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The Technician

@thetechnician.bsky.social

3d generalist using blender. Musician. former draftsman. varied side projects https://cara.app/technician https://www.youtube.com/channel/UCZW8jIcnnizN0aUZFWb_5JQ https://ko-fi.com/technicianma https://matthewarthur.bandcamp.com/

1,268 Followers  |  451 Following  |  1,774 Posts  |  Joined: 07.02.2024  |  1.6177

Latest posts by thetechnician.bsky.social on Bluesky

I used grid nodes for the 3d smoke sims, lots of fun possibility with them! (they also have many useful functions already implemented as nodes) but Im not sure they offer much performance improvement for a 2d sim

26.01.2026 22:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

turned the compositor version into a smoke sim with dispersion

#blender #blender3d #b3d

26.01.2026 21:30 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I was using geonodes, with just a little shader stuff for some effects (sometimes doing the final steps in the shader lets me run the simulation on a less dense mesh).

the bump trick is pretty slick, but it doesn't work in the compositor, so I had to do that the hard way.

26.01.2026 21:29 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

yeah, but I'm combining his method of caching frames with some of the fluid stuff I was already doing. Ive been looking to move all my 2d sim's into the compositor for performance

26.01.2026 19:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

same basic effect, but running 4 times faster in the compositor

#blender #blender3d #b3d

26.01.2026 19:27 โ€” ๐Ÿ‘ 17    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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melting some coordinate systems with shader nodes in #blender

#b3d #blender3d

26.01.2026 18:30 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

Thats wild! Love it

26.01.2026 01:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

hmmmmm.....

23.01.2026 16:01 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Also the real one came with matching batteries (photo for ebay)

22.01.2026 22:16 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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turn around!

22.01.2026 22:16 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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3d of a real studio ghibli DVD player. these were introduced in 2002, tho Im not sure how long they made them. I like the kid sized 2nd remote with only the most important buttons.

#blender #blender3d #b3d

22.01.2026 22:15 โ€” ๐Ÿ‘ 179    ๐Ÿ” 44    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 3
painting of the moonlight reflecting on water, with trees

painting of the moonlight reflecting on water, with trees

moon on water, postcard sized mini #painting
#art #gouache

22.01.2026 08:01 โ€” ๐Ÿ‘ 19    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

thank you!! ^^

21.01.2026 04:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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experimenting with compositing some of my traditional paintings together in blender.

#blender #art #animation #b3d #blender3d

21.01.2026 02:59 โ€” ๐Ÿ‘ 30    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

improved the boundary collisions and implemented pockets ^^
#blender #blender3d #b3d #geonodes

20.01.2026 19:52 โ€” ๐Ÿ‘ 15    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

pool break!
#blender #blender3d #b3d

20.01.2026 19:22 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

thanks! and yeah, its really crazy how much complexity these collisions add to the particle solver

20.01.2026 19:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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made a basic particle sim with particle-to-particle collisions in #blender #geonodes
this version assumes a fixed density, but takes particle radius into account for the collision distance and mass.

#blender #blender3d #b3d

20.01.2026 18:45 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

I tried that first. It didnt work for the a 2 dimensional shape, only 1 dimentional waves.

20.01.2026 05:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

it would be easy to get a better oscilloscope effect with geonodes tho, and with a simulation zone that could take a sound input.

19.01.2026 20:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

thank you! yes, this can make different shapes, but it wont take a key-framed input, so no sound.

because there is no memory in the shader editor I generated the phosphor (which is basically motion blur) by offsetting the frame and recalculating, so the input has to be a math equation.

19.01.2026 20:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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the nodes!

19.01.2026 19:02 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I got it working, but the phosopher took 2500 substeps per frame and made my gpu rev like a hot rodder pulling away from a stoplight

that flicker is physically accurate btw, and is very noticeable on the cheep scopes they make now

#oscilloscope #blender #blender3d #b3d

19.01.2026 19:02 โ€” ๐Ÿ‘ 16    ๐Ÿ” 4    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

lol

19.01.2026 18:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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you can make the beam like this, but not the phosphor, so it doesn't match the irl video

19.01.2026 18:01 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

it'd be pretty easy in geonodes, because this is just x-y of a point controlled with two sin waves, + the phosphor effect keeping those points on screen to make lines, but replicating that in the shader editor requires a completely different approach

19.01.2026 17:45 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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some discussion of Lissajous figures reminded me of this video I took of my oscilloscope (when I was supposed to be working lol)

#Lissajous #oscilloscope #electronics

19.01.2026 16:34 โ€” ๐Ÿ‘ 20    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

I assume it has something to do with how blender interprets the node tree, there's some more complex stuff going on under the hood for error checking, anti-crash, ect, so I maybe it thinks this will cause an error. I think the real problems all give warnings now tho

19.01.2026 03:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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huh, Ive never noticed that before, it might be a bug, but it works if you set it up like this. Ao can control the strength of the normal node.

19.01.2026 03:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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