Had a massive deadline at work so that took all my energy the last few weeks, made it though and now on holiday in Cornwall for 2 weeks. Going to dream up some ideas and try and get a mostly full formed gameplay loop in my head.
20.07.2025 16:51 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Spent some time doing some housekeeping, moved some "temporary" files, setup a scene manager, game manager, and a main menu scene. Nothing very exciting, but all progress is progress. At some point I'll have to think of a name for this... #GameDev #IndieGame
03.07.2025 14:00 โ ๐ 15 ๐ 2 ๐ฌ 0 ๐ 0
Looking forward to seeing what you make!
02.07.2025 18:22 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Yeah it could do with an outline effect or something as well
02.07.2025 10:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Trees got a bit bigger, feels a bit more like a forest now. They also get out of the way when they're blocking the player which makes life a bit easier. #GameDev #IndieGame
02.07.2025 09:13 โ ๐ 20 ๐ 5 ๐ฌ 1 ๐ 0
Had to drive up to the office today so spent the time pondering game mechanics, I think I have a few roughly worked out in theory. I feel like I'll need something overarching in the end but a few smaller mechanics to get started will be enough.
30.06.2025 11:38 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
The camp now actually gets given a spot during the map generation and I have the player spawning there... At some point I'll make it do something and be upgradable, eventually. When I stop just making environments and start making actual mechanics... #GameDev #IndieGame
29.06.2025 13:19 โ ๐ 13 ๐ 4 ๐ฌ 0 ๐ 0
I added bushes and flowers that are both coloured based on the season this morning. Things are starting to feel a little more alive now... Next up is making paths. #GameDev #IndieGame
29.06.2025 09:33 โ ๐ 10 ๐ 4 ๐ฌ 0 ๐ 0
I also took the chance to throw in what I needed for easy seasonable changes... One variable change gives me autumnal trees. #ScreenshotSaturday #IndieGame #GameDev
28.06.2025 16:01 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0
Okay, so after a reasonable amount of thinking about it I have optimised the fps drops out of the tree updates. They flash "unstyled" - but you'll never see that at the regular zoom distance. #ScreenshotSaturday #IndieGame #GameDev
28.06.2025 16:00 โ ๐ 6 ๐ 1 ๐ฌ 1 ๐ 0
Screenshot of a pixel art video game that has trees in a varying shade of orange.
Iโve been working on a system to tweak my tree colours dynamically for seasons, and to add slight variance. It currently performs quite (very) badly but it produces cool looking results. I have optimisation ideas. #ScreenshotSaturday #IndieGame #GameDev
28.06.2025 12:49 โ ๐ 11 ๐ 3 ๐ฌ 1 ๐ 0
Extremely early version of "biomes" - each cell starts with a temperature, moisture level and elevation. Trees prefer certain conditions and are weighted heavily against things they don't like. Also good example of my chunk loading at this zoom distance. Tree materials need work #GameDev #IndieGame
27.06.2025 10:35 โ ๐ 10 ๐ 3 ๐ฌ 0 ๐ 0
So after spending 2 hours debugging a massive rabbit hole that was leaking memory all over the place (turned out to be my RNG class weirdly) - I have collisions on trees and a shoddy outline. Not sure why its offset, something to do with the camera. Sounds like tomorrows problem. #GameDev #IndieGame
26.06.2025 17:31 โ ๐ 12 ๐ 3 ๐ฌ 0 ๐ 0
Random grass density โ๏ธ
Random tree positioning โ๏ธ
Chunks that spawn in and out and remember stuff โ๏ธ
This is further than I expected to get. Guess it's time to actually start putting some of this to use. I definitely didn't think about just making a random tree generator too...
#GameDev #IndieGame
26.06.2025 08:57 โ ๐ 22 ๐ 4 ๐ฌ 1 ๐ 0
Was pretty tired last night, but manged to poke out a little more progress. There's dynamic vegetation density for chunks now. Zoomed far out to try and demonstrate the effect somewhat... Grass and trees! #GameDev #IndieGames #IndieDev
24.06.2025 12:39 โ ๐ 17 ๐ 4 ๐ฌ 0 ๐ 0
Each cell has it's own associated json object that will record most of the stuff that is going to be static between renderings
23.06.2025 11:22 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
It's just a noise map and then based on the shade I decide on what density that represents, currently just 3 brackets that it can fall into that are then presented as shades of green on this image output.
