Prabhav Bhatnagar's Avatar

Prabhav Bhatnagar

@probob.bsky.social

Game Dev, Game Researcher @aalto.fi, sometimes make music. Find my games here: https://prabby-patty.itch.io

64 Followers  |  147 Following  |  17 Posts  |  Joined: 06.11.2024  |  1.897

Latest posts by probob.bsky.social on Bluesky

Demo is out yayyy! Wardrum is a super cool game with a very fun concept, the combination of rhythm and tactics works super well. I was involved with some playtesting and it was really fun! Highly recommend checking it out :)

12.02.2026 18:56 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Holy shit this is insaneee, I need to try this asapppp

12.02.2026 16:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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80s voice synth in a 2020s game ๐Ÿค–
The Robots in Reconfigure can speak now! If you grew up with C64, Atari ST or Apple II you know the voice. #godot #gamedev

store.steampowered.com/app/3989530/...

11.02.2026 10:49 โ€” ๐Ÿ‘ 70    ๐Ÿ” 12    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
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I made a first person puzzle game where you manipulate light!

LAST DAY to get it 30% off! store.steampowered.com/app/3081690/...

#gamedev #indiedev

08.02.2026 14:40 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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UNDER A STAR CALLED SUN by haraiva elegy for a cosmonaut

Played under a star called sun by @haraiva.bsky.social and it was beautiful :') Recommend checking it out if you have 10 mins.

haraiva.itch.io/under-a-star...

28.01.2026 08:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A new Godot version, a new release page :)!

godotengine.org/releases/4.6/

I had the pleasure of working on the Godot 4.6 release page. It was a very enjoyable experience, and I hope people will like it.

#godotengine #webdev #threejs

27.01.2026 06:46 โ€” ๐Ÿ‘ 167    ๐Ÿ” 19    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 1

A big thank you to @draknek.bsky.social, the Draknek team and everyone involved with this grant. It's crazy that an opportunity like this even exists and I'm grateful for the time and effort everyone puts into it ๐Ÿ’™๐Ÿ’™๐Ÿ™

14.01.2026 20:49 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you!! ๐Ÿ’™

14.01.2026 20:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hey all! Super excited to be part of the New Voices Grant this year!! I didn't think this little "going back to the basics" project would get this far but I'm so happy that it did and I'm looking forward to pushing it further! :)
I promise I'll be more active on socials haha

14.01.2026 20:27 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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We're delighted to announce the winners of the 2026 New Voices Puzzle Grant!

grants.draknek.org

14.01.2026 17:04 โ€” ๐Ÿ‘ 91    ๐Ÿ” 47    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 5
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The Detective's Apprentice demo is out now! Sharpen your deduction skills and uncover Cleo's beginnings, as she solves her first three cases.

Play it now on Steam: store.steampowered.com/app/4159750/...

10.01.2026 18:58 โ€” ๐Ÿ‘ 35    ๐Ÿ” 15    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 3
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I suspect it might be illegal for me to get this working and not make a Lights Out clone on it as the first game?

This is Godot, communicating with a Launchpad Pro MK3 over Midi, using code I've made that lets me add extra effects, like the rainbow fade on pads and buttons ๐ŸŽ‰๐ŸŒˆ

19.12.2025 20:17 โ€” ๐Ÿ‘ 17    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
the imaginary garden by tatsoni Puzzle zen flower garden

With my partner Yuri we released a chill puzzle game ~ ~ ~ the imaginary garden!
It also doubles as an advent calendar: new pretty puzzle every day until christmas!
Give it a go and tell us what you think โค๏ธŽ
๐–คฃ.๐–ฅง.๐–กผ.โš˜
tatsoni.itch.io/imaginary-ga...
๐–คฃ.๐–ฅง.๐–กผ.โš˜
#indiegame #puzzlegame #adventcalendar

01.12.2025 13:22 โ€” ๐Ÿ‘ 13    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Compress(space) is a puzzle game where you fold space to cheat your way through puzzles.

We've just launched the steam page๐ŸŽ‰! Wishlist now on steam:
store.steampowered.com/app/3664840/...

