Wow, that's great progress right there!
08.02.2026 18:25 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0@thecurlydev.bsky.social
https://thecurlydev.bio.link - Chaotic Neutral - Kotlin, Android, React - Ai - 3D Printing - Hardware - Verschlimmbesserer
Wow, that's great progress right there!
08.02.2026 18:25 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Game Dev Update:
- Camera top view angle again
- Combat rework: tactical grid + side cam
- Charged sword attacks + target select between enemies in sight
- Timed sword deflect vs falling tower bombs
- Sword hit range fixed + other bugs
Gameplayโs finally settling in, WDYT?
#Godot #indiedev #gamedev
Customization screen update :)
#gamedev #godotengine #wildcosmos
I can make them billboard for sure, thanks for checking and letting me know!
I had a bit of a break, but I'm throwing out another gameplay update soon since the base gameplay seemed lacking a bit of better flow
My last update for 2025:
- Tactical grid system (normal + multi attacks)
- It was quite a fulfilling year: many tiny steps, many rewrites, and plenty of โalmost thereโ moments. I didnโt finish everything I wanted, but the core idea is nearly locked in.
- To 2026!
Another pre-xmas dev update: first SFX implementations
- Footsteps per surface
- Jump + dash
- UI selection + upgrade select
- Sword swings
- Bombs
- Water (why is water so complicated?)
Everything feels way more alive though. Water VFX effects next
#gamedev #indiedev
Small Dev update before x-mas: Skill system is getting along.
โข Re-roll skills
โข Dynamic skill slots
โข Quick descriptions
โข Level-ups = skill points
โข Main skill use point to unlock; main/child skills (after unlock) use points or gold.
#gamedev #indiedev #Godot
Please be nice to my spider boss.
Sheโs in that awkward phase between "goofy animation test" and "traumatizing one-shot encounter".
#gamedev #WIP #indiedev #godot
thank you, really, i appreciate any support in written form (this keeps me going)
27.11.2025 21:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Small Dev Update:
- Reworked dialogue system
- Testing new scripted scenes
- First level boss fight nearly done
- Final polish + tighter skill-system integration next
- Goal: playable private alpha by year's end
#gamedev #indiedev #Godot #GodotEngine
Looks really good, I could use smooth gameplay like that
25.11.2025 23:25 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0That's so cool
25.11.2025 23:23 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Dev update:
- punchier hit VFX
- layering/masking fixes;
- ongoing progress in boss fight dev
- better enemy visibility in tree-heavy areas
- new group combat flow via manual "Kairos Charger"
Not 100% sure about Kairos, but it's starting to feel right
#gamedev #indiedev #Godot
testing some shader effect for skills selection
#indiedev #GodotEngine #gamedev
Some update! ๐ฎ
โข Movement overhauled
โข Sword & communicator head now move in circular arcs
โข New sword animations + combos
โข New skill system approach
โข Mid-level boss fight almost finished
โข Pickable loot pops from barrels/objects
#IndieDev #GodotEngine #GameDev
Game Dev Update:
- Push It, Pull It, Throw It, Twist It? (, Bop It?)
- Fixing sprite3D/water rendering issue
#IndieDev #GodotEngine #GameDev
Testing Buoyancy Water Effect
28.08.2025 14:23 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Quick update: added pooling Spammy nodes be gone! Stutters down, frames up. Feels like a weight off my shoulders. #gamedev #indiedev
26.08.2025 15:23 โ ๐ 9 ๐ 3 ๐ฌ 0 ๐ 0Itโs been a while, but hereโs a game dev update!
- Improved level design
- New trees with particle leaf effects
- Fresh level textures + toon shader effects
- The blocky โMinecraftyโ look is gone
Next up:
- Performance improvements
- Parallax upgrades
- More sinister gameplay
Oh no, it's the unbearable Interdimensional Karen: a floating head that pops in, blocks your view & demands โto talk to the manager!โ. Hilarious yet infuriating, still deciding if she stays or gets yeeted back to her own dimension. #gamedev
15.07.2025 20:01 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0Between interviews and life events, I finally pinned down the menu revamp! Sleeker UI, easier visual tweaks, and a hefty "under the hood" rewrite. Graphics/UI will still evolve, but now Iโm shifting to fresh level challenges, new hazards & objectives beyond enemy mobs. Onward!
10.07.2025 09:32 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Still working on re-designs, but in the meanwhile, there are walls from the earth
16.06.2025 20:16 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0apples new os design == windows aero
09.06.2025 20:34 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Spidey senses tingling...
29.05.2025 13:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Not much new to show yet, but a few updates:
Reworked switching between bubbly messages and dialogue.
Started the story
Added a key character
Added a short speed boost
Forgot to remove audio, oddly, it fits
More redesign & gameplay tweaks coming soon
Let's goo
14.05.2025 11:19 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0life hijacked my last 3 weeks, but Iโm back in Godot 4 and knee-deep in 3D modeling the next biome. Update-bits soon again.
14.05.2025 09:21 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Just wrapped up my @reactvienna.com talk! My threejs live demo glitched ๐ , so I recorded a quick recap starring my shader sidekick, GobGobโthis time the ending actually renders. (A few shader effects are not shown in the video, but youโll get the idea!)
06.05.2025 21:12 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0The pic represents the best side of me. Hope everyone had fun :)
06.05.2025 20:01 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Timo on stage, "Shader 101" slide in the background
Next up: @thecurlydev.bsky.social demystifying Shaders for us ๐ฅ
06.05.2025 17:58 โ ๐ 6 ๐ 2 ๐ฌ 1 ๐ 0