Beyond Survival... the Proof of Concept build of my game, "Sequence Break" Is now available!
mrskyrippler.itch.io/sequence-bre...
#IndieDev #SoloDev #GameDev #AdventureGameStudio
@slightlysleepys.bsky.social
A JM2 Speedrunner, and The one-man developer of Sequence Break - The Proof of Survival... and very little else, for now at least! Try it out (runs on Windows and Linux): https://mrskyrippler.itch.io/sequence-break
Beyond Survival... the Proof of Concept build of my game, "Sequence Break" Is now available!
mrskyrippler.itch.io/sequence-bre...
#IndieDev #SoloDev #GameDev #AdventureGameStudio
A terminal window, showing the partial output of my current code base's status. It lists numerous files in red text, indicating that I have modified those files, but that I haven't committed - or made permanent - those changes.
Time for the most terrifying part of a pre-release workflow... bug fixes.
The PR, the announcements and even the upload of the game? Easy! Trying to find as many bugs to quash before release as possible? Not so easy.
#IndieDev #GameDev #SoloDev #AdventureGameStudio
Watch this space: I'm closing in on my next build of Sequence Break! This build will be adding two new areas to the game, turning my "Proof of Survival" into a proper Proof of Concept.
Should be out within the next few days. Stay tuned! #IndieDev #SoloDev #GameDev #AdventureGameStudio
Be careful not to replay your failures in your head like a broken record.
Once youβve learned the lesson, move on. Donβt let one rough launch live rent-free in your mind for months.
#indiedev #gamedev #indiegamedev
A screenshot of a work-in-progress version of Sequence Break. The main character is looking at himself in the mirror. A portrait image of his face is slapped on top of where his head would be in the actual background image, making his face look cuter than the more gritty take on his visage as intended. He is talking to himself: "That's me... or what's left of me."
POV: You're here, but mentally you're somewhere else.
(Unintended bug I stumbled upon during play testing after moving my dev environment - I apparently forgot to check all cutscenes with my new portrait system! This is #art, I don't care!)
#IndieDev #SoloDev #GameDev #AdventureGameStudio
You ever realize that you made a fatal error in your project's disaster recovery and wasted a whole day getting that fixed up when your Dev environment's move should have been a one hour job?
Yeah... yeah, that was my day today lol #IndieDev #SoloDev #GameDev
"You don't have to open the door. Not yet."
-???
Who's that person in the cloak?
#IndieDev #SoloDev #GameDev #AdventureGameStudio
(Also, was a huge pain in the neck having to get the cards right - just glad that the face cards would just be far too unreadable in my game's final resolution - partially why they're just letters and the very basic silhouettes of what was there lol)
18.10.2025 03:13 β π 0 π 0 π¬ 0 π 0A security camera angle, looking at a table currently set up as a poker table. The game is Texas Hold-em. The Flop, Turn and River are, respectively, King of Diamonds, 7 of Spades and Jack of Clubs; 7 of Clubs; and Queen of Hearts. The losing two-card hand - a 7 of Hearts and a 7 of Diamonds - results in a four of a kind. The winning two-card hand - tossed on-screen by a hand from the right hand side of the frame - reveals an Ace of Clubs and a 10 of Diamonds, completing a Royal Flush.
"4-of-a-kind! Read 'em and weep, boys!"
"Not so fast, bub!"
"What is it, doll-face?"
"Royal Flush, dirtbag."
[May or may not have been toned down for BlueSky, heh...]
A Scene from a security camera system, coming to my game in the next build.
#IndieDev #SoloDev #AdventureGameStudio
Sharing something I found via Discord. Literally was two seconds away from giving up all my creative works before I saw this in my chats this morning.
(NOTE: I do not watch Gintama, but I DID forget all about Scatman John)
(NOTE 2: Supposedly unedited? Citation needed.)
#IndieDev #SoloDev #Scatman
This is going to be heresy for a lot of folks, but Knack on the PS4. No amount of βKnack Soulsβ coping can save the game from its BS dodging mechanics based on existing momentum, the ludicrous amount of damage dealt by enemies, and its long, tedious storylineβ¦ oh, and its long, ver. 1.0 load times!
15.10.2025 12:47 β π 0 π 0 π¬ 0 π 0Major update on Friday
14.10.2025 03:11 β π 0 π 0 π¬ 0 π 0- Finally, if you havenβt heard the OST video I posted yet, complete the game, and wait for a couple of minutes on the dedication screen. Youβll hear the first half of something done to commemorate that person.
