Been working on remaking all of the trees in Gearwork Isles. I love that you can change the color of SurfaceAppearances now. Fall looks amazing.
03.02.2025 13:47 β π 2 π 0 π¬ 0 π 0@tigercode.bsky.social
Roblox Developer. I program stuff and sometimes post about it.
Been working on remaking all of the trees in Gearwork Isles. I love that you can change the color of SurfaceAppearances now. Fall looks amazing.
03.02.2025 13:47 β π 2 π 0 π¬ 0 π 0Seems like it's anything "sold by Amazon"
29.11.2024 23:51 β π 1 π 0 π¬ 0 π 0I've always wanted to do this but I never was able to do it in a way that looked good
28.11.2024 16:47 β π 0 π 0 π¬ 1 π 0Christmas Rush's newer map is a few years old now and it still looks amazing.
I wonder if I can mess around with some of the newer stuff to make it look even better.
Spent tonight making an unreasonable amount of homemade cheese chex mix.
28.11.2024 02:34 β π 0 π 0 π¬ 0 π 0Nah... You'll have the right cables.
You just won't have enough charging bricks so you'll have to unplug something you don't use very often in order to charge it.
Dang.
Yeah the setup is a deal breaker to use this practially.
I have to do this setup on 10+ sounds and tween them all individually when I can do basically the same thing to a single SoundGroup.
I get where they were going with the design for the API but this feels really inefficient.
I can accomplish almost the same thing by adding a Sound and throw it in a Sound Group with an EqualizerSoundEffect.
I can control multiple sounds this way too.
Maybe I still have to poke around with this more. It's the first time I'm using it.
The Audio API seems incredibly powerful but I feel like I'm doing a lot to do something simple.
I wanted to do a simple muffle effect with a volume scaler and it required 3 wires, an AudioEmitter, AudioPlayer, AudioFader, and AudioEqualizer.
I can't tell if I'm doing this wrong but dang.
First
Also mandatory "wow there's a lot of people here now"
I don't want the muskrat to win tho
17.11.2024 12:43 β π 0 π 0 π¬ 0 π 0