23.06.2025 11:19 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Itโs early days but I envision a forest simulator where you act as a researcher and can influence how things grow/spread, encourage certain species growingโฆ I do have a feature list somewhere ๐
23.06.2025 10:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Dynamic chunk loading... Greatly reduced range for demonstration purposes, but its mostly actually working. #GameDev #IndieDev #Godot
23.06.2025 09:01 โ ๐ 25 ๐ 5 ๐ฌ 3 ๐ 1
Crude representation of a map with paths and lakes.
Very early representation of my initial map generationโฆ foliage density, paths, and oddly round pools. Each pixel is associated with a tile in the tile map and will be used to set its initial dataโฆ from there itโll be up to the player how things develop. I need to add a river. #GameDev
22.06.2025 06:02 โ ๐ 9 ๐ 1 ๐ฌ 1 ๐ 0
Set up the scene a little more and added a night environment, and some flickering to the campfire. #ScreenshotSaturday #GameDev #Indie
21.06.2025 08:55 โ ๐ 36 ๐ 5 ๐ฌ 1 ๐ 1
Itโs very good, the official intro 2d and 3d tutorials will get you started, then thereโs loads of content on YouTube. Gdscript isnโt too bad to pick up, just gotta keep plugging at it
20.06.2025 19:45 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
And the fire itself is a particle emitter
20.06.2025 15:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
The tree and camp fire base are from kenney.nl - the dude was made using asset forge (also by Kenney) and then run through Mixamo and combined animations in blender before getting them into godot - annoying process to follow but functional enough for testing some ideas
20.06.2025 15:58 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0
Day 1 one of getting back around to working on my own game again. Managed to import some models, and make a camp fire. Great start... #gamedev
20.06.2025 14:20 โ ๐ 7 ๐ 1 ๐ฌ 1 ๐ 0
Three computers arranged on an L shaped desk. There is Minecraft on each screen. Two young girls are playing in two of the machines.
Happy to say our first family #gaming session was a big success. Probably need a smaller controller for the 4 year old, her hands are a bit small for the stadia controller.
15.06.2025 19:04 โ ๐ 1 ๐ 1 ๐ฌ 1 ๐ 0
A photo of three computers arranged on an L shaped desk, the screens are all showing a similar scene in Minecraft.
Been waiting years for the kids to age into #minecraft - tomorrow we're going to play it together so had to get the accounts and machines all setup. Not sure how I'll fit in the 4th when the baby ages up, but this is a start!
13.06.2025 09:39 โ ๐ 2 ๐ 1 ๐ฌ 1 ๐ 1
Got around to completing Indiana Jones and the Great Circle. Enjoyed the journey and the story, puzzles were cool. Less said about the last boss fight the better I think, really pissed on the whole parade. Still gonna play the DLC when it comes out though.
09.06.2025 17:39 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Amazon should publish the top 100 things people name their timers on Alexa
04.06.2025 15:49 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I have been thinking about taking a proper step back and working out what I actually want to produce... Make some kind of development document so I have a plan to work to.
04.06.2025 07:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Making a retro-styled isometric Car Park simulation game..
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Butcher iconic masterpieces.
Two mice. Two players. One computer. Three minutes. Celebrating the lost art of drawing.
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Pixel Artist and Solo developer of Dungeonpreneur: a cozy shopkeep life sim where you sell loot from monster dungeons ๐๐ฅ๐ก๏ธโ๏ธ
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Software Engineer, Writer, curious about distributed social media applications
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We are a tiny game studio in Bangladesh. We like narrative and adventure games; sometimes with a dose of horror!
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Senior Test Analyst @ Blizzard Ent, 2D/3D Generalist, Co-Founder of the pixel dragon browser game, Husband, Cool Dad-and-Stepdad. Guardian ๐ณ๏ธโโง๏ธ๐ณ๏ธโ๐ Posts are mine, and mine only. He/him. California-Native. Prone to tummy aches.
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Strategy, roguelike. Using the map as rubik's cube you will create combinations every round.
#gamedev #pixelart
Software, AI, playing with LLMs, gamedev, chess
they/she | ๐ณ๏ธโ๐๐ณ๏ธโโง๏ธ | 26 | MINORS DNI ๐ |
ger/en | I love Trackmania, Minecraft and Celeste | game developer and nonbinary mess
Woman & POC-led studio creating beautiful, family friendly games. Working on How Was Your Day? A supernatural coming-of-age mystery thriller set in 80s NZ about light vs dark, facing fears and finding your true self.โจWishlist: https://shorturl.at/W2gFi
Unity 3D - Game Outsourcing
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27, pansexual as all hell, WV CPUSA and VFP, tabletop gamer, furry, human enthusiast, queer liberationist, anti-Pinkerton, absolutely greasy with innuendos, from the River to the Sea, Palestine will be free
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