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Timo

@thecurlydev.bsky.social

https://thecurlydev.bio.link - Chaotic Neutral - Kotlin, Android, React - Ai - 3D Printing - Hardware - Verschlimmbesserer

112 Followers  |  309 Following  |  87 Posts  |  Joined: 28.08.2023  |  2.1923

Latest posts by thecurlydev.bsky.social on Bluesky

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testing some shader effect for skills selection

#indiedev #GodotEngine #gamedev

30.10.2025 20:38 โ€” ๐Ÿ‘ 9    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Some update! ๐ŸŽฎ
โ€ข Movement overhauled
โ€ข Sword & communicator head now move in circular arcs
โ€ข New sword animations + combos
โ€ข New skill system approach
โ€ข Mid-level boss fight almost finished
โ€ข Pickable loot pops from barrels/objects

#IndieDev #GodotEngine #GameDev

26.10.2025 23:11 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Game Dev Update:
- Push It, Pull It, Throw It, Twist It? (, Bop It?)
- Fixing sprite3D/water rendering issue

#IndieDev #GodotEngine #GameDev

30.08.2025 13:36 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Testing Buoyancy Water Effect

28.08.2025 14:23 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Quick update: added pooling Spammy nodes be gone! Stutters down, frames up. Feels like a weight off my shoulders. #gamedev #indiedev

26.08.2025 15:23 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Itโ€™s been a while, but hereโ€™s a game dev update!
- Improved level design
- New trees with particle leaf effects
- Fresh level textures + toon shader effects
- The blocky โ€œMinecraftyโ€ look is gone

Next up:
- Performance improvements
- Parallax upgrades
- More sinister gameplay

26.08.2025 09:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Oh no, it's the unbearable Interdimensional Karen: a floating head that pops in, blocks your view & demands โ€œto talk to the manager!โ€. Hilarious yet infuriating, still deciding if she stays or gets yeeted back to her own dimension. #gamedev

15.07.2025 20:01 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Between interviews and life events, I finally pinned down the menu revamp! Sleeker UI, easier visual tweaks, and a hefty "under the hood" rewrite. Graphics/UI will still evolve, but now Iโ€™m shifting to fresh level challenges, new hazards & objectives beyond enemy mobs. Onward!

10.07.2025 09:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Still working on re-designs, but in the meanwhile, there are walls from the earth

16.06.2025 20:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

apples new os design == windows aero

09.06.2025 20:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Spidey senses tingling...

29.05.2025 13:58 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Not much new to show yet, but a few updates:

Reworked switching between bubbly messages and dialogue.
Started the story
Added a key character
Added a short speed boost
Forgot to remove audio, oddly, it fits

More redesign & gameplay tweaks coming soon

29.05.2025 13:55 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Let's goo

14.05.2025 11:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

life hijacked my last 3 weeks, but Iโ€™m back in Godot 4 and knee-deep in 3D modeling the next biome. Update-bits soon again.

14.05.2025 09:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Just wrapped up my @reactvienna.com talk! My threejs live demo glitched ๐Ÿ˜…, so I recorded a quick recap starring my shader sidekick, GobGobโ€”this time the ending actually renders. (A few shader effects are not shown in the video, but youโ€™ll get the idea!)

06.05.2025 21:12 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The pic represents the best side of me. Hope everyone had fun :)

06.05.2025 20:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Timo on stage, "Shader 101" slide in the background

Timo on stage, "Shader 101" slide in the background

Next up: @thecurlydev.bsky.social demystifying Shaders for us ๐Ÿ”ฅ

06.05.2025 17:58 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Game dev is easy, but good game dev is really hard!

#gamedev #indiedev #gamedesign #programming #indiegames

03.05.2025 03:12 โ€” ๐Ÿ‘ 58    ๐Ÿ” 13    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
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The cover might fool you, but inside is an unexpected mystery. Every time I thought the story had revealed everything, it kept unfolding with more twists. In true Japanese fashion, it dives deep into details, here, picture composition...and only comes together at the final pages.

27.04.2025 17:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I like the style :)

23.04.2025 21:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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testing grass with movement in it

17.04.2025 14:47 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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multimesh grass (not sure about performance here, but ill figure out improvements)

12.04.2025 21:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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update:

.) simple box mesh grass (vs multi mesh grass, video below)
.) first iteration of a menu (probably will change completly)
.) change camera perspective to orthogonal instead of perspective

12.04.2025 21:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Coping hard when an implementation doesn't work as expected

11.04.2025 16:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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so much fun

30.03.2025 14:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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More VFX, MOOOORE

29.03.2025 23:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Give me all the features

20.03.2025 23:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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just created a sprite texture image from my 3d model

17.03.2025 08:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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i start to really like learning shader programming

16.03.2025 18:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yes, if you are on macos and upgrade be sure to check that your add-ons are up to date as well. An outdated state lib caused my Godot 4.4 crashing 98% of the time when tab switching (probably while auto reload scripts getting back to Godot)

15.03.2025 12:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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