Compress(space) is a puzzle game where you fold space to cheat your way through puzzles.
We've just launched the steam page๐! Wishlist now on steam:
store.steampowered.com/app/3664840/...
#indiedev #madewithunity #thinkygames #gamedev
@probob.bsky.social
Game Dev, Game Researcher @aalto.fi, sometimes make music. Find my games here: https://prabby-patty.itch.io
Compress(space) is a puzzle game where you fold space to cheat your way through puzzles.
We've just launched the steam page๐! Wishlist now on steam:
store.steampowered.com/app/3664840/...
#indiedev #madewithunity #thinkygames #gamedev
New ways to adapt non-VR games to VR, without motion sickness:
Markus Kirjonen et al.: Souls-VR: Dodge-Rolling in Virtual Reality.
Paper: dl.acm.org/doi/10.1145/...,
Video: www.youtube.com/watch?v=XGfi...
Thank you!! Happy that this is finally out and maybe it inspires fresh ways to think and talk about game feel! You can check it out here: dl.acm.org/doi/10.1145/...
#gamedesign #gamesresearch #research #gamefeel #juice
New game design theory and a dataset of emotionally impactful game feel designs:
Prabhav Bhatnagar et al.: Beyond Satisfaction: Game Feel Design for Emotionally Impactful Experiences (Early career best paper award!) dl.acm.org/doi/10.1145/...
My Tiny Chess Roguelike has a Steam Page!
โ๏ธ๐ฅ Wishlist Gambonanza and break the rules ๐ฅโ๏ธ
store.steampowered.com/app/3509230/...
#gamedev #indiegame
#GodotEngine 4.4 is finally here! ๐
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!
godotengine.org/releases/4.4/
Yuha's Nightmares glitches
#gamedev #indiegames
poor fish having an existential crisis cus it be fishin #gamedev #godot #indiedev #game #pixelart
28.02.2025 11:00 โ ๐ 18 ๐ 3 ๐ฌ 0 ๐ 0I've spent years watching my kids step on manholes and jump over crosswalks on the way to schoolโฆ so I turned it into a video game. ๐๐ฎ
#gamedesign #indiedev #gamedev
Steam Next Fest is live now, please check out the demo for Kiko's Apple Adventure if you haven't already! ๐
store.steampowered.com/app/2916300/...
#indiegame #puzzlegame #cozygame #sokoban
It's a bit of work to set it up correctly but the results have been pretty smooth and consistent (provided you're using Jolt).
26.02.2025 07:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Oo I think I see what you mean, I'll try that out thanks for the advice! :)
25.02.2025 20:13 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Using a bunch of them in my early prototyping! Love the prototype packs :)
25.02.2025 18:08 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Set up a proof of concept for this "swap places" mechanic. The Shockwave Effect tutorial by @nolkaloid.bsky.social was suuuper helpful in building this teleport effect. Any and all feedback is appreciated :)
#godot #gamedev #shader #vfx #techart
Old clip from mid-January, this is when I was happy with the basic cube pickup, movement and rotation. As long as the cube is held, it's handled by a custom integrator (basically custom physics behaviour) otherwise it's just a Rigidbody.
#godot #gamedev #prototype
The game I am working on, Kiko's Apple Adventure! It's a Sokoban puzzle but you can move the target (raft)! The game tells the story of a curious bear who loves tasty apples๐ Help Kiko explore islands, collect apples to make the biggest apple pie ever! Demo available on Steam!
#indiegame #cozy
Thenk you! It's one of those things that is not "necessary" in a prototype but I feel it makes me feel more comfortable at testing and nailing the core feel of the game early. But still, I try to be vary of over-engineering too early.
18.02.2025 15:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Thanks!~ Funnily enough I discovered 3D labels just today and was pleasantly surprised at how neatly it worked out of the box. Gonna be a staple in my prototyping workflow from now!
18.02.2025 14:57 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Puzzle gameplay! Solo developed indie game about exploring an abandoned spaceship with tasty lofi/modern hybrid style.
Full 5 minute video: youtu.be/dnbWYcmmxWM
#godot #gamedev
lofi lens flare โจ #godot
11.02.2025 17:21 โ ๐ 41 ๐ 1 ๐ฌ 1 ๐ 0Haha I understand, that's my secret weapon (close to zero 3D art skills/experience) comes into play xD. I dread what to do when I need to move out of blockout, hire freelancers? buy assets? make something simple and write shader? Problems for future me.
18.02.2025 12:35 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Practising basic block-out/grey boxing. The basics are working well for now. Most of my previous projects were 2D and in the couple of 3D ones I had, I didn't get to focus much on level design. It's fun to learn and play around.
#godot #gamedev #prototype #leveldesign #greybox
Heyoo! I'm working on a First Person Puzzle game prototype (on Godot 4.x for now).
I'll try and post actively about my dev, as a journal and to keep myself motivated. This is a button and door test I did in early January.
#godot #gamedev
How it started VS: How it's going
#indiegame #gamedev #cozygame #prototype