Delusional Scrapyard's Avatar

Delusional Scrapyard

@delusionalscrap.bsky.social

Developer of Demons Happening https://store.steampowered.com/app/1992020/Demons_Happened/ a body-swapping top down action puzzler! Now working on a marsupial inspired 3D platformer https://delusionalscrapyard.itch.io/humpty-dumpty-resurrection-poc

256 Followers  |  423 Following  |  110 Posts  |  Joined: 23.11.2024  |  1.9889

Latest posts by delusionalscrap.bsky.social on Bluesky

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With a few bug fixes and a more natural placement in the level editor, inclined walls are now fully supported :D I love that the rendering worked as-is, for once the overcomplication paid off

#indiedev #indiegame #gameengine

26.10.2025 17:09 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yess, Demons Happened - Solving the Housing Crisis :D
It will be a metroidvania, same everything but less punishing

25.10.2025 22:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I finally implemented something I always wanted to have in my engine: inclined walls! Under the hood it's still AABB collision checking, but a local coordinates translation adds a whole new dimension to my level design :D

#screenshotsaturday #indiedev #gameengine

25.10.2025 14:50 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

"Who wrote this piece of crap!? Oh it's my solo project"

22.10.2025 09:34 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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You spin me round round baby round round, like a prefab baby round round round round ๐ŸŽถ๐Ÿ’ฟ

Prefab support complete, it looks like a small thing but I'm sooo proud of this :D

#indiegame #indiedev

15.10.2025 17:37 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I found the note I scribbled when the inspiration struck for the slope section of Humpty Dumpty Resurrection. Truly a masterpiece of concept art.

11.10.2025 18:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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BEHOLD
TOILETS

I finally decided to add prefabs to my engine :D
It took a bit more than an hour to get the core functionality done. Time to spend three days on the last 20% of the implementation (removing the jank)

#indiegame #indiedev #gameengine

05.10.2025 17:32 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oh actually that's very similar to the aesthetic I was looking for for the dirt texture ๐Ÿค” Supririsngly I had never heard of Kenney's assets before, they might come in handy! Thank you :D

05.10.2025 15:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Haha, that would have been smarter, I should have probably used those instead of making my own :)

05.10.2025 14:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Nothing fancy, but I implemented a selection rotation in my editor :D First step towards functioning prefabs (which would allow me to place more toilets in the world, as per player feedback from the previous game)

#screenshotsaturday #indiegame #indiedev

04.10.2025 16:22 โ€” ๐Ÿ‘ 12    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I just implemented in 30 seconds something that I have procrastinated for 6 years ๐Ÿ™ƒ
#indiedev experience yo

28.09.2025 17:16 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Oh no! She was such a nice lady, she even had cookies ready!

#screenshotsaturday #indiegame #indiedev

27.09.2025 15:13 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Murder, she wrote

#indiegame

22.09.2025 14:08 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Behold, persistent rooms! Rather than respawning every enemy on re-entry like in a traditional metroidvania, I decided to try the soulslike route of letting small enemies stay dead until you retry the level. Let's see if it works out fine!

#screenshotsaturday #indiegame #indiedev

24.08.2025 15:42 โ€” ๐Ÿ‘ 14    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I always wanted to make a game with RPG elements, and I thought "wait, why can't it just be an extension of Demons Happened?"

So here it goes, an equipment/upgrades system :D

#screenshotsaturday #indiegame #indiedev

02.08.2025 11:14 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I said "on collision collect ONE key".
I can't even reproduce it on command, where do the 60 garden keys come from D:

#screenshotsaturday #indiedev

26.07.2025 14:13 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

They look gorgeous, they remind me of a series of toys you could find in Kinder Surprise eggs in the 90s!
How long did it take to make them if I may ask? And did you have to UV map them too or are the colors just separate materials?

20.07.2025 08:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Experimenting with different styles, this wooden floor isn't bad but it definitely needs some decorations to break it up...

#indiegame #screenshotsaturday

19.07.2025 21:29 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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After seeing so many people enjoy the gameplay of Demons Happened, I felt an urge to "follow the fun" and do something more with my engine and all the content I built for it.
So here's a first look at Demons Happened: Solving the Housing Crisis!

#indiegame #indiedev #screenshotsaturday

19.07.2025 21:09 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Save 75% on Demons Happened on Steam Demons Happened is a challenging top down shooter/puzzler with an enemy possession mechanic, about a dead-inside ghost on a journey to fix his tv.

Aaaand the "Less frustration, more coffee breaks" update is published! On top of the coffee break change, the initial levels of the game are now less frustrating!

You can get the now friendlier Demons Happened on Steam store.steampowered.com/app/1992020/... (on sale!)

#indiegame #indiedev

09.07.2025 18:25 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Seeing people play Demons Happened was such a strong motivation that I finally, FINALLY added the coffee break scene I cut 3 years ago for a lack of time. It's just as peaceful as I hoped, and a well deserved pause in the challenging 2nd world :D

#indiegame #indiedev

09.07.2025 17:23 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I forgot how creepy the giant skull chasing you for a snack was

#indiegame

23.06.2025 20:47 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I felt like doing something for my old engine and behold! It now supports multiple skins for the walls!

Not being tile based (questionable decision, ngl), this was a big constraint that kept the aesthetic of Demons Happened's worlds more consistent but much less varied. Time for colors!

#indiedev

23.06.2025 17:07 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Indie devs meetups are dangerous places. I went to one and it inspired me to start a new project D:

18.06.2025 07:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The train is shaping up

16.06.2025 21:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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He ain't got no gun, but that ain't gonna stop him

#screenshotsaturday #indiegame #indiedev

14.06.2025 20:00 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Look Mum No Computer and ATAK are definitely the best games I tried so far from the Next Fest, super original!

11.06.2025 20:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oh I'm glad to hear that :D Thanks for the insight, the animations on your models and the texturing look fantastic!

11.06.2025 14:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

#blender people, especially those who do #lowpoly: how long does it take you to create a new character? I finally have some stats on my process and it took me about 6 hours, which feels like a lot but might not be that much in the grand scheme of things?

11.06.2025 13:03 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I don't know how indie devs on youtube manage to do this, recording my modeling process was gruuueling D:

A video should be coming soonish!
Or laterish

11.06.2025 13:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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