The OLM has been marked for deletion...let's do it quickly!
25.10.2025 20:03 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@starbasesim.bsky.social
https://store.steampowered.com/app/3333060/StarbaseSim https://store.epicgames.com/p/starbasesim-f7c528 Checkout older free version: https://ashtorak.itch.io/starbase-simulator Extra support: https://www.ko-fi.com/ashtorak https://discord.gg/w4wcufZF2r
The OLM has been marked for deletion...let's do it quickly!
25.10.2025 20:03 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0StarbaseSim development is paused!
Read more about why here:
starbasesim.com/wordpress/20...
Will S38 survive splashdown tomorrow, when it flies?
12.10.2025 22:52 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The patch is live now on all platforms, including Linux!
12.10.2025 13:16 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I have submitted a small patch for review and as soon as it goes through, the Steam and EGS version will get an update, sometime tomorrow, possibly.
You can find the changelog here: starbasesim.com/wordpress/20...
S38 is moving out right now for the final stack of this Starship version and on this launch mount.
Here is a slightly older clip showing some of the stacking operation in StarbaseSim while the booster is already fully loaded with propellant for some reason:
The new update with the overhauled launch mount is live now!
Finally, after three years! In the clip below you can see how it looked like back then. Quite some progress! :)
and now to the most important feature! ๐
This is a short clip from the video that's going to premier in about 5 hours from now. After the premier, the update with @RyanHansenSpace's launch mount model will go live on Steam and Epic Games Store.
www.youtube.com/watch?v=blm7...
The premier is up!
The new StarbaseSim update will go live after the premier, as usual.
However, Epic hasn't approved it yet. So the premier and release time might get delayed.
www.youtube.com/watch?v=blm7...
It's still looking good for a release of the OLM update tomorrow, 24 hours from now. I'll put up a premier again on YouTube for the final countdown, when it's ready.
23.09.2025 19:05 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Looks like we had a good final static fire of S38 earlier. Awesome!
While we won't see this anymore in real life, you can still re-create it any time in StarbaseSim in the next update with the full OLM, including vent!
Aiming to release it as soon as this Wednesday!
I brought back the Mechazilla logo for this decal set, which you can find on the Discord: discord.gg/w4wcufZF2r
While this is the work-in-progress OLM model that is currently on the dev version, you can use decal sets like this in the current retail versions on Steam/EGS.
Next up: Final static fire test on Pad A OLM with S38
07.09.2025 20:37 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0More views of RyanHansenSpace's launch mount model in the latest Dev Version Update. Now with clamps and raptor quick disconnects!
Give extra support and get access to the dev version amongst other things: t.co/DEP39dXRv9
This is just an HTML page that is used as overlay in OBS. So you won't have it directly on your game window. But there should be a way to do that also.
Other interactive versions with more detailed info are also in the works. For example this one by new Builder Ker1010:
There it is! The first usable SpaceX stream like overlay using the new API.
Great work by Lyna on the discord! There you can also find out more about it in the new API/Decals section:
discord.gg/w4wcufZF2r
or get it here: github.com/KakushiTLG/S...
I might do a longer video about this next week.
Work on integrating @RyanHansenSpace's OLM continues.
I have put up the latest work-in-progress state on the dev version for supporters to check out.
Get access to the dev version by becoming a builder:
ko-fi.com/c/b8034e537f
I set dry mass to 155 t here. Still too low maybe?
Of course, the whole flying simulation is very simple. But the numbers should still be in same ball park roughly.
Had to lower the default drag coefficient from 0.5 to 0.2 for similar deceleration.
The default is set up for subsonic gliding operation. Guess, I need to add some sort of airflow dependency at some point. Even though, flying is not really the focus of StarbaseSim, currently.
Playing around a bit trying to recreate this.
The attitude controller is not the best here, so I had to make some manual input to keep it stable.
I have uploaded some videos on Youtube about how to use the new Decal and API systems.
People already started working on custom UI's. Can't wait to see what you can make with it!
Decals: www.youtube.com/watch?v=H1PR...
API: www.youtube.com/watch?v=rZ91...
Linux version of latest update is up and should be working fine.
If you are waiting for Mac, check the pinned post in my profile.
If you bought it already and like this update, I would be very happy about any extra support via kofi:
ko-fi.com/ashtorak
The new StarbaseSim Update with API, Decals and the new Pad A parts by @RyanHansenSpace, @ChameleonCir and Questin is out now on Steam and EGS!
Get it here:
store.steampowered.com/app/3333060/...
store.epicgames.com/p/starbasesi...
Update goes live in about an hour from now. I will be in the premier chat and later hop into some games, if any are open.
25.08.2025 18:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The update will be released after the premier of this video: youtu.be/d8dEfx9D94M
which is scheduled for 07:00 PM UTC (2 PM Texas) today.
The update will be released after the premier of this video: youtu.be/d8dEfx9D94M
which is scheduled for 07:00 PM UTC (2 PM Texas) today.
I have finished this update for release tomorrow (pending regulatory approval) after deciding to give the OLM more time. The time a @RyanHansenSpace model deserves.
See Devlog for more details: starbasesim.com/wordpress/20...
Good luck Ship 37!
Since you might not have seen it, let me repost this info about the next update again. I'm currently working hard on finishing it up before next flight. But might take a little longer due to the OLM getting a much bigger upgrade than initially anticipated.
18.08.2025 22:42 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0Get access to dev version and support the development: ko-fi.com/c/b8034e537f
13.08.2025 08:45 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0