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Ludica

@ludicamag.com.bsky.social

Web magazine di cultura videoludica. Critica, studi, libri sui videogiochi. www.ludicamag.com

370 Followers  |  1,927 Following  |  188 Posts  |  Joined: 09.10.2024  |  2.0639

Latest posts by ludicamag.com on Bluesky

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Di cosa si รจ parlato questo mese Agosto-Settembre 2025: Deltarune, Mina the Hollower e tanto altro ancora.

Deltarune, Endless Legend 2, Discounty, Mina the Hollower e Consume Me sono solo alcuni dei titoli di cui si parla nella nostra nuova rassegna stampa videoludica mensile.

30.09.2025 18:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The artists who turned teenage obsessions into an award-winning video game To create an interactive autobiography, Consume Me's creators had to turn teenage memories into playable self-portraits.

Consume Me is a work of autobiography born out of its creator's real experiences growing up in NYC. I spent a day with the devs visiting real places that inspired the game and looking through boxes of high school memories. A chat about how to adapt reality to game. www.polygon.com/consume-me-j...

29.09.2025 14:28 โ€” ๐Ÿ‘ 112    ๐Ÿ” 33    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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September 28th Welcome back readers. Weโ€™re two for two on this recent streak of on-time Sunday updates. Iโ€™m hoping to keep this up as I adapt my schedule to accommodate a couple of new work commitmentโ€ฆ

This week: 21 articles on culture movements, maps, difficulty, dungeon crawlers, and much more. No Freddi Fish articles this week, sorry:

critical-distance.com/2025/09/28/s...

28.09.2025 19:09 โ€” ๐Ÿ‘ 23    ๐Ÿ” 12    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 3
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30 Years Later, Command & Conquer's Excellent Level Design Still Sets It Apart Thirty years later, Command & Conquer's well-laid-out levels remain tactically rewarding in a way other RTSs can learn from.

Thirty years later, Command & Conquer's well-laid-out maps remain strategically rewarding in ways that other RTSs can still learn from. Read @marcnormandin.bsky.social on C&C here:

24.09.2025 19:34 โ€” ๐Ÿ‘ 27    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 4
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September 21st Welcome back readers. Behold! A rare on-time-ish Sunday post! If you are as amazed by that feat as I am, what would you say are the odds we can translate that amazement into Patreon support? Eh? Ehโ€ฆ

This week: Literary editions, punk rock, TikTok nostalgia bait--oh, and videogames, too, we promise:

critical-distance.com/2025/09/21/s...

21.09.2025 23:41 โ€” ๐Ÿ‘ 23    ๐Ÿ” 13    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 5
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The eternal feedback loop of Hideo Kojima The famed game director dissects his evolving nature with his fans, technology and his new narrative era with โ€œDeath Stranding 2: On the Beach.โ€

Hideo Kojima and I chat about the current state of digital media and his evolving relationship with audiences as he learns to build bridges, much like the hero of Death Stranding.

www.washingtonpost.com/entertainmen...

20.09.2025 09:27 โ€” ๐Ÿ‘ 353    ๐Ÿ” 53    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 0
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September 14th Welcome back readers. If you havenโ€™t already seen it, Kaileโ€™s latest Patreon recap is liveโ€“we made the difficult decision to delay it so as not to compete with the release of Hollโ€ฆ

This week: Dev communities, pop VNs, Garfield Kart, and more:

critical-distance.com/2025/09/16/s...

16.09.2025 19:59 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
KID DRACULA

KID DRACULA

KID DRACULA

15.09.2025 01:56 โ€” ๐Ÿ‘ 49    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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August 24th Welcome back readers. Two more weeks for the Queer Games Bundle. This is one case of line-goes-up Iโ€™m always happy to see. Check out our Patreon if you like what we do and want to help us conโ€ฆ

This week: Sixteen new picks on Atari RPGs, spectacle and vastness, the eroticism of game overs, and more:

critical-distance.com/2025/08/25/a...

25.08.2025 21:17 โ€” ๐Ÿ‘ 19    ๐Ÿ” 10    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 2
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Blade Runner (1997)

Developed by Westwood Studios.

