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Darran (writes games)

@dbnolan.bsky.social

Body horror enthusiast, tea drinker, maker of noise and RPGs. Autistic, XVX, and a proud forever GM.

18 Followers  |  22 Following  |  94 Posts  |  Joined: 26.08.2025  |  1.9031

Latest posts by dbnolan.bsky.social on Bluesky

- A list of ancient, (occasionally comical) misdemeanors that was kept and added to by the staff
- A set of keys on a ring, one of which seems in suspiciously good condition for its age
- Ancient, well loved dog toys.

11.09.2025 13:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

We all had a 'ripping' good time in the end.

And an AI slop regurgitating Saturn (of Devouring his Son fame) was executed for Fair Gold, which was nice.

08.09.2025 08:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

For my part in this (GM), session intro (thank you, Therapy Vulture), and will be indulging in some of the tropiest of tropes. For satire, of course.

And our Emotion Knight has a classic Valley Girl accent "on stream", but is actually from Wigan and no one knows. So that will be fun.

2/2

07.09.2025 09:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Today we are playing @kierongillen.bsky.social and @rowanrookanddecard.bsky.social 's Die TTRPG.

Our personas are attempting to start an actual play of Die, pretending they're all good friends who happened to have a game together already, rather than the cynical bandwagon jumpers that they are

1/2

07.09.2025 09:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I've explained "it's simple, you just..." and then trailed off into minutiae because I've forgotten I've had an idea or system squatting in my brain for ages more times than I'd like to admit.

Keep it simple is good advice, so is learning the difference between simple and familiar.

06.09.2025 17:58 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The puzzle game I've been doing narrative stuff for has a little trailer. Expect fiendish slidey puzzling and
[L O R E] galore #gamedev #indiegames

06.09.2025 16:43 โ€” ๐Ÿ‘ 9    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

She has recently taken to bringing me her toys in the morning. She's very sure of what she wants out of life.

05.09.2025 15:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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She's a little bit bigger now, but this is Pib.

05.09.2025 15:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I'm one half of a duo making a sliding puzzle game with unnecessarily deep lore and a story with big existential themes.

It's like those pokemon puzzles, but a whole game and sad.

04.09.2025 21:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I can't believe it is real

04.09.2025 14:23 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Happy Silksong Release Day to everyone who celebrates.

04.09.2025 14:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Fancy sharing this weird d20 of yours? I too would like a punishment shovel.

04.09.2025 12:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

What have I been up to, I hear you ask? I've been writing fake ad-reads for the fake Actual Play that is the framing devices for my game of Die this Sunday.

This post is brought to you by Therapy Vulture: pick your psyche clean and use my referral code ThisCantCarrion for 10% off your first month.

04.09.2025 12:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

1. They often solve a problem without providing a solution (tyrant king: dead, no plan for succession, gives our loot and we'll skedaddle)

2. Goddamn it, I learnt Fireball, so I 'm going to solve this problem using Fireball.

I think proper signposting of in-game consequence solves both of these.

04.09.2025 12:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

As a teacher (and autistic myself), it really seems that no decisions are made with any consideration of downstream consequences for anything other than the spreadsheet. Especially when it comes to SEND provision.

I hope a solution that works for your son and for you is found soon

04.09.2025 11:52 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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If you're up for something daft and different, I have a chaotic one page that you can play for free here:
dbnolan.itch.io/lute-the-body

If not me, then Spire: the City Must Fall is pretty great for one shots

03.09.2025 17:48 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Great game this, everything about it is gorgeous and considered.

That is to say, I was going to suggest this too!

03.09.2025 16:40 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Doused in Petrol and I'm Holding a Match, by Charlotte Light and Dark from the album Postcards from Anhedonia

A bunch of years ago, I wrote a song about a particular intersection of my autism and my mental health. While I am very proud of it, I wish it weren't still relevant to me.

It's a screamy (screamo / skramz), song.

We're getting around to our next record, slowly. Life, as it does, gets in the way

03.09.2025 14:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

- We have an agreed day that is the same every week.
- We will play our main campaign if 1 player is missing.
- We will play a one shot in a different system if 2 players are missing
- The whole group shouldn't be punished because someone can't make it.
- FOMO is a great attendance driver.

03.09.2025 13:48 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

As long as they're clear that, however the clock moves forward, time will continue to pass - it should be fine.

Even better if the challenge at time up is still accessible but ultimately much harder if resource collection has been neglected.

03.09.2025 12:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's fine, as long as the players are on board. Time pressures naturally preclude a lot of sidequests and "for the sake of it" explorations.

This is a double edged sword of a streamlined game that risks feeling flattened and possibly samey as the nature of the deadline drives behaviour.

03.09.2025 09:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The job application dilemma:

1. Declare that I am autistic, invariably do not receive a response.

2. Do not declare that I am autistic, more often than not receive an invitation to interview that I cannot attend because one of my reasonable adjustments for access is enhanced notice of interview.

03.09.2025 08:59 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It should always be used in conjunction with "no, but" and the very occasional hard "no".

Yes, we are creating a shared fiction but we are also playing within a shared rule space. A dependence on "yes, and" can flex, fatigue and eventually break agreed boundaries of both the fiction and rulespace.

03.09.2025 08:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wrong? No, quite the contrary: evil chuckles are like vegetables, you should be aiming for 5 portions of evil mirth every day.

Maybe just don't enact every last one, unless they are all particularly good.

02.09.2025 20:22 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hell yeah. Horrors beyond comprehension and a brightly coloured palette is 100% a vibe.

02.09.2025 14:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Pib has discovered the turntable and the life altering power of German screamo.

02.09.2025 14:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The great skramz train has continued long into the day.

I've been tippy tapping away at my whimsical game manuscript whilst this phenomenal (and probably my favourite) skramz record by June Paik blasts away in the background.

02.09.2025 13:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This is right up my street, looking forward to giving this a try!

02.09.2025 13:06 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The main project I'm working on is a TTRGP in which players play various Fae folk with the aim of disrupting human life in order to become famous within their respective Fae court.

It's called Court in the Act and it is coming along quite nicely. Here is the tiniest of tiny snippets.

02.09.2025 10:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I like listening to my records while I write my TTRPG book because it forces me to stand up and turn them over when a side ends. Just a small moment of mental space while I flip the record or choose a new one.

Today we're starting with a nostalgic skramz classic from We Came Out Like Tigers.

02.09.2025 09:03 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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