Finally figured out cloth physics in parallel to hair physics in #blender. Now I'm dangerous. #b3d #3dgraphics
06.08.2025 10:08 β π 1 π 0 π¬ 0 π 0@dvicemuse.bsky.social
Software Engineer / Videographer / Recording Artist Cant share my professional work here so this is just my creative personal stuff Interests:Skill Lvl 3D graphics > Garbage Film/Photography > Mediocre Audio > Pro Code > Beast Shooting Pool > God Mode
Finally figured out cloth physics in parallel to hair physics in #blender. Now I'm dangerous. #b3d #3dgraphics
06.08.2025 10:08 β π 1 π 0 π¬ 0 π 0Absolutely love it. Great use of textures and lighting on a low poly set of building! Great work
06.08.2025 05:48 β π 1 π 0 π¬ 1 π 0@k0k0ze.bsky.social just accidentally found out that in blender 4.5 you don't need to do anything from the 2nd half of your tutorial.. Convert to particle system and making physics changes directly affects the curves now without having to export the .abc file
26.07.2025 11:21 β π 1 π 0 π¬ 1 π 0Thats why I was super confused! I used to have to do medical animations and work with radiant... I had no idea there was another one out there... Now there should be a level in puppytruck that is just an MRI room and the puppy has to mess up the scan π
26.07.2025 08:30 β π 0 π 0 π¬ 1 π 0#notai 4th and probably last #blender hair physics test. (medium quality) with some finishing touches in #aftereffects. I wish I joined @bsky.app earlier. The people I've met in the last few weeks have already made me a better artist. #b3d #motiongraphics #3dgraphics
26.07.2025 06:43 β π 1 π 0 π¬ 2 π 0just start taking a stable crypto coin... There's plenty and you don't need to worry about processing fees
26.07.2025 02:31 β π 0 π 0 π¬ 0 π 0@aimeecozza.com is someone I've hired several times... I've even got some her her artwork tattooed on my body. Highly recommend
26.07.2025 02:28 β π 2 π 0 π¬ 1 π 0I like her... I imagine her voice to be like jesse from team rocket in the original pokemon series
26.07.2025 02:26 β π 1 π 0 π¬ 1 π 0This one? github.com/TTimo/GtkRad...
25.07.2025 01:37 β π 1 π 0 π¬ 1 π 0Oh... shit... thats how long i've been out of the game... Never heard of it as a level designer... Maybe after 11 years it's time to reinstall unity and check out radiant for level design
25.07.2025 01:33 β π 0 π 0 π¬ 0 π 0I thought radiant had a proprietary format specific to the medical industry... I've never seen anything from it outside of a doctors office
25.07.2025 01:24 β π 0 π 0 π¬ 1 π 0So the export is just obj? Ancient yes, but a file that's basically a json array of vertices is always gonna be useful... Wouldn't glb (also json) with webp textures be better geometry with a single file and less storage size?
25.07.2025 01:19 β π 0 π 0 π¬ 0 π 0Damn! Didnβt know that was possible. Any adjustments for collision detection needed or was it straight up just a drop in?
25.07.2025 01:11 β π 0 π 0 π¬ 1 π 0I don't know if wind will be important... I'm trying to make a modular set of models that will work in any situation... I usually do 3 models for every character, 1. high detail face, 2. medium detail face and torso 3. low detail full body. But the hair I want to just reuse on all 3
25.07.2025 01:06 β π 0 π 0 π¬ 0 π 0I didn't even bother with hair cards... @k0k0ze.bsky.social made a tutorial after I asked about hair physics.. you should check it out... render time didn't change at all since the physics is baked.
bsky.app/profile/k0k0...
This reminds me so much of this video youtu.be/wrk_cEmNnPc?...
24.07.2025 23:09 β π 1 π 0 π¬ 0 π 0@splitcg.bsky.social this animation was done using techniques in the tutorial... but it took a lot of repetitive/tedious adjustments that could easily be solved by a plugin bsky.app/profile/dvic...
24.07.2025 23:00 β π 1 π 0 π¬ 1 π 0@splitcg.bsky.social since the new hair curves system doesn't support physics yet, what do you think about a plugin that automates the process in this video? It's basically a 2 part macro that people would definitely pay for
24.07.2025 22:56 β π 1 π 0 π¬ 1 π 0now thats some constructive criticism.. i'll see myself out #badpun
24.07.2025 22:02 β π 1 π 0 π¬ 0 π 03rd hair physics test (medium quality) in #blender. Looks like I need to add weight to her ponytail and make her bangs less "springy". All criticism accepted (and encouraged). #b3d #physics
24.07.2025 21:23 β π 2 π 0 π¬ 1 π 1that's gonna put a damper on trying to model humans in 3d before doing clothing animations. Clearly we live in a thoughtful reasoned society populated by artists, intellectuals and scientists.
24.07.2025 20:44 β π 1 π 0 π¬ 1 π 0lol... I just noticed the crude vitruvian man on the wall... adding some wheels to his limbs might be kinda fun
24.07.2025 20:01 β π 0 π 0 π¬ 0 π 0just say fuck it and make it "freemium"... slap so many ads and paypoints in lazily that the game is unusable
24.07.2025 19:15 β π 0 π 0 π¬ 0 π 0wait... how am I supposed to profit off your work without lifting a finger then?
24.07.2025 19:11 β π 1 π 0 π¬ 0 π 0On that basis PayPal should rebrand as βfrenemyβ
24.07.2025 13:28 β π 1 π 0 π¬ 0 π 0Went to a construction site and got bored waiting for my friend to get off the phone. Drew a dog on a kitchen counter then tried to take some photos using my iphone, a fishbowl, bottle of whiskey and a shop light. #bored #photography #fresnel #sketch
24.07.2025 12:06 β π 1 π 0 π¬ 0 π 02nd (super low quality) hair physics test in #blender. I think the physics are good enough to try a medium quality render. #b3d #3dgraphics
24.07.2025 10:55 β π 3 π 0 π¬ 0 π 0First (super low quality) hair physics test in #blender based off a tutorial that @k0k0ze.bsky.social made. I realize now that I need to model hair differently so it works with physics better. #3dgraphics #b3d
24.07.2025 07:09 β π 2 π 0 π¬ 0 π 0game dev (and infantry basic training from your analogy) are both equally brutal and fulfilling in hindsight though. At least you're doing something you love
24.07.2025 04:12 β π 1 π 0 π¬ 0 π 0Time flies when you're having an existential crisis
24.07.2025 02:05 β π 1 π 0 π¬ 1 π 0