24.08.2025 08:58 โ€” ๐Ÿ‘ 64    ๐Ÿ” 16    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Why โ€˜Silksongโ€™ Took Seven Years to Make The highly anticipated indie game has been in production for so long that itโ€™s become an internet meme

Team Cherry told me that Hollow Knight has sold 15 million copies, making it one of the biggest indie games of all time.

What's really wild is that in February 2019, when Silksong was announced, Hollow Knight had only sold 2.8 million copies.

The full story: www.bloomberg.com/news/newslet...

21.08.2025 15:09 โ€” ๐Ÿ‘ 987    ๐Ÿ” 139    ๐Ÿ’ฌ 16    ๐Ÿ“Œ 34
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Retro Spotlight: Phantasy Star The original Phantasy Star is very much an old-school JRPG even in its more updated forms, but it remains a piece of genre history worth experiencing.

Phantasy Star is a vital RPG from the 8-bit era, and one that, thanks to its Sega Ages treatment, is worth your time today, even if you're the kind of person who shies away from this era of role-playing game. Especially if, really.

21.08.2025 11:55 โ€” ๐Ÿ‘ 153    ๐Ÿ” 57    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 11
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The Surreal Family Tree of a French R.P.G. The otherworldly role-playing game Off grew a cult following after it was released in 2008, influencing a generation of indie developers.

The role-playing game Off, in which players take control of an entity in a black-and-white baseball uniform who is sent on a mission to โ€œpurify the world,โ€ had an uphill battle when it was released in 2008. It has since grown a cult following. nyti.ms/4mCINKO

15.08.2025 15:30 โ€” ๐Ÿ‘ 22    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 2
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Baldur's Gate II (2000)

Developed by BioWare.

15.08.2025 08:47 โ€” ๐Ÿ‘ 107    ๐Ÿ” 36    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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The Best Video Games of 2025 (So Far) Video games have been a welcome bright spot in 2025, and these are the best so far.

This year has been a standout one in games, and these are our favorites so far.

15.08.2025 03:40 โ€” ๐Ÿ‘ 58    ๐Ÿ” 6    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 1
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25 Years Later, Seaman Remains an Absolute Original. Too Bad You Can't Really Play It These Days. Seaman was a cult classic in America, but it was a mainstream smash in Japan. And yet it hasn't been rereleased for any system since the PS2.

Yoot Saito's Dreamcast oddity Seaman might be infamously weird, but it was also very successful in Japan. On the 25th anniversary of its American release, @marcnormandin.bsky.social looks back and wonders why it hasn't been rereleased since the PlayStation 2. www.endlessmode.com/article/25-y...

13.08.2025 19:35 โ€” ๐Ÿ‘ 80    ๐Ÿ” 36    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 10
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Take My Hand - Unwinnable Peak begins with a plane crash. This is approximately how things feel in general.

"The game knows you donโ€™t care about the mountain. You care about holding hands with your friends."

@jaymcastello.bsky.social recounts their experience playing Peak:

12.08.2025 23:06 โ€” ๐Ÿ‘ 26    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 4
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Time Flies, but It Sinks, Too The house fly sim Time Flies has us thinking about time--the cause of, and solution to, all of life's problems.

The house fly sim Time Flies has us thinking about time--the cause of, and solution to, all of life's problems. www.endlessmode.com/article/time...

12.08.2025 19:44 โ€” ๐Ÿ‘ 12    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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August 10th Welcome back readers. This week Iโ€™m plugging the Queer Games Bundle again. Worth your time, worth your support. We also are always happy to have you check out our Patreon! This Week in Videogโ€ฆ

This week: Fifteen picks on porn censorship, BDS, Mega Drive shmups, and more:

critical-distance.com/2025/08/11/a...

11.08.2025 19:42 โ€” ๐Ÿ‘ 20    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 2
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Inside The Cancelled Bonk Game: How Hudsonโ€™s Ice Age Froze A Cult Mascotโ€™s 3D Debut A new Bonk game was set to revive the TurboGrafx mascot in 2011 until it was cancelled late in development. We talk to one of its designers.

Bonk, the one-time mascot for the TurboGrafx-16 / PC Engine, starred in a 2011 revival that was never released despite basically being finished. We talk to one of Bonk: Brink of Extinction's designers about the lost Bonk game. www.endlessmode.com/article/insi...