Have fun!
#GameDev #IndieDev #SoloDev
(3/3)
- It might not work, but that doesnβt mean the Arcade Machine is pointless.
- Five right clicks somewhere on the title screenβ¦ and youβll meet him.
- 2124. 666. 777. You should be able to use those codes somewhere. (2/3)
While Iβm busy with other things, a few things in the currently available build of Sequence Break you may have missed. (1/3)
14.10.2025 00:56 β π 1 π 0 π¬ 1 π 0My gameβs barely off the ground with little to show for it, butβ¦ ah, right here as well, if itβs not too much trouble? Been meaning to push out an update to my proof of concept lol
13.10.2025 13:28 β π 1 π 0 π¬ 1 π 0In case you've ever wondered what I speed run from time to time...Well, I did an entire essay about it!
The punchline is that you think I'm Joking!
youtu.be/FarwPHkVfv0
#JetMoto #VideoEssay #RetroGames #PS1
uploaded the final sword vod to youtube finally and got this weirdly cutting description of it from a commenter
12.10.2025 23:30 β π 118 π 6 π¬ 3 π 0As someone who uses Apple stuff on the regular - because they hate developers!
Seriously though, I still find it weird itβs not standard on macOS where Windows and Linux just hand it over - part of why Iβm shifting to a Linux box for coding instead of a Windows VM
You ever get a random, hyper-localized joke stuck in your head? This is mine for today: βMy momβs homemade brownies are made with chocolate IMPORTEDβ¦ FROM EDMONTON.β
(From a TV show set in Moose Jaw, found in Canada. The trip from there to Edmonton is about same as going from New York to Miami)
A Question of Character
(Digital Rotoscope, done in my hour before lunchtime)
Don't mind me, brainstorming some character design ideas
#IndieDev #SoloDev #IndieArt #Procreate
A thing people don't warn you about when making a story that's been on your mind for decades is that you end up learning something profound about yourself. Though one should take a break to reflect on that kernel of truth, it's one more way you know your story has to be told.
#IndieDev #SoloDev
I keep learning cursed things about RPG speedrunners - first that a valid strat for at least one Famicom RPG is to physically remove the cart and insert Dr. Mario with the console still on, reset, then swap back and reset... and now this lmfao
06.10.2025 11:56 β π 1 π 0 π¬ 0 π 0A scene from my game, as shown in Procreate. A Vending machine has been smashed into on the right hand side of the image. The logo for a company called MTC is hoisted prominently in the middle of the image. To the left hand side is a computer and a blank piece of paper sitting on a desk.
Making the final few room images for my next build of the game took longer than I'd like to admit, but it's done! Now, uh... for a few more incidental minigame images and then it'll be ready to go live! #SoloDev #IndieDev
06.10.2025 11:49 β π 5 π 1 π¬ 0 π 0A screenshot of Affinity Photo 2's webpage. White text on a dark background reads "Creative freedom is coming - sign up to be the first to know. True creator freedom is just around the corner. October 30." Below the text is a button that reads "See the future first."
Lovely, after I sorted out the Procreate update mess, now I'm having to look for alternatives for Affinity's apps because it's looking highly likely they're taking away my buy once licenses and make no mention of their new app or pricing, meaning it's probably a subscription now. fml
03.10.2025 04:38 β π 0 π 0 π¬ 0 π 0A computer error message from After Effects displaying a quirky text, "After Effects error: having to focus on ourselves," with a red warning icon.
Same, After Effects, same.
29.09.2025 14:13 β π 18 π 2 π¬ 0 π 0Radio silence? Yeah, but only because I decided to put too much on my plate all at once ^^β
BUT, I have been working on refining the visuals for my rooms - as much as my current style βworksβ, I do wish I had a proper room render to rotoscope off of - the proportions here are way off π€£
Final Sword was an experience
28.09.2025 04:04 β π 156 π 58 π¬ 5 π 0What a way to end the week - implemented (a very basic form of) New Game+, Swapped out the old panel for my new, multi-purpose main menu, and even got a limited version of my extras menu ready for mid-game access!
Honestly, I'm feeling proud, heh...
#SoloDev #IndieDev #AdventureGameStudio
Slowly refining my visuals and adding a new menu system so it's not just wall-to-wall Default AGS visuals (Not entirely at least...) and... for the first time, I'm feeling like I'm actually putting together a proper video game!
#IndieDev #SoloDev #AdventureGameStudio