Iβve always wondered how these epaper displays worked in stores. Iβve only used some bigger ones.
09.08.2025 05:56 β π 0 π 0 π¬ 0 π 0@cullvox.dev.bsky.social
21 he/him π¦π³οΈβπ fox person & programmer
Iβve always wondered how these epaper displays worked in stores. Iβve only used some bigger ones.
09.08.2025 05:56 β π 0 π 0 π¬ 0 π 0ready for summer
#furry #furryart #art
Go off, go crazy!
05.08.2025 02:37 β π 1 π 0 π¬ 1 π 0If thereβs anything nice to have shoved down my throat itβs talking about data driven renderers lmao
01.08.2025 15:05 β π 0 π 0 π¬ 0 π 0Oh and also Iβve been working on this on and off for two years now lol, itβs gone through many many iterations. Iβve always wanted to make a renderer/engine. Itβs my first one thatβs kinda working haha
01.08.2025 14:54 β π 0 π 0 π¬ 1 π 0It barely works, the renderer I guess works, Iβve been working on getting models loaded and things now. Thatβs my actual issue. Iβve always wanted it to be more data driven, thought it would be fun!
01.08.2025 14:52 β π 0 π 0 π¬ 1 π 0I do see the power of having all that happen in files, allowing me to change some stuff that would be useful down the road.
01.08.2025 02:06 β π 1 π 0 π¬ 1 π 0All of it happens without my input and mostly works but pretty messy.
01.08.2025 02:05 β π 1 π 0 π¬ 1 π 0I have all my SPIR-V shader reflection happen at runtime so I could pass vertex input state, descriptor set state and push constant state. The shaders have all their uniforms compared if present to ensure that they contained the same data. That way I didnβt have to modify and shader data.
01.08.2025 02:04 β π 1 π 0 π¬ 1 π 0Iβm hopeful that thereβs easier and better ways with the tools youβve shown me π
01.08.2025 00:56 β π 1 π 0 π¬ 1 π 0A lot of my time was spent figuring out spirv shader reflection and then figuring out how to process that into pipeline data. It does work, a little clunky but overall can detect when using invalid uniforms and member values things that youβd expect.
01.08.2025 00:55 β π 1 π 0 π¬ 1 π 0I like using push constants, they make life a little easier so Iβll try them for storing indices.
01.08.2025 00:41 β π 1 π 0 π¬ 1 π 0This is such a juicy article, so many examples! Thank you for sharing! Iβll try playing with Slang too, seems to be a great tool and something Iβve been looking for. Itβs about time I have something better than GLSL.
01.08.2025 00:39 β π 1 π 0 π¬ 1 π 0Interesting, I havenβt thought of this extension before. I realized that materials and descriptor sets go together after a while and have been trying that approach. I knew bindless was possible but didnβt know how to approach it π€
31.07.2025 23:22 β π 1 π 0 π¬ 1 π 0I hope to god no one ever has to think about descriptor sets as hard as I have ever again.
31.07.2025 23:12 β π 1 π 0 π¬ 1 π 0Thatβs exactly it too! You have so much control and you can learn so much about the graphics pipeline. I love continuing to learn how to build an engine that gives me control and possibilities with ease of use. Itβs hard but rewarding when something finally works.
31.07.2025 23:11 β π 0 π 0 π¬ 0 π 0Iβve never used DX12 but the amount of boilerplate required to get something basic running in Vulkan drove me insane for a while. Taught me so much about graphics programming, still learning something new every time I come back to my rendering projects!
31.07.2025 21:48 β π 1 π 0 π¬ 1 π 0A photo of my latest vinyl album, Clarity of Cal by Vulfpeck
What a good day!
15.07.2025 01:01 β π 4 π 0 π¬ 0 π 0I watched it for the first time the other day, I really enjoyed all the other Wes Anderson films Iβve seen. This one is peak. Its writing is witty and the camera work is just as funny if not more.
06.07.2025 17:24 β π 1 π 0 π¬ 0 π 0Only recently learned about coyote timers. You just gotta give the coyotes who forget to press the jump button a little more time. Makes sense to me.
27.06.2025 13:23 β π 0 π 0 π¬ 0 π 0Scribbling around with more concept art
#art #gamedev #indiegame
nomad
11.06.2025 19:16 β π 2478 π 539 π¬ 16 π 0If god did it so can I.
12.06.2025 13:43 β π 1 π 0 π¬ 0 π 0Started some game jam workshopping with some friends and really digging this design so far for a character. Hopefully this works out, getting really strong Gris/Neva vibes but now we gotta figure out how the hell to make puzzles π
#gamedev #indiegame #art
foxshlop
28.05.2025 21:20 β π 1734 π 291 π¬ 15 π 4YOU are welcome! I'm glad you like it! I want people to use my stuff, so if making a video just makes it easier for others to use my stuff, then I will make one. Send a screenshot or something, I'd love to see someone else playing with the mod! Have fun!
27.05.2025 13:33 β π 1 π 0 π¬ 0 π 0Okay lmk if there's something that you didn't get from this, I went pretty quick. I hope that bsky uploads this with audio correctly
27.05.2025 13:05 β π 1 π 1 π¬ 1 π 0Ya sure! Itβs been a while since Iβve updated it and thereβs really not much thatβs actually in this mod. Make sure that you have the MoreHeads mod added in from your mod manager too. Itβll take me a little bit but I should have something for ya soon.
27.05.2025 11:34 β π 1 π 0 π¬ 1 π 0My homemade engine is running! Foxcube is huge. Uses my own shader/material system that should allow for lots of cool customization.
#gamedev
acoustic dogge
07.05.2025 20:30 β π 1862 π 322 π¬ 5 π 0