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Comi

@cominu.bsky.social

A passionate indie game craftsman, fluent in coding and hand gestures ๐ŸคŒ Deeply in โค๏ธ with Game tech, Compilers, Weird music. ๐Ÿ’ฌ ๐Ÿ‡ฌ๐Ÿ‡ง ๐Ÿ‡ฎ๐Ÿ‡น ๐Ÿ‡ช๐Ÿ‡ธ ๐Ÿ“ Granada, Spain

1,545 Followers  |  734 Following  |  113 Posts  |  Joined: 27.12.2023  |  2.2193

Latest posts by cominu.bsky.social on Bluesky

"Washing machine simulator 2025" ๐Ÿ’ธ

10.11.2025 14:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Luckily finally expired

10.11.2025 13:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Tecleabas con que?! ๐Ÿคฃ

07.11.2025 13:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

*Fixed

19.09.2025 20:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Love it! Did you spend any time doing optimizations or it the plain PC version? I guess removing shadows or post-processing (if any) would help a lot

15.09.2025 12:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Hello Tracy, we meet again

13.09.2025 11:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Saturdays are for stressing the animation system, right?

#screenshotsaturday #solodev #indiedev #gamedev #customengine

13.09.2025 10:58 โ€” ๐Ÿ‘ 15    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Root motion is officially driving the physics simulation and the character can now collide with the world. And by "the world," I mean BALLS. #gamedev #indiedev #solodev #customengine

11.09.2025 16:12 โ€” ๐Ÿ‘ 22    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
OK Go - Impulse Purchase (Official Animated Video)
YouTube video by OK Go OK Go - Impulse Purchase (Official Animated Video)

Blender is everywhere and I'm loving it

04.09.2025 18:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Sadly I had no luck with it since I have a really uncommon armature. In the end I parented lots of empties in the source armature and used them as bone constraints in the destination armature. Lots of manual work but once set up it's not too bad

04.09.2025 12:13 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿป Fixed a (huge) bug in the calculation of the root motion rotation, and now I can celebrate with the first mocap animation I managed to re-target in Blender #gamedev #indiedev #solodev #customengine

04.09.2025 11:36 โ€” ๐Ÿ‘ 24    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

๐Ÿซ‚

02.09.2025 16:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Are you tired, uh?

02.09.2025 15:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Massive milestone ๐Ÿ‘

29.08.2025 13:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I've postponed this as long as possible, but now I've finally started importing, cleaning, and retargeting around 100 animations in Blender. This is going to take *ages*. Send hugs pls

29.08.2025 10:42 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

"tu trabajo de verdad" ๐Ÿซ 

22.08.2025 12:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finally got root motion and a decent animation state machine working! With animation nodes, transitions, and a (very hacky) editor, I can now preview and adjust how the animations blend into each other. Did I already mention no more foot slipping? โœŒ #gamedev #indiedev #solodev #screenshotsaturday

16.08.2025 15:27 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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a cartoon chipmunk says " you monster " in a dark room ALT: a cartoon chipmunk says " you monster " in a dark room
14.08.2025 13:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The new in-game UI is finally taking shape: core elements like images (with optional 9-slicing), text, and buttons are now working ๐Ÿฅณ I've also built a flexible layout system where each component can define its anchor point relative to its parent container #screenshotsaturday #solodev #indiedev

02.08.2025 10:51 โ€” ๐Ÿ‘ 15    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I duct-taped some old code together, and voilร ! Here's the jankiest 'transformation gizmo' ever #screenshotsaturday #gamedev #indiedev #solodev

26.07.2025 15:51 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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First off, I need at least some ways to display text, have buttons, and have panels like node hierarchy and inspector. Immediate mode UI are simple to implement and a good fit for the quick iteration workflow I'm aiming for. And yes, I absolutely still need to clip the text in the hierarchy panel

25.07.2025 16:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Okay, I've hit a wall trying to edit scenes and assets with just code and JSON files: it's getting far too complex and error-prone. I guess this means I'm building a game editor now. Time to go down another rabbit hole!

25.07.2025 15:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ship it ๐Ÿ’ธ

17.07.2025 17:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Blender evolved tremendously over my 15 years of using it, but I tend to use a very limited feature set to keep game engine compatibility. Toying with the idea of making a smaller tool only for gamedev, think Aseprite but for polygonal models. Does something like that already exist? Worth doing? ๐Ÿค”

19.06.2025 15:44 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Hola ๐Ÿ‘‹ @cominu.bsky.social

10.06.2025 17:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Back to a semi-normal sleep schedule, so itโ€™s game dev time again! Feels like a fresh start and celebrating by installing Linux on my main PC. Windows is now just for the few tools that need it. 2025 is finally the year of Linux on the desktop, right? RIGHT?

04.06.2025 14:55 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Everyone warned me, but wow, newborn sleep deprivation hits hard. Babyโ€™s adorable, Iโ€™m useless. Send coffee. Please.

21.05.2025 15:25 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Making Video Games in 2025 (without an engine) Thoughts, tools, and libraries I use to make games

I've been making video games in some form for 20 years, so I wrote an article about my process - and why I don't use an engine.

noelberry.ca/posts/making...

19.05.2025 17:26 โ€” ๐Ÿ‘ 1051    ๐Ÿ” 236    ๐Ÿ’ฌ 44    ๐Ÿ“Œ 13

Pelazo

17.05.2025 08:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looking forward to naming and adopting as many little bugs as possible on Saturday

14.05.2025 10:38 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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