π‘οΈπ«The Spooky little fae harpy vampire,
Blood and Dread domain Endless pact Warlock i played in a Daggerheart oneshot. Playing a creepy little bird monster was fun, reanimated a dead giant captain with blood puppet and piloted him into battle sat on his head like a pigeon on a zombie mech suit .
12.11.2025 06:05 β π 0 π 0 π¬ 0 π 0
Finally got around to getting demiplane nexus so I can share daggerheart content with folks that don't have the book yet and build characters with my online players. Fallen down the character creation rabbit hole now that I figured out how to do domain swaps for classes and edit weapon traits.
07.11.2025 17:29 β π 2 π 0 π¬ 0 π 0
Busy daggerheart week for me, had an awesome session 0 for my Thursday campaign last night and running session 1 for my Friday campaign tonight, plus I'm playing in another oneshot on Monday as my favorite shroom fae renewal druid. Enjoying getting to play a ttrpg I enjoy as much π‘οΈπ« this regularly
24.10.2025 18:52 β π 2 π 0 π¬ 0 π 0
Played another daggerheart oneshot tonight, this time as a stalwart guardian. First try at tier 3 play, alot of features to recall but a ton of fun. I usually don't play tanky martial heavy classes but unstoppable was incredibly clutch, when I did finally get dropped got a crit on risk it all π‘οΈπ«
21.10.2025 04:10 β π 3 π 0 π¬ 0 π 0
session 0 for my Friday Daggerheart campaign starts tomorrow & session 0 for my Thursday π‘οΈ π«campaign next week. Excited for the PCs to meet their parties and to see what cool ideas and inspirations they add to the shared fae realm setting all the parties are exploring in their own adventures
17.10.2025 03:05 β π 0 π 0 π¬ 0 π 0
My video on designing adventures for Daggerheart is now live on YouTube! Featuring my thoughts about the challenges involved and a preview of material from a WIP adventure I am writing for the Witherwild setting:
youtu.be/WPeTom_GqhI
09.10.2025 13:06 β π 22 π 7 π¬ 2 π 0
Got to play in another daggerheart oneshot as a player today, druids in π‘οΈπ«daggerheart are so awesome. Was in the powerful beast form as a sabertoothed bear when my little feral shroom druid and the seraph tag teamed and killed the Toad God the cultists had summoned.
09.10.2025 21:24 β π 5 π 0 π¬ 1 π 0
cover for a Daggerheart supplement called Hope Springs Eternal, shows a montage of 5 scenes, one for each campaign frame in the book
Needs some final tweaks, but here is the Hope Springs Eternal cover! Exactly 9 weeks from launch... let the real marketing push begin! π#daggerheart
07.10.2025 13:06 β π 12 π 7 π¬ 1 π 2
2 of 5 seats booked in
thursday night Daggerheart Hope Fear & Fae,
only 1 more player to kick off the fae mischief with session 0! Can't play Thursdays? Check my game schedule & find a day for you, adventure in a living fae realm where your actions shape the world across multiple campaigns π‘οΈ π«
05.10.2025 02:05 β π 0 π 0 π¬ 1 π 0
Making a little ribbit on nomad sculpt
04.10.2025 17:46 β π 0 π 0 π¬ 0 π 0
starving shades hunting moons light and song at midnight hour,
unseelie horrors haunting highland grass and forest grove for fair hearts to devour,
all Hope abandoned at faerie rings edge when
Fear bends Fae crowns,
why does the moon sing as she frowns?
π‘οΈ π« #Daggerheart
03.10.2025 18:34 β π 0 π 0 π¬ 1 π 0
YouTube video by Mike Underwood
How to Make & Use Social Adversaries in Daggerheart
My video on How to Make & Use Social Adversaries in Daggerheart is now up on YouTube, including a live build of a Trickster Spirit, which may be one of my new favorite creations for use with the Daggerheart rules:
youtu.be/u4s42Hl29Bs
02.10.2025 13:07 β π 15 π 3 π¬ 0 π 1
Aiming to play to level 5 but open to cont. to level 10 if folks want. Every players first session will be free so you can feel out if it's the system and vibes for you, only 3 players needed to start each campaign, capped at 5. check out thursdays game only 2 left needed to start the adventure.
01.10.2025 17:03 β π 0 π 0 π¬ 0 π 0
Each campaign party will adventure thru a shared world with their own unique twists and personal threads within the narrative where the choices you make in one campaign can impact the fae realm and story as a whole and ripple out to other campaigns as the fae realm tries to resist the unseelie curse
01.10.2025 17:03 β π 0 π 0 π¬ 1 π 0
Seelie good aligned fae so having them be darker versions of they're old fae selves with adversary features that mirror what a fae of that ancestry or class might be able to do but tweaked to be more villain coded lends alot to the tone of the game.
01.10.2025 07:31 β π 1 π 0 π¬ 0 π 0
so Ive been converting player features from classes, ancestries & domains into variant adversary features that run on fear and stress so I can carry some of that same flavor over to my custom adversaries. Most adversaries they're fighting are the cursed unseelie forms of fae that were originally
01.10.2025 07:31 β π 1 π 0 π¬ 1 π 0
Was brewing adversaries for my fae realm campaign and I did notice mechanically npcs don't use pc ancestry or class features. within my setting since all the ancestries minus human are considered as fae I like the idea npcs could share some class and ancestry elements that the players can pick from
01.10.2025 07:31 β π 1 π 0 π¬ 1 π 0
Lol the parties made of up motley weirdos are always the best anyway. Now I want to play in an swrd&sorc π‘οΈπ« campaign where the party is just a bunch of weirdos like fogman sorcerer cultists, swamp creature guardians, and evil little goblin druids becoming epic sword & sorcery heroes
01.10.2025 05:33 β π 1 π 0 π¬ 1 π 0
But yours is a cooler mix of the system and the setting.class abilities as unique to sword&sorc PCs vs the basic human commoner and the heroes in your party and even villains they fight having otherworldly, magical or nonhuman elements to them makes so much sense for the genre.
01.10.2025 05:33 β π 1 π 0 π¬ 1 π 0
Awesome port, i dig how its open to playing the nonhuman flavors of the π‘οΈ π« ancestries only abit more swrd&sorc. I jumped to the "nonmagic ranger" trick of low fantasy rational behind the features that felt magical for a human centric feel to ancestry features and less whimsical high fantasy vibes.
01.10.2025 05:33 β π 1 π 0 π¬ 1 π 0
Would a fungril pc be human? Like some mossy mushroom munching wildman and the fungril network and death connection features are tied to some narrative aspect of consuming strange mystical mushrooms, instead of the standard daggerheart flavor of myconid like mushroom person?
01.10.2025 03:34 β π 1 π 0 π¬ 1 π 0
Or would a ribbit be human and their features express narratively as being a skilled swimmer with a whip trick like ability in place of the amphibious & long tongue flavor?
01.10.2025 03:34 β π 1 π 0 π¬ 1 π 0
Been meaning to ask, how did you mesh the high fantasy elements of daggerheart with the more human centric sword and sworcery style of hyborian age. Particularly ancestries, say if a player chose to play a Fungril or a ribbit as their ancestry, are they mushroom or frog type humanoids like in π‘οΈπ«?
01.10.2025 03:34 β π 2 π 0 π¬ 1 π 0
Video games, Dungeons and Dragons, and other nerdy stuff on the internet machine!
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