Haha this is why I said "birds" and not "photos" ๐
10.02.2026 14:36 โ ๐ 9 ๐ 0 ๐ฌ 0 ๐ 0@jebox.bsky.social
CCO at Mojang
Haha this is why I said "birds" and not "photos" ๐
10.02.2026 14:36 โ ๐ 9 ๐ 0 ๐ฌ 0 ๐ 0Thank you but I can't comment on future updates or features. These are beautiful birds, though!
10.02.2026 14:04 โ ๐ 10 ๐ 0 ๐ฌ 1 ๐ 0Bedrock is on many platforms on which Java-styled modding is not possible, which is why we've created the Add-ons solution for Bedrock.
10.02.2026 14:03 โ ๐ 11 ๐ 1 ๐ฌ 0 ๐ 0I think it's because the shader (graphics component that applies the texture) is different in bedrock. Personally I think I prefer the way it looks in Java, even if it's maybe a bit more cartoonishly blue.
10.02.2026 13:13 โ ๐ 11 ๐ 2 ๐ฌ 1 ๐ 1Hey GR8NATE, I won't answers questions like these because they can be misinterpreted as game direction, sorry.
09.02.2026 18:43 โ ๐ 11 ๐ 1 ๐ฌ 1 ๐ 0Did you repeat this post over and over, or was that a bsky bug? I nearly turned off notifications ๐
09.02.2026 18:42 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0๐ฎ๐คฏ I'll send this to Jappa
09.02.2026 18:40 โ ๐ 7 ๐ 0 ๐ฌ 3 ๐ 0Hmmm... I can't quite remember, but I think I made it a core of golden blocks simply because it felt like a cool thing.
09.02.2026 18:40 โ ๐ 11 ๐ 1 ๐ฌ 1 ๐ 0I think it's just a coincidence. However, when we add new biomes it often forces players to explore long distances or create new worlds, so that adds to the considerations.
09.02.2026 18:39 โ ๐ 18 ๐ 3 ๐ฌ 1 ๐ 1Maybe it's a question for @slicedlime.bsky.social
09.02.2026 18:37 โ ๐ 6 ๐ 0 ๐ฌ 1 ๐ 0Thank you!
09.02.2026 18:36 โ ๐ 12 ๐ 0 ๐ฌ 0 ๐ 0Sorry I can't help you
09.02.2026 18:35 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Yes, it is
09.02.2026 18:35 โ ๐ 15 ๐ 1 ๐ฌ 0 ๐ 1Thank you for the comments. I know the team also has a lot of opinions regarding enchantments and repairing items.
09.02.2026 18:32 โ ๐ 14 ๐ 0 ๐ฌ 1 ๐ 0We have a much larger team with many moving parts. We need to have an agreement on when, how, and what we want to talk about publicly. Just as when things leak, it's disappointing for the team when something they've been working on gets revealed randomly elsewhere.
09.02.2026 18:29 โ ๐ 15 ๐ 1 ๐ฌ 1 ๐ 0People would lose their minds
09.02.2026 18:19 โ ๐ 29 ๐ 1 ๐ฌ 5 ๐ 0Yeah, you bring up a good point
09.02.2026 18:12 โ ๐ 14 ๐ 0 ๐ฌ 0 ๐ 0It was intended for map makers (to make a more controlled experience), so that sounds correct ๐
09.02.2026 18:08 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0Maybe the solution is to make enchanting more fun and not remove the repair limit, then?
09.02.2026 18:06 โ ๐ 31 ๐ 1 ๐ฌ 15 ๐ 1Not really, but I don't know what will happen in the future. The purpose of the cap is that all items are intended to be impermanent. Mending is a different issue.
05.02.2026 11:51 โ ๐ 57 ๐ 3 ๐ฌ 29 ๐ 4The spawn eggs were intended to be icons for creating mobs in creative mode, but sometimes they were interpreted as literal eggs (for toys and other products). I wish I had picked something more abstract.
The new versions of the eggs the team made are great, and I hope they fix this problem. 2/2
I think the topic of grinders often come up as a conflict between resource balance and giving players interesting ways to solve problems. But that wasn't quite your question... I don't have any major regrets, but the spawn eggs have caused a bit of confusion. 1/2
05.02.2026 11:42 โ ๐ 21 ๐ 0 ๐ฌ 1 ๐ 0We will continue to improve the game, including biomes.
05.02.2026 11:39 โ ๐ 26 ๐ 2 ๐ฌ 2 ๐ 0Oh, I have no idea. I'll guess the Crimson Roots?
05.02.2026 11:38 โ ๐ 16 ๐ 0 ๐ฌ 2 ๐ 0I can't comment on future development, but in the past that has happened several times.
05.02.2026 11:36 โ ๐ 20 ๐ 0 ๐ฌ 0 ๐ 0Yes, and in the modding community it already is!
05.02.2026 11:36 โ ๐ 23 ๐ 0 ๐ฌ 0 ๐ 0Please continue to tag @jappa.bsky.social and don't give up ๐
05.02.2026 11:35 โ ๐ 25 ๐ 1 ๐ฌ 2 ๐ 0๐
04.02.2026 10:00 โ ๐ 19 ๐ 0 ๐ฌ 0 ๐ 0I know this sounds like an innocent question but I can't answer this, sorry.
03.02.2026 08:04 โ ๐ 20 ๐ 1 ๐ฌ 0 ๐ 0Yes, it's a good point and the team is aware of this, too.
03.02.2026 08:02 โ ๐ 20 ๐ 4 ๐ฌ 1 ๐ 0