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Tom White

@tomwhite.bsky.social

Software Engineer, Dad and Playdate developer when I get time (not often). https://play.date/games/flinger/

205 Followers  |  129 Following  |  176 Posts  |  Joined: 25.07.2023  |  1.6892

Latest posts by tomwhite.bsky.social on Bluesky

Exactly what I’m going for! Very fond memories of that game I’m trying to bring to Hyper Vector.

20.10.2025 15:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Added a log-overdue feature to Hyper Vector: an explorable map.

#gamedev #playdate #indiedev #solodev

19.10.2025 15:31 β€” πŸ‘ 19    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
screenshot of the app and its icon, showing the "Playdate connected" view listing some key stats about the device

screenshot of the app and its icon, showing the "Playdate connected" view listing some key stats about the device

Playdate game developer Keith Baker has created a super handy, unofficial Mac app for managing a Playdate device. Easy access to screenshots, achievements, logs, and lots more. Check out pdmanager!

🍎 apps.apple.com/us/app/pdman...

15.10.2025 21:36 β€” πŸ‘ 114    πŸ” 12    πŸ’¬ 2    πŸ“Œ 0
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I've made a few improvements to trade in Hyper Vector, completely overhauling the Market to provide much more information, which should make profitable trading much easier. There's also more information in the Manifest on good routes!

#playdate #gamedev #indiedev #solodev

15.10.2025 20:23 β€” πŸ‘ 15    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

UT!

15.10.2025 16:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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In a long ago place, in a far away time,
The villagers cast out one whose song didn't rhyme...

Defeat the Mysterious Monsters! Retrieve the four Mysterious Musical Notes and collect the Mysterious Gems!

sing-song ding-dong coming to @play.date Catalog on the 9th of December!

#playdate #gaming

13.10.2025 20:32 β€” πŸ‘ 14    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Rob picks the ones that’ll get engagement

08.10.2025 19:41 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

A playtesting build is available for Hyper Vector! If you'd like to give this rather rough version a go I'd appreciate any feedback!

#gamedev #playdate #indiedev #solodev

discord.com/channels/675...

05.10.2025 20:53 β€” πŸ‘ 11    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Scrollability is hard! I went with scrollbars but not sure if they’re obvious enough, and the arithmetic is awful every time.

01.10.2025 16:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I can: Β£250

27.09.2025 19:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The Sunken Bell is an unpleasant pub. Grim men, salt-scarred and edging mania, hold to its tables as if to let go would cast them adrift in some terrible storm. Even the local farm perries cannot compensate for what can only be called an atmosphere of doom. - Hookland Fruit Cider Pub Guide, 1980

26.09.2025 14:54 β€” πŸ‘ 269    πŸ” 27    πŸ’¬ 9    πŸ“Œ 5

Future definite article wife

26.09.2025 15:29 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This is so cool!

22.09.2025 19:26 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hyper Vector is nearing public playtesting! I'm working my way through the game end-to-end personally first, and finding/fixing a lot of bugs and performance issues.

Device Info is my new friend!

#playdate #gamedev #indiedev #solodev

21.09.2025 22:02 β€” πŸ‘ 15    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
Y2K Japanese

Y2K Japanese

21.09.2025 10:40 β€” πŸ‘ 1085    πŸ” 278    πŸ’¬ 2    πŸ“Œ 5

Things were better when computer was in room. Now everywhere is computer. This is bad. Computer should never have escaped room.

20.09.2025 01:14 β€” πŸ‘ 4783    πŸ” 1313    πŸ’¬ 45    πŸ“Œ 52

I’d argue nothing tastes worse than a bad can of SurstrΓΆmming, but to each their own.

13.09.2025 13:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I’ve been enjoying watching development of this! Can’t wait to play it.

11.09.2025 13:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Fewer updates on Hyper Vector recently, but that's because it's getting close to something play-testable and I've been head-down!

I'm down to a handful of blockers, I've invested a bit of time sorting out perf issues and it now runs smoothly on-device too!

#playdate #indiedev #solodev #gamedev

07.09.2025 21:33 β€” πŸ‘ 15    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
a drawing of Milhouse from the Simpsons but in the style of the Bauhaus movement captioned 

everything's coming up Milhaus

a drawing of Milhouse from the Simpsons but in the style of the Bauhaus movement captioned everything's coming up Milhaus

I will never apologize for a post

04.09.2025 02:24 β€” πŸ‘ 5237    πŸ” 1233    πŸ’¬ 21    πŸ“Œ 33

Now it's a bunch of individual sprites for each star, connection and pointer. It's mostly working although I still need to work on the new arithmetic for quest pointers, and I'm getting a few weird artifacts. Seeing only the neccessary parts of the map redraw is worth it though!

02.09.2025 22:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Refactoring how the starmap is rendered. Previously it was one sprite with everything drawn onto it - which was eating fps as any kind of update involved a lot of work to run the draw method of the whole thing.

#playdate #gamedate #indiedev #solodev

02.09.2025 22:00 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Bucket seats for lumbar support

02.09.2025 08:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hyper Vector is gradually filling out with more sound effects, the latest is for when you jump between systems. I added a new animation for it too, it feels a bit more like an event now!

#playdate #gamedev #indiedev #solodev

31.08.2025 19:50 β€” πŸ‘ 21    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0

β€œStick on 1…”

29.08.2025 09:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Klaxon etc.

29.08.2025 09:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Alright Socrates

28.08.2025 14:30 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Jensen Button

25.08.2025 19:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This is the way

21.08.2025 07:25 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I use an M2 mba is my primary πŸ˜‚ but making playdate games is not the most intensive.

20.08.2025 18:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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