08.08.2025 15:36 โ€” ๐Ÿ‘ 54    ๐Ÿ” 15    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 8
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Gangster sullโ€™isola che non cโ€™รจ Sulle connessioni tra il gangster movie e Mafia: Definitive Edition.

Che sia nei videogiochi o nei film, sembra che i gangster debbano essere rappresentati primariamente come dei grandi giocherelloni, dei moderni Peter Pan. Di Andrea Rotondaro.

07.08.2025 09:30 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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August 3rd Welcome back readers. This week Iโ€™m plugging this yearโ€™s Queer Games Bundle over on Itch, which recently went live. Right now is always the best time to support queer and trans game devโ€ฆ

This week: Sixteen new picks on memory, porn, representation, culture, and much more:

critical-distance.com/2025/08/04/a...

05.08.2025 03:43 โ€” ๐Ÿ‘ 48    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Di cosa si รจ parlato questo mese Luglio 2025: Grand Theft Auto III, Hauntii, Donkey Kong Bananza e tanto altro ancora.

La nostra nuova rassegna stampa videoludica mensile (che รจ anche una newsletter), con articoli da @superjumpmagazine.com, @endlessmode.bsky.social, @retroxp.bsky.social, @skyboxcritics.com, @bulletpointsvg.bsky.social e altri magazine ancora.

31.07.2025 16:46 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Il videogioco del mondo, intervista a Stefano Gualeni Cosa perdiamo e cosa guadagniamo quando videogiochiamo.

Attraverso semiotica, esistenzialismo e letteratura, @gua-le-ni.comโ€ฌ affronta anche le criticitร  del videogioco, ma al contempo prova a superare lโ€™isolamento culturale che spesso lo circonda. Di Marco Montanaro. [dall'archivio]

30.07.2025 08:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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July 27th Welcome back readers. Weโ€™ve got a big issue for you this week. If you appreciate our weekly/monthly/annual work keeping abreast of important and interesting critical games writing, give our Pโ€ฆ

This week: Twenty five pieces spanning censorship, porn games, media artifacts, historical game studies, writing advice, and much more:

critical-distance.com/2025/07/28/j...

29.07.2025 00:49 โ€” ๐Ÿ‘ 67    ๐Ÿ” 28    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 3
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La coreografia disobbediente di Antro Gatera Studio fa coincidere lโ€™atto di giocare con lโ€™atto di resistere.

Il gioco di Gatera Studio sottolinea che รจ possibile condensare un discorso politico ed estetico in una forma agile, fruibile anche da chi non ha il tempo o lโ€™abitudine per confrontarsi con opere di lunga durata, operando sulla soglia tra ludico e artistico. Di Riccardo Retez.

28.07.2025 10:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
THE FIFTH ELEMENT

THE FIFTH ELEMENT

THE FIFTH ELEMENT

27.07.2025 05:57 โ€” ๐Ÿ‘ 25    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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La svolta narrativa di Keita Takahashi: to a T Unโ€™assoluta novitร  nella produzione dell'autore di Katamari Damacy.

to a T di @uvula.jp brilla per il gusto, il tatto, la sensibilitร  con cui racconta la sua storia; รจ allo stesso tempo divertente e poetico, come hanno saputo essere i Peanuts, Calvin & Hobbes o i film di Jacques Tati. Di @giscoli.bsky.social.

25.07.2025 17:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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L'arte del picchiaduro Il genere sta vivendo una sorta di rinascita.

Creativitร  ed espressione sono concetti importanti nei picchiaduro: i giocatori si esprimono attraverso le loro azioni, mentono per attirare i nemici nelle trappole, imparano a conoscere gli avversari e cercano di anticiparne le prossime mosse. Di @mlupetti.upandpunch.red. [dall'archivio]

24.07.2025 15:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The childhood joy of riding a bike makes for one of the summerโ€™s best racing games The Annapurna-published Wheel World is a minimalist counterweight to Mario Kart World

The childhood joy of riding a bike makes for one of the summerโ€™s best racing games

23.07.2025 16:10 โ€” ๐Ÿ‘ 35    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

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