Just remembered how I used to love magic but canโt do it since my hands are clumsy but now Iโm making games doing smoke and mirror stuff and realize theyโre very much the same (in theory)
12.11.2025 14:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@oggzie.bsky.social
๐Hanoi, making ๐พ human amusement ๐ฝ game designer/dev/ui-ux/whatever is needed at @umergames.com
Just remembered how I used to love magic but canโt do it since my hands are clumsy but now Iโm making games doing smoke and mirror stuff and realize theyโre very much the same (in theory)
12.11.2025 14:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Hi fellow #sea #gamedev, anyone joining #gamescomasiaxThailandGameShow ? If so, let's meet up! I'd love to meet other devs from SEA!
#meetatGCAxTGS
Go get it on #itchio! Or #steam idk wherever you want.
(๐คซ there's a launch discount on Steam that will end in 24hrs)
#indiegames #indiedev
spent a few hours debugging why the looper in #feel works in Unity but not in build
turns out I haven't initialize the feedback properly
remember, if FEEL complains about something not initialized, solve it before building
If someone asks me, โwhatโs the tedious part of game development?โ Iโd never thought of manually adding achievements to Steam ๐ตโ๐ซ
#gamedev
best 5 mins of my life
www.youtube.com/watch?v=GiaD...
anyone wants to play a cozy lil puzzle game?
#indiegamedev
Here's the link if you want to check it out: oggzie.itch.io/wheres-the-cat
26.01.2025 18:08 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Couldn't join this year #globalgamejam but here's the game made for last year's jam
This joke is still my favorite
not right now, but I'm planning to make something for it when holiday starts ๐
and my playdate has been collecting dust, feeling very sorry for it haha
spent the whole day working on the dang doorbell sound
does it sound like a real thing? perhaps
is it a better time investment to just use the real thing? definitely
is it worth it? idk anymore is it just all sunk cost fallacy
Ohhh thatโs cool! Thanks
15.01.2025 05:18 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Is there a #playdate community on here yet?
15.01.2025 02:29 โ ๐ 5 ๐ 0 ๐ฌ 4 ๐ 0bsky.app/profile/oggz...
14.01.2025 13:26 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0For Ursid, since I had to save the data from (my own) level editor anyway, I realized: Why not just use Figma? Everyone on the team knows how to use it. So I dug around Figmaโs extension doc, and it happens to store the vector in the exact format I was planning. List of vertices and shapes!
14.01.2025 13:25 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0So I made a quick extension that let me draw boxes over the image, and export the coordinates to tsv. Life was so much better!
14.01.2025 13:25 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0In one of the past project, I experimented with making Figma extension since the tool the dev gave me was so bad. I had to draw bounding boxes on objects, and the dev just gave me a spreadsheet and tell me to input the coordinates of the boxes ๐ซ
14.01.2025 13:25 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Being a game designer, I suffered many pain from tools in the past projects (or the non-exsistence of tools at all). I often said a game designer without good tools is like an artist draws by Paint. Doable, but painful.
14.01.2025 13:25 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0The requirements at first is very simple: Place some stars, connecting them together. Simple. Itโs exactly what we had in the game at that time.
And then I thought about how do we make shapes? Do I need to make a new color picker? WHAT ABOUT UNDO/REDO?
Hi the guy making the tool here!
Read more if you want to dig deeper into the creation of this workflow ๐งต
100% this. Not to mention all of the โhappy accidentsโ during the creation that makes the work so much better. Most of the time the idea you had in your mind turned out to be horrible. By working on it, you refine your idea, and have a better understanding of the work itself.
14.01.2025 13:06 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I was the one making this mess ๐ฅน
This is the neatest I think?
The video thumbnail for PMG's original documentary, showing a white, American hand clasping cash in exchange for the labour of a Southeast Asian workforce, represented here as being weighed down by their immense workload.
Back in 2021, PMG reported on the unseen games industry crunch taking place at outsourcing studios in SE Asia.
Since then, the companies we looked at have continued to work on some of the biggest games in the world, without any push to improve the conditions of the artists doing that work. (1/7)
We created a level about a charming polaroid camera๐ธand its colorful photograph! ๐
Donโt miss out! Make sure to add us to your wishlist buff.ly/49MajjG โจ
#indiegamedev #cozygame #puzzlegame #gamedev #steam
Merry Christmas and #wishlistwednesday๐
๐ฅณ
Here's a (half-way done) cozy fireplace to keep you warm ๐ฅ. Hope you have a wonderful time with friends and family.
Don't forget to wishlist Ursid, coming soon ๐ https://buff.ly/49MajjG
#indiegamedev #cozygame #puzzlegame #gamedev
Bugged
21.12.2024 14:12 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0been bugging our technical artist to make the shader moah sparkle and textured and he finally delivered
3 months too late tho
On one hand, players deserve a finished product when theyโre buying non EA games.
On the other hand, having negative reviews is like dead spiral that keeps the dev from ever updating it. Even if they have the mean to, why would they continue working on a badly reviewed game instead of a fresh start?
First post introduction๐
We are Umer Gameworks, and we are working on a #cozy puzzle game called Ursid. Check it out here: store.steampowered.com/app/2925290/...
#indiegame #puzzlegame #cozygame #gamedev #indiedev