Are there any books or exercises you recommend to keep programming skills sharp for game dev? (Spoiler: Not really. You should build your own small projects in the area you're interested in)
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@askagamedev.bsky.social
I make games for a living and can answer your questions. He/him, she/her, they/them are all acceptable. http://askagamedev.tumblr.com http://discord.gg/W3Pk2Je
Are there any books or exercises you recommend to keep programming skills sharp for game dev? (Spoiler: Not really. You should build your own small projects in the area you're interested in)
askagamedev.tumblr.com/post/8077294...
Have you ever been on a game from start to ship? Do you normally onboard sometime during the middle? (Spoiler: The more experienced you are, the earlier you're usually brought onto the team)
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Have you ever seen people try to lie or exaggerate about their contributions? (Spoiler: Only once, bad results. It's really hard to fool real experts)
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Communication is Important (Spoiler: ... for your career progression)
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I get the importance of social cues, but must I be "friendly and outgoing"? Where's a line between "enduring this" and "toxic environment"? (Spoiler: You should absolutely be able to communicate. The toxicity line depends on the perspective)
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I'm mostly unaware of social dynamics. Friends say that's ok. I'm afraid I'll miss out on important info and survival in the office. What do you think? (Spoiler: Yeah, recognizing social cues and hidden norms is important because humans are social creatures)
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Can you outline who owns what with regards to Pokemon? (Spoiler: Sure)
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Thanks for your post about widening a job search beyond game dev. What kind of adjacent jobs for producers are there? (Spoiler: Project manager, scrum master, line producer, etc. - look at tech or tv/film/content creation)
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(Before the announcement) I started seeing vague advertisements for Fable. Are they about to do something? (Spoiler: Yes)
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Have there been any dips or crises in the game industry where the greater economy has been fine? (Spoiler: Sure. Things operate at different levels of scale)
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What are your predictions for 2026 in terms of game industry stability, job hunting, and growth? (Spoiler: I think there are two major potential scenarios on a macro level that are worth considering)
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Thoughts on navigating the job hunting process for the next few? (Spoilers: Broaden your search and scratch your creative itch in your off time)
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When you're designing a character/item/ability/thing, what kind of methods do you use to decide how many abilities/effects or how strong they are when adding them to a kit before running internal tests? (Spoiler: We prototype first, then we make rules)
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If the AI data centers hypothetically go unused for some reason, what could game devs use that computing power for? (Spoiler: It's more server power, but we're still limited by the player clients)
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Is there really space to innovate in game design? (Spoiler: Of course)
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Thoughts on Sandfall and Larian's use of Generative AI? (Spoiler: Putting aside the tribalism, it's normal for dev studios to evaluate new tools)
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Are the rising costs of hardware (RAM, GPU, etc.) affecting game dev? (Spoiler: We go fishing where the fish are)
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Who handles the problems that come in during the holidays when everyone is on vacation? (Spoiler: We usually keep a rotating "on call" schedule)
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This is important - asking questions is super important - but it's also important to *try* first. If you give up immediately and act helpless, especially as a new hire, it reflects badly on you as your team evaluates where they expect you to fit in. Ask, but be as informed as you can when you do!
18.12.2025 20:38 β π 1 π 0 π¬ 1 π 0How does a new hire get up to speed on a long running franchise project without being there for the initial creation? (Spoiler: Investigation, observation, and asking questions when needed)
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Do game dev awards mean anything to the devs who earn them? (Spoiler: Yes, but less than you might think)
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How do you design a character? (Spoiler: Usually, we figure out what role the character is supposed to serve in the game and then figure out how to show that to a player visually)
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Following the weakness question, what's your greatest strength? (Spoiler: I have a wide variety of skills I use to make things happen)
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What do you think your main weaknesses are? How do you mitigate them? (Spoiler: I'm not good at visual design, but I try to learn the principles to both improve and figure out where my boundaries are)
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Why would a cross-platform game not go to a particular platform? (Spoiler: Could be technical, financial, or any of a number of other reasons)
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Why does Super Mario World on Switch 2 Virtual Console still have screen slowdown? Shouldn't better hardware fix that? (Spoiler: If the emulator doesn't allow for it, it won't happen)
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How does "cutscene incompetence" work? (Spoiler: It's called 'ludonarrative dissonance' and it comes when different design groups operate independently)
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What is de-duplicating, why did Helldivers do it, and why don't other game companies do it too? (Spoiler: It's an optimization that trades disk space for loading speed)
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Could there be a reason that future content causes delays to dlc that's ready to release? (Spoiler: It would be rare, more likely there's a problem with the "finished" dlc)
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What should a junior do to prepare for things like crunch or difficult relationships with coworkers? (Spoiler: Forewarned is forearmed)
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