thank you and big congrats!

10.03.2025 17:44 — 👍 2    🔁 0    💬 0    📌 0

Does this include any triangle culling (frustum, backface, zero-area)?

23.02.2025 20:29 — 👍 0    🔁 0    💬 1    📌 0
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Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering

svraster.github.io

22.02.2025 11:49 — 👍 28    🔁 8    💬 1    📌 0

Wow interesting/startling trend.
As a kid, I saved up all my lawn mowing money to get a on-sale gameboy color, and contrast that with my nephew’s only way to get a switch 2 will be via Uncle Peter.

15.02.2025 14:58 — 👍 0    🔁 0    💬 0    📌 0
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GitHub - NVIDIA-RTX/RTXNTC: NVIDIA Neural Texture Compression SDK NVIDIA Neural Texture Compression SDK. Contribute to NVIDIA-RTX/RTXNTC development by creating an account on GitHub.

I'm very proud to announce that today NVIDIA has released our first public SDK for Neural Texture Compression (NTC)!

github.com/NVIDIA-RTX/R...

NTC exploits neural techniques to achieve 12-24x compression of PBR material textures with quality comparable or better than BC formats.

06.02.2025 20:44 — 👍 136    🔁 29    💬 5    📌 2
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Hah! When I gotta lock in (mechanical coding refactor or gaming boss level), I also turn to Ken C M Young...
Those speed run levels burned the song into my neurons.

04.02.2025 16:41 — 👍 1    🔁 0    💬 0    📌 0

Over 60% of new video game buyers in the US will buy a new video game once every 6 months - or less frequently.

For video game players overall, over 75% of US video game players say that most influential characteristic of a game that will get them to play is that game is free to play.

30.01.2025 15:43 — 👍 144    🔁 16    💬 8    📌 4
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a man is crying and saying `` i 'm tired boss '' in a dark room . ALT: a man is crying and saying `` i 'm tired boss '' in a dark room .

Thanks for the analysis, as always.

Love the game (300 hrs in 😅), but lack of AO and indirect lighting (baked or otherwise) really dinged the visual presentation for me.
Was hoping the PC port had some improvements in these areas.

Can only imagine your reaction revisiting the Mythril Mines...

30.01.2025 18:24 — 👍 0    🔁 0    💬 0    📌 0
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December 2024 U.S. Video Game Market Highlights from Circana - December 2024 projected U.S. consumer spending on video game hardware, content and accessories declined 8.9% when compared to a year ago, to $7.5B. Spending during the 2024 year fell 1.1% compared to 2023, to $58.7B.

23.01.2025 14:03 — 👍 164    🔁 24    💬 11    📌 4

You got em 🫡

bsky.app/profile/rebe...

25.12.2024 13:00 — 👍 0    🔁 0    💬 0    📌 0
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In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same.

The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.

05.12.2024 22:11 — 👍 709    🔁 108    💬 11    📌 9
Rendering Tiny Glades With Entirely Too Much Ray Marching
YouTube video by Graphics Programming Conference Rendering Tiny Glades With Entirely Too Much Ray Marching

Here's a recording of my Tiny Glade presentation from the Graphics Programming Conference 2024:

www.youtube.com/watch?v=jusW...

It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.

05.12.2024 02:19 — 👍 454    🔁 108    💬 15    📌 9

damn

02.12.2024 18:02 — 👍 0    🔁 0    💬 0    📌 0
30th Anniversary | Thank You
YouTube video by PlayStation 30th Anniversary | Thank You

It's about you.

Thank you for 30 years of play 💙

02.12.2024 15:03 — 👍 13364    🔁 3108    💬 792    📌 1133

Believe it or not, you can fit everything you want in a 32-bit atomic operation by simply pacing around the house, mumbling to yourself and then yelling "eureka".

26.11.2024 20:42 — 👍 11    🔁 1    💬 1    📌 0
Table with October and year-to-date US video game consumer spending.

Table with October and year-to-date US video game consumer spending.

October 2024 U.S. Video Game Market Highlights from Circana - Projected October 2024 total U.S. spending on video game hardware, content and accessories grew 10% when compared to a year ago, to $4.7 billion. Year-to-date spending is now 1% above a year ago, at $45.4 billion.

22.11.2024 14:00 — 👍 147    🔁 25    💬 6    📌 5
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a close up of a person covering their face with their finger . ALT: a close up of a person covering their face with their finger .
22.11.2024 02:14 — 👍 0    🔁 0    💬 0    📌 0

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