#indiedev #madewithunity #thinkygames #gamedev

20.05.2025 15:58 โ€” ๐Ÿ‘ 169    ๐Ÿ” 47    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 6
Souls-VR: Dodge-Rolling in Virtual Reality
YouTube video by SoulsVRFDG Souls-VR: Dodge-Rolling in Virtual Reality

New ways to adapt non-VR games to VR, without motion sickness:

Markus Kirjonen et al.: Souls-VR: Dodge-Rolling in Virtual Reality.

Paper: dl.acm.org/doi/10.1145/...,
Video: www.youtube.com/watch?v=XGfi...

14.05.2025 06:55 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you!! Happy that this is finally out and maybe it inspires fresh ways to think and talk about game feel! You can check it out here: dl.acm.org/doi/10.1145/...

#gamedesign #gamesresearch #research #gamefeel #juice

14.05.2025 07:07 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New game design theory and a dataset of emotionally impactful game feel designs:

Prabhav Bhatnagar et al.: Beyond Satisfaction: Game Feel Design for Emotionally Impactful Experiences (Early career best paper award!) dl.acm.org/doi/10.1145/...

14.05.2025 06:54 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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My Tiny Chess Roguelike has a Steam Page!

โ™Ÿ๏ธ๐Ÿ’ฅ Wishlist Gambonanza and break the rules ๐Ÿ’ฅโ™Ÿ๏ธ

store.steampowered.com/app/3509230/...

#gamedev #indiegame

17.03.2025 16:59 โ€” ๐Ÿ‘ 66    ๐Ÿ” 21    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 4
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Godotย 4.4, a unified experience โ€“ Godot Engine Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...

#GodotEngine 4.4 is finally here! ๐Ÿš€

Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!

godotengine.org/releases/4.4/

03.03.2025 17:08 โ€” ๐Ÿ‘ 1960    ๐Ÿ” 522    ๐Ÿ’ฌ 55    ๐Ÿ“Œ 105
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Yuha's Nightmares glitches
#gamedev #indiegames

02.03.2025 07:58 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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poor fish having an existential crisis cus it be fishin #gamedev #godot #indiedev #game #pixelart

28.02.2025 11:00 โ€” ๐Ÿ‘ 18    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I've spent years watching my kids step on manholes and jump over crosswalks on the way to schoolโ€ฆ so I turned it into a video game. ๐Ÿ˜ƒ๐ŸŽฎ

#gamedesign #indiedev #gamedev

27.02.2025 15:29 โ€” ๐Ÿ‘ 125    ๐Ÿ” 40    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 2
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Kiko's Apple Adventure on Steam A Sokoban game about a curious bear who loves tasty apples. In it, youโ€™ll have to move the target point in order to puzzle your way through each handcrafted level. Explore islands, move the finish lin...

Steam Next Fest is live now, please check out the demo for Kiko's Apple Adventure if you haven't already! ๐ŸŽ
store.steampowered.com/app/2916300/...

#indiegame #puzzlegame #cozygame #sokoban

24.02.2025 21:05 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's a bit of work to set it up correctly but the results have been pretty smooth and consistent (provided you're using Jolt).

26.02.2025 07:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oo I think I see what you mean, I'll try that out thanks for the advice! :)

25.02.2025 20:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Using a bunch of them in my early prototyping! Love the prototype packs :)

25.02.2025 18:08 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Set up a proof of concept for this "swap places" mechanic. The Shockwave Effect tutorial by @nolkaloid.bsky.social was suuuper helpful in building this teleport effect. Any and all feedback is appreciated :)

#godot #gamedev #shader #vfx #techart

25.02.2025 16:57 โ€” ๐Ÿ‘ 13    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Old clip from mid-January, this is when I was happy with the basic cube pickup, movement and rotation. As long as the cube is held, it's handled by a custom integrator (basically custom physics behaviour) otherwise it's just a Rigidbody.

#godot #gamedev #prototype

20.02.2025 21:46 โ€” ๐Ÿ‘ 12    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The game I am working on, Kiko's Apple Adventure! It's a Sokoban puzzle but you can move the target (raft)! The game tells the story of a curious bear who loves tasty apples๐ŸŽ Help Kiko explore islands, collect apples to make the biggest apple pie ever! Demo available on Steam!
#indiegame #cozy

19.02.2025 13:17 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thenk you! It's one of those things that is not "necessary" in a prototype but I feel it makes me feel more comfortable at testing and nailing the core feel of the game early. But still, I try to be vary of over-engineering too early.

18.02.2025 15:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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