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Timo

@thecurlydev.bsky.social

https://thecurlydev.bio.link - Chaotic Neutral - Kotlin, Android, React - Ai - 3D Printing - Hardware - Verschlimmbesserer

134 Followers  |  344 Following  |  99 Posts  |  Joined: 28.08.2023  |  1.5966

Latest posts by thecurlydev.bsky.social on Bluesky

Wow, that's great progress right there!

08.02.2026 18:25 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Game Dev Update:
- Camera top view angle again
- Combat rework: tactical grid + side cam
- Charged sword attacks + target select between enemies in sight
- Timed sword deflect vs falling tower bombs
- Sword hit range fixed + other bugs

Gameplayโ€™s finally settling in, WDYT?
#Godot #indiedev #gamedev

06.02.2026 22:50 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Customization screen update :)

#gamedev #godotengine #wildcosmos

01.02.2026 16:41 โ€” ๐Ÿ‘ 157    ๐Ÿ” 13    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 0

I can make them billboard for sure, thanks for checking and letting me know!

I had a bit of a break, but I'm throwing out another gameplay update soon since the base gameplay seemed lacking a bit of better flow

29.01.2026 10:17 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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My last update for 2025:
- Tactical grid system (normal + multi attacks)
- It was quite a fulfilling year: many tiny steps, many rewrites, and plenty of โ€œalmost thereโ€ moments. I didnโ€™t finish everything I wanted, but the core idea is nearly locked in.
- To 2026!

31.12.2025 01:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Another pre-xmas dev update: first SFX implementations
- Footsteps per surface
- Jump + dash
- UI selection + upgrade select
- Sword swings
- Bombs
- Water (why is water so complicated?)
Everything feels way more alive though. Water VFX effects next

#gamedev #indiedev

23.12.2025 20:56 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Small Dev update before x-mas: Skill system is getting along.
โ€ข Re-roll skills
โ€ข Dynamic skill slots
โ€ข Quick descriptions
โ€ข Level-ups = skill points
โ€ข Main skill use point to unlock; main/child skills (after unlock) use points or gold.

#gamedev #indiedev #Godot

20.12.2025 13:33 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Please be nice to my spider boss.
Sheโ€™s in that awkward phase between "goofy animation test" and "traumatizing one-shot encounter".

#gamedev #WIP #indiedev #godot

06.12.2025 12:49 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

thank you, really, i appreciate any support in written form (this keeps me going)

27.11.2025 21:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Small Dev Update:
- Reworked dialogue system
- Testing new scripted scenes
- First level boss fight nearly done
- Final polish + tighter skill-system integration next
- Goal: playable private alpha by year's end

#gamedev #indiedev #Godot #GodotEngine

27.11.2025 20:55 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looks really good, I could use smooth gameplay like that

25.11.2025 23:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That's so cool

25.11.2025 23:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Dev update:
- punchier hit VFX
- layering/masking fixes;
- ongoing progress in boss fight dev
- better enemy visibility in tree-heavy areas
- new group combat flow via manual "Kairos Charger"
Not 100% sure about Kairos, but it's starting to feel right

#gamedev #indiedev #Godot

12.11.2025 00:52 โ€” ๐Ÿ‘ 9    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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testing some shader effect for skills selection

#indiedev #GodotEngine #gamedev

30.10.2025 20:38 โ€” ๐Ÿ‘ 10    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Some update! ๐ŸŽฎ
โ€ข Movement overhauled
โ€ข Sword & communicator head now move in circular arcs
โ€ข New sword animations + combos
โ€ข New skill system approach
โ€ข Mid-level boss fight almost finished
โ€ข Pickable loot pops from barrels/objects

#IndieDev #GodotEngine #GameDev

26.10.2025 23:11 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Game Dev Update:
- Push It, Pull It, Throw It, Twist It? (, Bop It?)
- Fixing sprite3D/water rendering issue

#IndieDev #GodotEngine #GameDev

30.08.2025 13:36 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Testing Buoyancy Water Effect

28.08.2025 14:23 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Quick update: added pooling Spammy nodes be gone! Stutters down, frames up. Feels like a weight off my shoulders. #gamedev #indiedev

26.08.2025 15:23 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Itโ€™s been a while, but hereโ€™s a game dev update!
- Improved level design
- New trees with particle leaf effects
- Fresh level textures + toon shader effects
- The blocky โ€œMinecraftyโ€ look is gone

Next up:
- Performance improvements
- Parallax upgrades
- More sinister gameplay

26.08.2025 09:34 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Oh no, it's the unbearable Interdimensional Karen: a floating head that pops in, blocks your view & demands โ€œto talk to the manager!โ€. Hilarious yet infuriating, still deciding if she stays or gets yeeted back to her own dimension. #gamedev

15.07.2025 20:01 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Between interviews and life events, I finally pinned down the menu revamp! Sleeker UI, easier visual tweaks, and a hefty "under the hood" rewrite. Graphics/UI will still evolve, but now Iโ€™m shifting to fresh level challenges, new hazards & objectives beyond enemy mobs. Onward!

10.07.2025 09:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Still working on re-designs, but in the meanwhile, there are walls from the earth

16.06.2025 20:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

apples new os design == windows aero

09.06.2025 20:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Spidey senses tingling...

29.05.2025 13:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Not much new to show yet, but a few updates:

Reworked switching between bubbly messages and dialogue.
Started the story
Added a key character
Added a short speed boost
Forgot to remove audio, oddly, it fits

More redesign & gameplay tweaks coming soon

29.05.2025 13:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Let's goo

14.05.2025 11:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

life hijacked my last 3 weeks, but Iโ€™m back in Godot 4 and knee-deep in 3D modeling the next biome. Update-bits soon again.

14.05.2025 09:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Just wrapped up my @reactvienna.com talk! My threejs live demo glitched ๐Ÿ˜…, so I recorded a quick recap starring my shader sidekick, GobGobโ€”this time the ending actually renders. (A few shader effects are not shown in the video, but youโ€™ll get the idea!)

06.05.2025 21:12 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The pic represents the best side of me. Hope everyone had fun :)

06.05.2025 20:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Timo on stage, "Shader 101" slide in the background

Timo on stage, "Shader 101" slide in the background

Next up: @thecurlydev.bsky.social demystifying Shaders for us ๐Ÿ”ฅ

06.05.2025 17:58 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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